Yeah, Ike's just ridiculous, even for Path of Radiance's standards (which is almost as green arrow crazy as FE8 was), and he'll probably end the game with three or four stats fully capped if you don't neglect him or are just that unlucky. Also Titania is of the Olfey sub-archetype rather than the standard Jagen one, especially in FE9 which rivals FE4 in terms of favoring mounted units over standard infantry (she won't be as amazing as FE8's Seth was but her high default rank in Axes and decent bases makes up for her lackluster Strength growth). As for the other guys you have right now, Oscar is one of the most amazing units in the game if you decide to have him support either Ike and/or another character that comes down the line (as Earth/Earth supports gain a whopping +30 avoid at A rank to both participants; also supports in this game have the second best implementation in the series, so its merely a matter of whether you want to use most of them or not). Boyd kinda sucks since he's a one trick pony (high Str + Axes = overkill MT; versus mediocre Spd and garbage Def, Res) and is one of the few characters in the game to not come with a default skill.
Yay. Going well. I stopped grinding since my party is at level 90 and I didn't want to be stuck gaining experience the next 3 chapters after hitting Level 99.
I really appreciate the Anarchist and Spirit Master classes now. Anarchist especially is brilliant for bosses that Default a lot.
I appreciate the story changes when they happen... they're interesting enough I guess. But I feel bad for Japan who played the "beta" version without the option to turn off encounters....cuz shit, that must have sucked.
Wait. Is Anarchist a super sekret job or something because I certainly don't recall any Anarchist jobs before Chapter 8?
That said, I seem to have suddenly developed a new found love for the Arcanist job (I already knew about the Spirit Master's awesomeness beforehand).
As for current gaming, again, fuck Teh 3rd B-day. Chapter 2 is really fucking annoying to clear with every feat cleared since there's no goddamn save point between parts 1 and 2 (which is one of the very few times this happens), both of which have pain-in-the-ass feats to clear that basically require their own specific loadouts to deal with. One has you deal with a very tough enemy in under a minute (which is piss for time given all the hip swaying, sexualized staggerin', clumsy ammo reloading animations all over the place), and two others requiring the downing a mini-boss in under 5 minutes without using your most efficient tool for dealing with pretty much everything (i.e. hope you brought the biggest, baddest guns available, maxed out, and a shitload of sheer dumb luck in the face of the RNG as you are at the game's complete mercy on this one).