I got the GC version recently. Need to... probably get around to playing that and maybe get another GC memory card.
Anyway, ordered a copy of Raiden Fighter Aces for the 360 and it... somehow came a day after it shipped ANYWAY good LORD I never realized how off the PC version Dotemu did was. It feels a lot easier since it's not frameskipping or whatever Dotemu's garbage did.
Lotsa Scott - This game is time consuming. I played for... about forty minutes, did two plot points which basically just recapped the conversation with Morgan Freeman -- there's a very low information-to-text ratio here -- and killed one of the Special Monsters.
The sidequests kind of piss me off -- they're sort of mandatory for getting non-trivial amounts of money/if you don't want to grind, and they expire after a certain point, so it... feels obligatory to do them as soon as they come up. So unlike in idk Xenoblade or most games with sidequests, instead of just approaching them organically when I want to/need to/can, I see the guild board light up wih a bunch of new quests and it's like, oh great a bunch of shit I have to do before I can progress with the game.
It's mostly just that they expire -- I'm fine with them supplanting grind as long as I could safely let them pile up until I NEED to do them for the cash.
--- edit ---
I feel like I'm getting better at Espgaluda 2. Still lost as hell with Akai Katana though.
Also I'm pretty sure Bose is German for evil, so I'm going out on a limb and assuming that Maybelline is going to fucking murder everyone.
--- edit ---
Doing the escort mission where you take Hardt from Bose to Krone Gate. Can someone PLEASE explain how choosing to protect the rear was the wrong decision there? And how it counted as /splitting up/ when everyone was on the goddamn bridge? Previous /decision points/ have been all "Hey don't be brash" and the guy you were escorting was in the rear so ffs.