Right before chapter 20 in Fire Emblem: Path of Radiance. This is slowly turning into my favorite game in the series. Keep in mind I've only beaten 4, 6, 7, and 8 before. 4 and 6 were translated ROMs, the other two were English-language GBA carts.
Promoted Ike is such a boss. I love how his stance is cooler and more relaxed; way better than his weird one-handed overhead stance from before. It makes him look like a fuckin' Jedi Knight, and he's still hilariously OP. My army's MVPs are definitely Astrid and Nephenee, with Jill and Oscar rounding out my four best non-Lords; Aeolus wasn't kidding when he said that the collection of mounted units in this game was awesome. I'm sorta regretting training Zihark instead of Makalov. If I ever replay this game (which is a possibility) then I'll definitely give Makalov and Marcia a shot. Didn't really give them a shot this time around, unfortunately.
So did you decide to give Ike an Occult Scroll or are you going to give him Wrath + something else (unfortunately Resolve doesn't come soon enough, though you could still give it to him for the final boss)?
Also did you hire/promote Volke? With Assassin Volke, you'll never want for Physic Staffs again starting soon enough.
Also did you get the Knight's Ring?
Also did you have Rolf talk to Shinon before killing him off with Ike or did you just kill him off instead?
Also do you have an A-ranked Support between Jill and either Mist or Lethe? Because if not, then you better not let her near Chapter 20's boss, or you will regret it.
Anyways, Devdan is basically your Male Halberdier/not-Hero and more of a joke character to a certain respect, his best aspect are his supports but otherwise Nephenee is pretty much better in all the important aspects. Tanith though is awesome and should be used. Her skill Reinforce is exclusive to her and is pretty good all things considering (summoning redshirts is quite useful when in need of a distraction or something and the Falcon Knights are pretty solid for the better part of the game), also if Mist doesn't turn out or doesn't build her Sword Rank high enough, Tanith is the second best Magic Sword user in the game, also she's mounted and sports an Earth support (and can even support Oscar along with Ike for Maximum Avoid) making her really useful in general. Reyson is your Dancer of the game, but because he's also a Laguz when he transforms he gains almost twice as much Move as before and the ability to Refresh up to Four Units, stick the Knight's Ring you get during his joining stage on him and watch him turn into a Mounted Dancer once he transforms. As for Janaff & Ulki, of all the not Dragon/Royal Laguz you get in this game, Ulki is among the most usable given his Skill which automatically provides him with a flat +20 boost to Avoid, sure his damage output isn't that hot, but he can dodge tank with the best of them, unfortunately Janaff is far less interesting in terms of performance since his Skill only improves Hit which is not that big of a deal in this game. Shinon is basically what you'd have if you bothered to raise Rolf, he's not bad, but he's still stuck as a Sniper and Provoke is no longer something you'd want on him (plus the S-ranked Bow of this game both sucks and blows, its almost as bad as the Sol Katti). And Calill is who I've been referring to as the game's best magic user. She comes as a Sage with about as much Str, Mag, and Spd as Ilyana and Soren would have at her level along with B-ranks in all three Anima Magic types (with a preference towards Fire) and the other Dark support affinity (which is the second best support affinity in the game). Her Skill Nihil isn't that useful though due to enemies rarely having Skills to begin with, but it can be nice on some bosses, and the one thing that holds her back from being the best Magic user in the game is her choice of Knives (utterly useless in any Sage's hands and she'd have to compete with Volke for Baselard, i.e. the only Knife in the game that isn't complete shit) over Staffs (Mist, Rhys, and one other are your only default Staff users in the game, and this in the first game since FE5 to be generous with the good Staffs), the tl;dr is that its worth bringing up a Mage just to have a Staff user that can also use Magic, otherwise they'd be completely irrelevant compared to Calill.