Child of Light
I'm loving this game. Like any good RPG, it appreciates with the more skills your characters get and the harder the enemies get. In which case I love/hate that enemies are just as likely to screw you out of an attack as you are to them. The graphics are damn pretty...and I don't want this game to end.
Let me join you in gushing over Child of Light.
While I was looking forward to it, I sort of expected it to be one of those titles that suckered me at face value only to prove to be another game I wish I loved.
Nothing could be further from the truth. I freakin' love it so far.
The aspects that initially felt a wee bit cumbersome and slow feel well oiled, deliberate and necessary to me a few hours in. Crafting and mechanical systems thus far actually feel worthwhile (playing on hard). And on the difficulty note, I'm real happy they let you swtich mid-game. I started on Normal and felt a tad underwhelmed, but on hard I'm quite engaged. Had I been forced to stick with normal for the entirety I think I would have an entirely different opinion about some aspects of the game in the long run.
I am going take a break from Atelier E and L and play the hell out of CoL. I simply can't help myself.
Terranigma: Last weekend I saved some plants and some birds.... good stuff. Bird boss, while not too difficult, was IRRITATING as hell to hit. I had flashbacks of running out of MP in Secret of Mana and fighting bosses with weapons to the tune of a 9 to 1 miss/hit ratio, and obsessively trying to use the bow (pure madness) because I thought it was "cool"
Let me note that any Mana flashbacks are welcome to me, even if they are bore of frustration at my inability to successfully connect attacks. LoL
The Bow wasn't that bad of a weapon, though granted, all the ranged weapons kinda fell short compared to the Whip. Also the only time MP becomes an issue in SoM is during the boss fights in either Pandora's Ruins or the Earth Palace or during Jock(what a Jerk)'s Trial.
Ker-Wall-o'-Edit: FE8 Edition.
FINALLY finished chapter 19 in my no grinding Ephraim Hard Mode run, after several failed runs that ended mostly due to amazingly bad luck on my end (too many Axe Magnets or Fireballs slipping in that extra lucky hit or Swordmaster Crit spam in general). What's amazing is that not only did the winning run succeed, and not only did I manage to get almost everything one could hope to squeeze out of it, but that I did so by the hair's edge of a razor. I'm talkin' Bottom of the Ninth, Bases Loaded, Full Count, No Items, Fox Only, Final Destination kinda stuff. After 11 out of 13 turns of defendin' my ass off I had managed to clear the northern front and sent my Ranger Neimi south to help out at the main entrance while I had sent Cormag and Kyle off from the main front to help take some heat off of my Natasha and unpromoted Marisa over on the eastern front. On that enemy phase the west side of the main front suddenly took a ridiculously major pivot when the last enemy Warrior of the field decided to attack Seth instead of Eirika due to Eirika's recently gained levels tying her Def with Seth's, leading WTA to kick in making him the target, and like any good Axe Magnet, he took the hit to the face, losing a third of his health. And now without any Paladins or Warriors to clog the system, cue several turns worth of Mage Knights and Rangers to rush him down. It was by my great fortune that Seth broke his Javelin on a Mage Knight since it forced all the Rangers to come at him and his Iron Lance with their Swords causing them to all miss, because after eating two Elfires to the face (and dodging four more along with six Sword swipes) Seth was down to a scant 3 HP from the 48 he started the phase with, leaving only the boss Riev and a single Mage Knight at half health.
Flash forward to the final turn. After choking the point on the east side of the main front since turn 4 (aside from a single Sword Master and Great Knight spilling over and spawning behind my lines), the enemy counted 4 with 2 wounded Sword Masters and a full health one as well as a full health Great Knight (and the boss on the other end) while my not currently indisposed units counted my Str screwed Ephraim, my point choking Paladin Franz (who somehow manages to make 22 Str and 20 Spd look weak and mediocre), my unpromoted Monk Athur, and my wafer-thin Def (like 2 points better than the aforementioned Athur) Ranger Neimi. Ephraim manages to take out one of the wounded SMs but in doing so left Athur with nothing to do thanks to his awful Def and Luk all but guaranteeing his eating a crit (not that these SM wouldn't have done the same to Ephraim), so I decide to take a chance and have Franz step out of the chokepoint to try to take out the other wounded SM with a Javelin toss. He missed. So it comes down to Neimi and her Killer Bow to try to eliminate the Great Knight. She scores one Crit, but not two, leaving the GK standing. I manage through trading/rescuing shenanigans to switch her Bow out with her Steel Sword and hope for the best. Meanwhile I had Seth and Eirika on standby for taking out Riev, but I hadn't noticed until it was too late that it was my Rogue Rennac who was illuminating him that turn (instead of the Torch Staff charge I had used earlier). This meant that I had to spot with Eirika and weaken with Seth and wait to eliminate him on the enemy phase (and not eat a stupidly unlucky Crit in the process). Now comes then enemy phase, first up to bat is the wounded SM, he targets and hits Neimi for over half her health but dies to her counterattack, next is the now wounded Great Knight, who swings and misses (though he would have to be stupidly lucky to hit her) and she finishes him off, and finally comes the last full health enemy on the map, a Swordmaster all too happy to hit or Crit my Neimi for an easy kill and even with two hits, Neimi has no chance of icing this foe without a Crit. He swings and misses! Neimi swings and CRITS!!! After that is Riev going down to an all but garanteed counter kill and saving the hell out of that.
The final tally of loot procured was a Rune Sword, a Fenfir Tome, a Speedwing, a Bolting Tome, a Fortify Staff, a Goddess Icon (stolen), 3x Lockpicks (stolen, one slightly used), a Brave Lance, a Brave Sword, a Brave Bow, an Aura Tome (from the boss), a Light Brand (from keeping all but two NPCs alive till the end), 3x Physic Staffs (bought from the Secret Shop), 15000 Gold (5675 of which went towards the procurement of 3x Physic Staffs), Latona Staff and Ivaldi (legendaries), one promoted unit (Cormag), and all but one enemy's worth of Exp (due to Cormag having to Javelin a dude after hitting Level 20 due to that spill over into the soft underbelly of my rearlines).