Did anyone else choose the expert sphere grid though? Makes it easier to form characters into whatever role you want, unlike the regular sphere grid.
I was too much of a pussy to go a "new and exotic" route. Plus I figured there wasn't too much point since they all specialize anyways, except for Kimahri. But...then again, it might help with some of the other glaring character faults I've been getting...HMMMM
I don't like Kimahri, but since you have that 2 on 1 battle I had to sub him in alot. I chose Lulu's path until I got drain. Made that fight a breeze. 600 damage and HP healed a turn.
I like him a bit more now for not being a "snowflake". I definitely think it sucks hot garbage that his Ronso Rage is only available during the kinda rare Overlimit occasion. Wtf good is that?? I'd rather spend a ton of MP to use it whenever I want.
I'm more stuck with what to do with Rikku. Her defence and attack are garbage, is she really just around to steal and throw? I guess that's not bad... but early/mid game enemies aren't really yielding high rewards.
Kimahri would be a great character if you could use his abilities outside of overdrive, but he can't and he sucks lol. Rikku I sent straight through Auron's route when hers was finished. She does about 3,000 damage right now (which sounds good, but when my regular party does 30,000 - 99,999, it's terrible). She really is only good for stealing, and once you get other characters that ability well... yeah I got nothing lol.
The problem with Kimhari really lies in the question of what do you do with him (once he gets done with his mini-grid in the Classic Grid)? His choices are:
Tidus - Second sudo all-rounder who really isn't good at anything except eventually buffing and will be behind in nabbing Tidus's better buffs (plus how many Hastagas do you need?).
Wakka - Additional Ranger archetype with a second set of debuffs early on in case Wakka's doesn't stick and high stats in HP/Strength/Accuracy and decent everything else not named Spirit.
Lulu - High Defense, Magic, Spirit, and Evade and a second set of elemental spells/MP pool. Wont have Lulu's Fury Overdrive though.
Yuna - (Early in International Grid) secondary Healer and High Magic, will be behind (massively behind in CG) but for some reason magic is single target only (outside of Ultima?) and Yuna has a rather disappointing amount of MP nodes making this one of Kimhari's better choices (and Lancet can keep his heal slinging running long after Yuna petters out).
Auron - Inferior copy to (why bother in CG). High Strength and HP at least, plus he can actually copy his Piercing gimmick unlike everyone else.
Rikku - Can get Steal/Use before getting Rikku. Otherwise High Agility and shit everything else and wont have Rikku's Mix Overdrive either.
His best option in IG is to go straight into Yuna's grid after stopping off to pick up Lulu's basic elemental spells and at least Yuna's Esuna, then follow her until either Cura or Dispel then make a break for Rikku's line so you'll have a fast healer who can Mug (he can also swing by and pick up Steal/Use then head back to Yuna's line for Dispel; or he can stick with her line until Full Life then follow Yuna into either Holy or Double Cast).
His best options in CG is to not bother with leveling until a Level 1 Keysphere drops during Mi'ihen Highroad, then either beeline it to Wakka's and inevitably Lulu's grid then weave between the two or beeline it into Rikku's grid for early Steal capability while out Rikku'ing Rikku (statwise).
The tl;dr is that Kimhari sucks in CG, but is actually halfway decent in IG.