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Author Topic: A Game Journal Reborn  (Read 62702 times)
Kevadu
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« Reply #1665 on: August 12, 2014, 11:17:37 PM »

Apparently, everyone has an emergency airship right around the corner.

What, you don't?
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MeshGearFox
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« Reply #1666 on: August 12, 2014, 11:18:50 PM »

Espgaluda 2 - Noticed that the game had configurable difficulties besides just Novice and Normal. Normal on the lowest setting feels ABOUT at my level.

TitS - Killed some hoarse shoecrabs and went to pay my respects to a building I didn't care about. This game's like that not terribly interesting co-worker you sort-of-know-but-no-really, but you've spend enough time around them that you feel more at peace when they're around than when they're not. I'm still not sure if I like... anything anymore, really.

Layer Section - SSF doesn't LOOK like it's saving anything, but I seem to have four credits to start with now? Anyway, got up to level 4. Level 4 is hard.
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o/` I do not feel joy o/`
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Annubis
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« Reply #1667 on: August 12, 2014, 11:39:26 PM »

Apparently, everyone has an emergency airship right around the corner.

What, you don't?

Do I ever?
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MeshGearFox
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« Reply #1668 on: August 13, 2014, 12:07:58 AM »

Cassius Clay apparently becomes an airship at some point. Spoilers for SC? SHIT GETS WEIRD.
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o/` I only stare at the door and smoke o/`

Aeolus
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« Reply #1669 on: August 13, 2014, 12:14:43 AM »

Eventually even your guys will start pulling airships out of fucking nowhere.


I'm replaying Minish Cap, since I never did finish it the first time round. The dungeons are pretty good, but the kinstones fusion system is incredibly annoying. If you want to collect everything (including all the pieces of heart), you'll spend about half of the game backtracking trying to find the correct NPCs, who are spread out all over the map. And even if you do find an out of the way NPC, they won't necessarily fuse with you until you've progressed to a specific point in the game, which means even more backtracking.

The best way to play is to put everything even remotely sidequesty aside until after the Temple of Droplets (except for the Light Arrows sidequest, though even then you have until you hit Above the Clouds to get that done). Seriously, the game gates you off from so much for so long, it gets really annoying after a while.


TitS - Killed some hoarse shoecrabs and went to pay my respects to a building I didn't care about. This game's like that not terribly interesting co-worker you sort-of-know-but-no-really, but you've spend enough time around them that you feel more at peace when they're around than when they're not. I'm still not sure if I like... anything anymore, really.

No, that feeling is definitely intentional. Its playing everything as safely and to the hilt as possible so the game only really has the level of detailed banter going for it at times. You still haven't hit the game's plot yet, btw.
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Maxximum
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« Reply #1670 on: August 13, 2014, 03:42:24 AM »

Beat 9 Clues: The Secret of Serpent Creek that I picked up as part of a flash bundle (all 5 of these suckers for a minimum of $6 which isn't a bad deal considering that just the 9 clues game on it's own costs 6,49€ on Steam). Had a weird itch for this type game, not sure why. I was supposed to just have a look at it and play it later but ended up beating the whole thing in one sitting. Very easy and cheesy, but still oddly enjoyable. 1 down 4 to go.
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Yoda
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« Reply #1671 on: August 13, 2014, 03:52:43 PM »

Dear god I love Dark Souls 2 with all my... souls.

Been helping out as a blue phantom. Casting dark fog all over those red assholes
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Annubis
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« Reply #1672 on: August 13, 2014, 04:50:21 PM »

So I replayed Hate Plus and I'm still bummed by how the game turned out. Some of it is a repeat of what I said here the first time.

There are tons of things in the game that seem to point out to the game being bigger and better made than what is there.
I'm not sure if the game changed scope, time/budget issues or just lack of drive, but it's somewhat saddening.

Hyun-ae's scenario doesn't make any sense. It feels forced.
There is 0 reason for it to exist.

Mute's scenario is terrible because it gives you the illusion of choice while there is none.
Yup, all 3 scenarios play the same no matter what you do.
That's what gets me the most and I don't get why you'd make a completely linear VN with tons of illusion of choice.

Again, the best scenario is the harem one. It makes sense for it to exist (because of Analogue) and at least it ends on a good note.

That's the thing, Mute's scenario doesn't end well at all and I don't get why. There's an achievement in Steam that tricks you into thinking you could make her scenario end well, but it's a big lie. People have decompressed the game and looked at the code (because nobody could get it) and there is no way to get the achievement.
Why put an unobtainable achievement in your game for an impossible good ending ?


Enjoy looking at 10/11 because it won't ever go any higher.

Unlike last time though, I played the 'Level Four Revive Materia' mod (men & women) and I find they did a better job than Love at the Mute path.
Basically, the mod adds branching to Mute's path and thus you can save her.
It could be debated that the mod is pandering, but I find it's much better to be able to do something than the feeling of powerlessness that the original game left.
It's pretty hard to activate the branching too. If anything, it reminds me of the harem path activator of Analogue.

Finally, here are some goodies from the mod:


It's alive !


Mute finally gets to eat a grilled cheese.


Happy waifu is good.
« Last Edit: August 13, 2014, 07:30:10 PM by Annubis » Logged
Dice
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« Reply #1673 on: August 14, 2014, 02:05:26 AM »

Shadow Hearts

= Did Halley say his mother abandoned him to make him an orphan?  Wtf.  She was kidnapped.  And he saw it happen.  AND he tried to break her out.  NOT ABANDONMENT. >:(

= Jesus H.  I'm not sure what game is worse or more arbitrary for missed sidequests/endgame stuff, this or Valkyrie Profile.  Honest to god, it feels like every place you visit needs to be search head to toe and with each NPC chatted up at LEAST once, twice for sure.

= On that note, town design is somewhat uninspiring.  It's like they didn't want to do the research and show off too much?  Developers just took like the most random street of known towns and said 'fuck it' and just made an old-looking town.  It's sort of disappointing given the "real world" setting the game has.... Ho hum.  
I *do* however love the "music of London", it's truly making me question what I otherwise would have thought the big UK city might have sounded like (whereas other games/movies go the easy route with like Middle Eastern places by throwing a sitar, flutes, or other 'exotic instruments').

= I'm went for the Good Ending even though the bad one is canon.... which reminds me...

= I love that they did that, and...

= Holy FUCK.  It was late at night when I did it, but Atman seriously scared the shit out of me.
Yeah, that'd haunt me more than any 'Grim Reaper'.  I especially loved the OHKO hit it can pull.  But ALL the enemies/bosses are simply works of artistic horror.  The upside-down shooter, some sort of freaky-white baby, and many other horrific embodiments (yes, the Penis Demon and its particular 'phallis' among them).

= But seriously, I *adore* the title if for no other reason than its incredible atmosphere.  I forget the faults.  The music is divine, the art/world direction knew what it was doing, and I think the weak/shallow story is made up with its unique setting.  Loved it.

= I'm actually pretty sure the graphics for SH:C are better than the FMVs in the first game.  Which I guess isn't saying that much given how 'rustic' the first title's graphics were; but seriously --- what an improvement between the two games.
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Mickeymac92
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« Reply #1674 on: August 14, 2014, 05:13:42 PM »

"What is Atman? Surely it can't be that scary..."
*Clicks link*

« Last Edit: August 14, 2014, 05:18:02 PM by Mickeymac92 » Logged

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Monsoon
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« Reply #1675 on: August 14, 2014, 05:33:03 PM »

FINALLY beat Bravely Default.  Had to fight the final boss three or four times, because my higher-risk quick-kill strategy (two Ninjas, one Thief, one Performer, Hasten World) was getting annihilated by the final form.  Eventually decided **** it and went for 3 dual-shield Knights with Blood Shields and Super Charge backed by a Spiritmaster.  Ultimate defense.  Man, that was a fun game once you get through the, uh, more repetitive parts. 
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MeshGearFox
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« Reply #1676 on: August 14, 2014, 07:44:43 PM »

LoHTITS:

In Manoria, just after /the incident/ where things went all Trabia. Calling the plot for the next few hours:

Code:
[quote]Mayor Dalbert killed Joseph because he wanted Mother Theresa for himself. He had Steward Gilbard set the orphanage on fire to A) get Theresa to shack up at his shack and B) have a false-flag attack to wipe out the Ravens, who are secretly the good guys.[/quote]

I'm kind of surprised I have 20 hours clocked on this thing. idk I haven't been happy at all this week and I guessss I have an easier time playing games I hate when I'm not really /feeling/ it instead of trying to invest the energy into enjoying something I like.
« Last Edit: August 14, 2014, 09:26:35 PM by MeshGearFox » Logged

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Der Jermeister
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« Reply #1677 on: August 14, 2014, 07:51:08 PM »

FINALLY beat Bravely Default.  Had to fight the final boss three or four times, because my higher-risk quick-kill strategy (two Ninjas, one Thief, one Performer, Hasten World) was getting annihilated by the final form.  Eventually decided **** it and went for 3 dual-shield Knights with Blood Shields and Super Charge backed by a Spiritmaster.  Ultimate defense.  Man, that was a fun game once you get through the, uh, more repetitive parts. 

Definitely agreed on the repetition towards the end. I myself adopted a strategy against the last few bosses to lower their Magic Attack with the Pirate's special skills since it was mostly magic that got me in the tougher boss fights.

I myself am currently playing Suikoden Tactics (making this my second time). Definitely a good entry level strategy RPG with plenty of anti-frustration features such as the bubbles that appear above enemies indicating if they can move and attack you based on where you want to move one of your characters, and if you can kill an enemy with one blow. I'm actually not bothered by the potential of permadeath by non-story characters since, if you die, you can restart with retained experience, consumed items restored, and permadead characters revived.

Trails in the Sky FC via Steam will likely be my next game, and I'm thinking of going through Fire Emblem: Shadow Dragon again with the official player's guide since I was definitely more in need of visual aid in the tougher battles rather than verbal aid, the latter not really helping me during my initial playthrough. Whether I enjoy the game or dislike it as I did before, I'll still likely play the 3DS Fire Emblem since it makes permadeath optional.
« Last Edit: August 14, 2014, 07:53:41 PM by Der Jermeister » Logged

Klyde Chroma
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« Reply #1678 on: August 14, 2014, 07:53:49 PM »

The enemy/ boss designs (Atman included) in Shadow Hearts were certainly amongst the most creepy I've ever encountered in an RPG. It was part of what I really loved about the art direction. Some were downright "Linda Blair" quality in my mind. (NOTE: by linda blair quality I simply mean "nightmare inducing" for me)



= On that note, town design is somewhat uninspiring.  It's like they didn't want to do the research and show off too much?  Developers just took like the most random street of known towns and said 'fuck it' and just made an old-looking town.  It's sort of disappointing given the "real world" setting the game has.... Ho hum.  
I *do* however love the "music of London", it's truly making me question what I otherwise would have thought the big UK city might have sounded like (whereas other games/movies go the easy route with like Middle Eastern places by throwing a sitar, flutes, or other 'exotic instruments').


= But seriously, I *adore* the title if for no other reason than its incredible atmosphere.  I forget the faults.  The music is divine, the art/world direction knew what it was doing, and I think the weak/shallow story is made up with its unique setting.  Loved it.

= I'm actually pretty sure the graphics for SH:C are better than the FMVs in the first game.  Which I guess isn't saying that much given how 'rustic' the first title's graphics were; but seriously --- what an improvement between the two games.

What I really enjoyed about the towns and music was how they managed to create a real sense of safety amidst the horror at points. The soundtrack, in particular, helped give me the feeling that I was finally safe and able to breath easy without the threat of something ghastly or demonic nipping at my heels. Fine points to "Save Game" and turn in for the night :)

Lastly, thank you for upping my enthusiasm about SH: C. I purposely didn't look into it because I don't want to spoil much on myself but I was hoping the sequel improved something things both graphically and mechanically.

BORDERCRACK. Or Borderlands 2 as you may know it:

Made it to Sanctuary. Woo-hoo!! Can't stop myself from side-questing in a damn near "Xenoblade" sort of way.

Dragons Crown
Somewhere between leveling my Wizard from 15-25 he no longer feels weak to me. In fact, I dare say I'm beginning to enjoy his gameplay more than my melee characters. 4 Talisman in and no longer feeling like I'm worthless during network play. Offline I venture out with a party of Dwarves because Gandalf did it so... just seems right.



 
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Aeolus
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« Reply #1679 on: August 15, 2014, 12:17:09 AM »

LoHTITS:

In Manoria, just after /the incident/ where things went all Trabia. Calling the plot for the next few hours:

Code:
[quote]Mayor Dalbert killed Joseph because he wanted Mother Theresa for himself. He had Steward Gilbard set the orphanage on fire to A) get Theresa to shack up at his shack and B) have a false-flag attack to wipe out the Ravens, who are secretly the good guys.[/quote]

I take it that you're past the Highschool Cultural Festival episode then? Congrats, you've almost made it to the start of the game's plot.


FINALLY beat Bravely Default.  Had to fight the final boss three or four times, because my higher-risk quick-kill strategy (two Ninjas, one Thief, one Performer, Hasten World) was getting annihilated by the final form.  Eventually decided **** it and went for 3 dual-shield Knights with Blood Shields and Super Charge backed by a Spiritmaster.  Ultimate defense.  Man, that was a fun game once you get through the, uh, more repetitive parts. 

Definitely agreed on the repetition towards the end. I myself adopted a strategy against the last few bosses to lower their Magic Attack with the Pirate's special skills since it was mostly magic that got me in the tougher boss fights.

I myself am currently playing Suikoden Tactics (making this my second time). Definitely a good entry level strategy RPG with plenty of anti-frustration features such as the bubbles that appear above enemies indicating if they can move and attack you based on where you want to move one of your characters, and if you can kill an enemy with one blow. I'm actually not bothered by the potential of permadeath by non-story characters since, if you die, you can restart with retained experience, consumed items restored, and permadead characters revived.

Trails in the Sky FC via Steam will likely be my next game, and I'm thinking of going through Fire Emblem: Shadow Dragon again with the official player's guide since I was definitely more in need of visual aid in the tougher battles rather than verbal aid, the latter not really helping me during my initial playthrough. Whether I enjoy the game or dislike it as I did before, I'll still likely play the 3DS Fire Emblem since it makes permadeath optional.

Awakening is such a different beast compared to Shadow Dragon or any other FE game its ridiculous. IntSys threw everything, short of the kitchen sink, into that game. You can easily sleepwalk through Causal Normal mode due to all the advantages the player has at their disposal (Pair Up alone makes the game a cake walk, nevermind access to unlimited Exp, Gold, and Supports plus Event Tiles, Online Stuffs, Reclassing shenanigans, the Barracks, Children and so on...).

Shadow Dragon on Normal Mode isn't quite as easy as Awakening on Normal, but its still a cakewalk compared to other games in the series thanks to all the toys it gives you (i.e. boosted Stat Caps, Forges, the Weapon Triangle, Reclassing, Win Spears, those ridiculous Warp Staffs, the Online Shop, Mid-Battle Save Points, extra levels for classes that can't promote, etc...). The hardest part is getting over all the anachronisms, like the lack of Supports and the fuglyish 3D models and bland graphics.

As for Suki Tactics, the two problems I have with it is A) finding the damn thing, and B) having to find and play through Suki IV first.
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