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Author Topic: [Kickstarter] Celestian Tales: Old North (JRPG)  (Read 2466 times)
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« on: March 07, 2014, 07:36:43 PM »

I know, I know, another Kickstarter game but figure this one might appeal to some people here.  And they have a very brief pre-alpha demo that you can try out. 

Celestian Tales: Old North:  https://www.kickstarter.com/projects/ekuatorgames/celestian-tales-old-north-redefining-the-classic-r

While it has a classic JRPG art style, I like that the developers seem to be steering away from a lot of the JRPG cliches; no whiny amnesiac chosen one kid with daddy issues here.  Also, another interesting idea is that the story will span three decades, so the six playable characters will age as the story progresses.  Ultimately the player has a hand in how the characters mature and it's much less linear than the typical JRPG. 

The battle system is JRPG style turn-based but with some twists that make it more interesting than the select normal attack over and over again that persists in many turn-based JRPGs.

For instance: Special attacks / spells are handled by "SP" which is restored by performing successful actions in combat.  Defending gives a character 2 SP, so there is actually a reason to defend. 
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Aeolus
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« Reply #1 on: March 07, 2014, 08:23:27 PM »

Hmm....

This looks familiar.

At least it looks better than before.
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« Reply #2 on: March 08, 2014, 01:46:05 AM »

Another day, another Kickstarter. Lucky for them that they almost met their goal, oh hey yeah I remember them. Good, I was hoping to see this idea get finalized.

It's pretty refreshing to see stretch goals that are pretty modest, just simple stuff like an expansion, better graphics and animations. At least I know they have a plan, unlike others which don't know what to do with half of the money.
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« Reply #3 on: March 08, 2014, 02:01:36 AM »

Damn those Ragnarok Online-based sprites are nice.

Love the background art, and even the profile picture art.  Not too crazy about the logo art.

Anyways yay.  Hope they meet their goal and design the game of their dreams.  I definitely think more games should try spanning a story over a few decades, it's a great way to see things change and develop.
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« Reply #4 on: March 08, 2014, 03:45:45 PM »

  I definitely think more games should try spanning a story over a few decades, it's a great way to see things change and develop.

Yeah.  I liked the storyline spanning three generations in Phantasy Star III.  Sure, the rest of the game wasn't that great (I disliked the grainy graphics, grainy music, and plodding gameplay) but that multi-generational story was fantastic.  I especially liked that the storyline branched off depending on who each protagonist married. 

The only other RPG I can recall playing multiple generations is Record of Agarest War 2, and while that game, as a whole, was surprisingly good, I felt that the generational aspect could have been better done.  Unlike PhanStar III, the protagonist was always the same regardless of chosen bride; the only difference was in stats.  I thought this was a cop-out. 

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« Reply #5 on: March 09, 2014, 07:46:54 AM »

I really like this project on a conceptual level. I like having multiple main characters. I like having the game spread 30 years. I like the idea of shaping the world through choices. I'm unsure however whether I actually think this team can pull off a quality game with those aspects. Probably will back eventually, but I don't when I'll get around to it or how much I'll be in for.
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« Reply #6 on: March 09, 2014, 01:54:11 PM »

  I definitely think more games should try spanning a story over a few decades, it's a great way to see things change and develop.

Yeah.  I liked the storyline spanning three generations in Phantasy Star III.  Sure, the rest of the game wasn't that great (I disliked the grainy graphics, grainy music, and plodding gameplay) but that multi-generational story was fantastic.  I especially liked that the storyline branched off depending on who each protagonist married. 

The only other RPG I can recall playing multiple generations is Record of Agarest War 2, and while that game, as a whole, was surprisingly good, I felt that the generational aspect could have been better done.  Unlike PhanStar III, the protagonist was always the same regardless of chosen bride; the only difference was in stats.  I thought this was a cop-out. 



To be fair, this sounds a lot more like Dragon Quest V rather than PS3 where you're running the same guy over different periods of his life.
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« Reply #7 on: March 09, 2014, 04:23:30 PM »

Either way, it's a mechanic that hasn't been used often enough.  I can dig the idea of a character truly developing veneration.
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« Reply #8 on: March 10, 2014, 12:36:47 PM »

Another day, another Kickstarter. Lucky for them that they almost met their goal, oh hey yeah I remember them. Good, I was hoping to see this idea get finalized.

It's pretty refreshing to see stretch goals that are pretty modest, just simple stuff like an expansion, better graphics and animations. At least I know they have a plan, unlike others which don't know what to do with half of the money.

Yeah, it's nice to see they're taking a pretty realistic approach to their goals.  It's already a pretty ambitious game concept and good to see they're not going overboard with promising too many new features for the sake of getting more funding.   Many KS game campaigns end up promising a lot of exciting *sounding* additional features but then run into the problem of delaying the game far beyond the original estimate or even having to split the game into parts when that wasn't or do Early Access for many months when that wasn't the original plan..  Which causes people to get upset and have doubts about the project and crowdfunding in general.  At some point developers just need to reign it in and say "we'll save that for the sequel / expansion". 

Update:  Celestian tales has reached their funding goal with a whole 3 weeks to go work towards their stretch goals!  Man I wish all the projects I backed would do so well.   

« Last Edit: March 11, 2014, 02:04:55 PM by daved » Logged
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« Reply #9 on: November 16, 2014, 11:51:11 AM »

Has anyone tried the prototype of this game yet?  I dug it.  The game has a lot of promise.  I like the character art, the spritework, the music is solid, and the environments have a lovely storybook look.  The game looks, feels, and plays more beautifully in person than still screens would indicate.  I'll admit, I wasn't too thrilled at first about this game and was more taken by other projects (e.g. Echoes of Eternea and Soul Saga, both of which seem to fizzled or gone poof), but this one took its time to  grow on me.  That's usually a good sign for me.   

http://www.ekuatorgames.com/prototype/ This is the dev's website and I downloaded the demo from there. 
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« Reply #10 on: August 11, 2015, 01:16:30 PM »

Sorry if anyone sees this as a necrobump, but... the game's out. It's at Steam and GoG.com, and while I haven't played too much of it, what I have played is pretty darn promising. You can find more about the game here, but the gist is that it's what you get when you cross Suikoden and Saga. You've got 6 different characters with their own storylines (if not unique routes,) which supposedly only last 5-10 hours each, but if you play through with everyone, then that could rack up to 30-40 hours depending on how you play. The story itself is where the Suikoden inspiration comes in, ditching the usual RPG tropes in favor of war and politics, like Suikoden. The battle system's also pretty decent. Battles are turn-based, but also pretty darn fast. You can see your turn order at the top of the screen, and instead of MP, each character has a number of ST (short for stamina,) points which start out at a low number at the beginning of a fight and then slowly increase as the fight goes on. When the fight ends, your HP is automatically restored, and your ST is reset as well. Lastly, this game is supposed to be the first of a trilogy, with each game taking place over one decade of the gameworld's history. All in all, while I don't think it'll reinvent the wheel like it's creators are claiming, it's still pretty solid, and at less then 10 dollars, (until the 17th anyway, when the discount runs out,) it's a steal. I honestly recommend this one, and the best part is (at least for me,) that it's pretty undemanding on your computer, so it should be playable on just about whatever you've got.

Also, here's the Steam link...

...and here's the GOG link.
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« Reply #11 on: August 11, 2015, 02:07:46 PM »

I bought this game yesterday. The  game has some huge Suikoden influences which is a + in my book. I am liking it so far but the battles are really starting to drag with the mobs having so much hp.Unless the game has a new game + it is going to be really annoying on replays. Right now I am trying to play through 2 routes at the same time but that may soon stop. So far the differences between 2 characters after the prologue is minor,  just A couple lines of different dialogue here and  there with their take on  A situation. Kinda let down about the fact that it is so linear. I was hoping it was a little more  like A  WRPG in that you actually made decisions that mattered, and shaped  way the  protagonist developed. This gripe may change later as I am only in Chapter 3 at the moment. The art and music is great,and the story is interesting so far. I also like the way the characters and mobs are animated in battle. The game is definitely worth the 9.74 its is on sale for at the moment. Celestian Tales doesn't really live up to some of its more hyped up  Kickstarter claims (at least so far),  but  it is still  a very solid RPG. Anyone who wants a narrative void of many of the tropes that normally make you cringe while playing JRPGs should give this RPG a try.  A Suikoden fan should also give this game A try.
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« Reply #12 on: August 12, 2015, 08:38:39 PM »

Glad to know it's out now.  I enjoyed the demo so here's hoping the final product lives up to its promise. 
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« Reply #13 on: August 13, 2015, 06:53:05 AM »

Glad to know it's out now.  I enjoyed the demo so here's hoping the final product lives up to its promise. 
Whelp, 1/3 of it is out.
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« Reply #14 on: August 13, 2015, 09:10:09 AM »

Glad to know it's out now.  I enjoyed the demo so here's hoping the final product lives up to its promise. 
Whelp, 1/3 of it is out.

Pretty much. They basically split the original concept of your character aging over three decades into a trilogy of games rather than make just one game, so this game only covers a single decade. (If that.)
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