I would kill to have the combat from Dark Souls in a game that doesn't actively punishes me for playing it.
Is not FromSoft problem that they made a series of games in where people have to work a bit for their fun.
Work =/= Fun
Yeah. I don't mind some challenge, but I rarely enjoy games because
of their challenge, and I have never once felt like gaining a skill involving a video game was actually worth my time and effort. Even Monster Hunter 3, which I adore, is a game I would never be able to get myself to call "good" because it felt like I had to get the crap kicked out of me for 40 hours straight before I had even a ghost of a chance at being good at it. It was only after replaying it as Monster Hunter 3 Ultimate did I actually enjoy it. But don't think I've forgotten the pain...
In Dark Souls, though, it feels like I have to die to progress. There's a lot that just isn't explained to you, and literally the only way to find out what to do, where to go, etc. is by confronting something, and see whether or not it kills you. Which it does 99% of the time unless you're very well prepared...which usually involves having died against it already several times...it just feels like fighting brick wall. I got to ring the first bell, but only because I rigorously followed guides to ensure that I knew the right ways to go, find the best items, avoid the worst traps, and had a general idea of how to approach enemies so when I died, it really was my fault.
But seriously, if they put combat like what Dark Souls had in Zelda, I would be thrilled.