Finished up Persona 4 Golden this morning. Took me 72 hours total. I really liked the game, but I was definitely ready for it to be over. It's a good game, but not one of my favorites.
Started The Last of Us Remastered. That introduction sequence was spectacular. Then the mission to find Robert with Tess turned into Uncharted. I hope there's more survival horror to this that what I have experienced. I was hoping for more than just shooting humans. Kind of disappointed.
Don't worry, it's pretty balanced in terms of zombie/human fighting.
Finished DDS. Final thoughts:
Battle system - Really enjoyed the press turn battle system, it's fast paced when you have your strategy figured out and at the same time it allows you to think things carefully without the stress of an ATB system. Nice variety of spells/physical attacks and pretty much everything was useful. Very well balanced.
Great music/atmosphere - Nothing much to say here, the OST was pretty strong in the "towns", it fit the dungeons and the battle themes were very cool. Loved the intro theme too.
Enjoyable characters - At first I thought the characters were pretty robotic but the farther I progress the more they started opening up and showing more interesting traits. They weren't amazing or anything but they were likable and I enjoyed them. There is still a lot of potential for development as the sequel will still focus on these characters I assume.
Interesting story/setting - Junkyard was a very interesting setting and the premise of having to Devour in order to survive kept things tense and interesting, wish there was more frequent dialogue and story as sometimes I felt like there was way too much time passing between events.
Great Boss fights - This is easily one of the highlights of the game, bosses are challenging and it's extremely fun and rewarding to figure out a strategy to beat them. There is a small degree of trial and error involved as you can't guess the boss's weakness without fighting them and you may not have a proper setup for it, still it's not a big deal. Rarely did this actually affect my performance in the bosses, sometimes even with not optimal setups I was still managed to find a way to win by taking advantage of everything(items,etc). The final boss in particular was really cool and it gave me that "last boss" challenge that few games do.
Good customization system - At first I thought it was a bit overwhelming but as Macca restrictions started applying and I figured out what I wanted each character to be, it was really smooth.
Really nice and balanced difficulty - I didn't do much in the way of sidequests or grind at any point in the game and with this in mind, the challenge of the game was perfect and finely turned.
Dungeons range from mediocre to OK - Some of the dungeons felt either too repetitive/uninspired or way too long. Even in places with some refreshing diversions like Coordinate 136(I think that's the correct number) it still suffered from those issues I felt. Definitely the weakest point in the game imo. Can't say I enjoyed any particular dungeon immensely(well except maybe Brute's Mansion). Still explored them to the max.(except for the final dungeon which I just tried to reach the end as I didn't really like it and was eager to end the game.).
Random Encounter rate is a little bit higher than I would have liked - Using those spray items later in the game helped a lot but it was still a bit of a nuisance in the first half of the game.
Too much of a tease for the 2nd game, barely any conclusions to the plot - It reminds me a lot of Xenosaga I in this regard. It's not a big deal, I plan to start Digital Devil Saga 2 right away but it's still worth mentioning.