Kindom Hearts gets better once you're past Wonderland. That was a terrible level to put so early in, IMO. While being confusing as heck might be true to the spirit of Wonderland, that doesn't really change the fact that it's confusing as heck. Gameplay also gets more fun once you get more abilities, obviously.
Although the Gummi Ship levels only get worse...
I KNOW! Oh man, Wonderland as the first level was a disastrous gameplay choice. Hell, just about any
level would have been more suitable.
I really hated KH1. Even when I was a pretty uncritical, young gamer with a lot of love for Disney -- I got pretty tired of the game hitting Agrahbah and at some point around Hollow Bastian. Really, the games are a fun trip with an "exciting" mid- and end-game. The gameplay was so damn stiff though and the "magic system" was such a disaster. I'm happy that the series really learned from its 'mistakes' though (and how!).
I do consider BBS the "Star Ocean" of the PSP (it's so fun to break the game). I'm really looking forward to the 2.5 collection for KH BBS and II.
I had been playing DDS in 1-2 hour sessions every other day but finally today it grabbed me. Played for almost 7 hours, currently 18 hours in and I'm just about to leave the 2nd base after having done the ship dungeon.
The story/characters are picking up and that's what grabbed me. The battle system is still a lot of fun. Basically I love everything about it now except for the dungeons.. Half of the dungeons at least have been pretty lukewarm for me(the environments are generally a bit too repetitive but I guess that's to be expected from a dungeon crawler), I especially don't like when they take longer than 3 hours to complete.
Like the first 2 dungeons were good and then Solid's Fortess&Coordinate 136((I liked the puzzles and the theme here but damn, 5 hours in the same place can be a bit exhausting) were a bit meh, the ship was fun enough though.
I loved DDS for being surprisingly mature and...not too hammy (for a JRPG). The plot takes a lot of itneresting dark twists and the monster design is really capitivating.
I think you hit the nail on the head with the repetitive (and really long) dungeons though. Can't say that ever gets improved (and MAN, I got a live... Games really have to stop with Save Points in general).
Finished ALBW. Great ending. I still think the dungeons were a little too brief, but almost everything about that game is exactly what I want in a Zelda title.
I think, as far as the Zelda series goes, it might have the *best* ending of the series.
Has any other Zelda game actually taken you INTO the Sacred Realm?? Either way, the surprises and reveals at the end were great --- Ravio among them,
The dungeons were definitely brief, but the design was effective, I think. IMO, look to Wind Waker for otherwise really uninspiring/unmemorable dungeon designs. I'd rather short and better if I had to pick. However, if I had to pick, I'd say Twilight Princess is actually the winner for most innovating/unique. The puzzles and layout stayed innovative anyways.