Braid's floatiness never bothered me too much because it wasn't, for the most part, a game that require that much precision. But then you get a lot of indie games that have a... n obsession with /masocore/ levels of difficulty (presumably inspired by Super Meat Boy, although SMB did a lot of things that other people neglect hence it's like the only game of its type to really get it RIGHT), so then you get extreme floatiness plus WALL OF SPIKES, and shit gets bad.
Although you also get the opposite problem, sometimes, which is absolutely no inertia -- you'd see this in a lot of old DOS games in particular. It's why Duke Nukem 1 and 2 are sort of hard to play now, whereas Commander Keen has aged wonderfully because CK was one of the few early DOS platformers to get really normal feeling inertia -- so jumps are hard to control and everything feels really jerky, although you can USUALLY compensateby slowing how you're playing down a bit. It's still kind of un-fun because you... don't get any sort of flow to what you're doing.
Dust Force - Double jumping and some of the upside down wallwalking aside, the movement in this game DOES feel pretty good, although it doesn't work for me because, much like with Mighty Switch Force, it's a game build around speedrunning and the speedrunning is based entirely around route memorization. Which doesn't really do much for me.
Also the rhythm feels off in some of the levels. iirc Runman: Race Around the World was a lot better in this regard.
I thought the speedrunning in Umihara Kawase was actually interesting 'cos that was less route memorization and more getting creative with the physics engine. There's not really much route memorization in Umihara Kawase OR Super Meat Boy, come to think of it, because the levels are reasonably small and you tend to see your goal early on. They're entirely about figuring out and mastering whatever sub-challenges the game throws at you. I like that.
Anyway, though, honestly Dustforce is a quality game if you're into the kind of game it is. It's just not what I'm into.