(Yay, I destroy things with magic! :D
To me, Dice will always be the dedicated healer. She had that Estelle avatar for the longest time and when she was in Final Fantasy, she was that potions chugging white mage. So, if I'm going to put RPGfan members in the next Disgaea game, Dice is going to heal things with magic.)
Meanwhile, I'm playing Ys Book II (PC), in which I also destroy things with magic. It's weird how this game is so modern and absolutely retro at the same time. Of course there's the bump mechanic, which seems to be designed by someone who thought programming an attack button was hard. But it's so fun and fluid! And then there's the dungeons. They're old school maze-like with a lot of similar rooms and corridors, but they're also filled with events, even compared to many modern games.
@ indie thing: nowadays I just seperate games into 'small', 'big' and 'triple A'. Most indie games and lots of retro games are small. I'm really into small games right now, that's why I'm playing things like old Ys and Cthulhu Saves the World. Some of these small games have a big impact on the player, others are just fun diversions. You can buy these games for less than Ã¢â€šÂ¬15 and you'll probably finish them in less than 10 hours, but that's not necessarily a bad thing. Big games are the avarage console/handheld/pc games, the type you'd pay Ã¢â€šÂ¬40-Ã¢â€šÂ¬50 for if you buy them soon after they're released. These games are fancier, featuring more cutscenes, better graphics or simply a ton more content. Triple A is simply triple A: big games with really big budgets. I'll grab the rare AAA-title I'm interested when it drops down to Ã¢â€šÂ¬20. Which is like 6 months after release. Sure, the publisher would prefer it if I pre-ordered the hell out of it, but if they're going to print a bazillion copies anyway, I'm going to wait a while and let capitalism work in my favour.