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Author Topic: [KICKSTARTING][Demo][Age 15+] Legena : Union Tides  (Read 799 times)
King_Tetiro
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« on: March 13, 2014, 03:38:55 AM »





   
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Description

Legena: noun: A legend that spans an era: the legend of the Narrator


Have you seen the red sky? And the green lightning? Rumour has it whenever the sky turns red and the land is struck by green, the Narrator appears. A time traveller I hear. You best be a good boy. You best be a good girl. Otherwise the legend will come true. The Narrator will get you.

Legena : Union Tides is a single-player turn-based role playing game for Windows, Android and Ouya. Take the role of Tetiro Aceus and Atesan Turwin to explore the open seas, stop the pirate lords and discover the dark side of the Legena universe. And how their roles turn the gears of a legena that spans countless eras.

Legena features a traditional JRPG combat system with a dynamic turn system, a variety of characters, monsters and dungeons, along with new features such as the weather which effects the battles, feathers that allow the heroes to equip a variety of skills as well as a morale feature that rewards player choice. And a difficulty grid to allow anyone from beginners to pros to play the game. Choose your challenge and power on through!



History

Legena is being developed by a group of three. There is Greg who does our sound effects, SkittleGirl who has provided our entire 16-Bit soundtrack and me, the programmer artist and designer.

Legena started out as a 8-Bit inspired prototype which I developed during university for Android. A few years later I decided to return to the series knowing I could have done much better. And thus the Legena series was reborn as a trilogy. Whilst the prototype was developed in Game Maker 8.0/8.1, I have decided to use Game Maker Studio as it will allow me to port the series to the GameStick, Android, Ouya and many other platforms!

Right now, we are looking for feedback on everything up to the first dungeon. With previous RPG experience, I prefer to get the gameplay feedback before we get very deep into the game's progress. It also will allow us to know if this project will be worth our time. Which I hope it will because I plan to take bolder steps in terms of stories.

Being an indie team, we can take risks. And one of them is being able to tackle real life scenarios. In the prototype, Atesan Turwin's background was about being a gay man in a land where it is illegal to be gay. Whilst returning to this story to do it justice, I plan to bring up many more stories. Including one very personal to me, living with a learning disability. I never had an easy education. And I hope to portray this with one of the many characters you will meet.



Characters

Over the course of the game, you will control a variety of characters. Each with a story. And each with a past.

Tetiro Aceus : The king of Orenna. Living a sheltered life with his father, it took leaving his county to see the world in a new way and to bring Orenna into a new golden era. He is now travelling to Dynol and Vesira to seek peace in the name of Orenna. However he is obsessed with the Narrator. Meeting him during his rise to power, he pursues the Narrator frantically to take him down. Though in turn, is becoming a lot like his father.

Atesan Turwin : The king's advisor. During the reign of King Uritan, Atesan led a rough life being hunted like an animal. He was an outcast. Suffering years of torture, punishment and humiliation, Atesan became mentally scarred. He rarely trusts people and originally despised Tetiro Aceus. Over the last few years, the scars Atesan gained have started to heal. With the mental scars gone, he now wears the physical scars with pride.

Nathaar Curi : One of the Pirate Lords. Being stranded at Marin Port, Nathaar and his best mate Martic planned to steal a ship and sail to Dynol. Cocky, arrogant and ruthless, he doesn't seem the type to take pity on people. Especially those who are far weaker than him. There may be more to him than meets the eye. Very few pirates in Dynol have a sense of kindness in them.

Martic Razmi : Nathaar's best mate. Being his second in command, Nathaar trusts Martic and seeks his guidance in their plunders and crimes. With his quick wit and his channel cannons, there is no situation that Martic can't get out of. He keeps his cool and powers through. Though with his wit and calm personality comes a gleam in his eye. He has a plan to make him and Nathaar the greatest pirates of them all.

Malina Petafin : An old friend of Tetiro Aceus and Atesan Turwin. After helping them on their adventure to overthrow King Uritan, Malina has now set out to Dynol to find new adventures with guarantees from a source that there is a crime lord worthy of a huge bounty. And with her obsession for being a heroine, she set out to the land of Dynol to make a heroine of herself. But she finds more than she can take.

Lenaki : Not much is known about Lenaki. In fact, she doesn't know much about herself. Waking up at the Red Shore, she has a lot work out. Why is she different? Why is she a toy reptile? Perhaps she will be enlightened by these answers. Or perhaps ignorance is bliss.



Downloads

Below is the first demo of the game. You have access to everything up until the first boss. The demo is still in progress as a good number of the sound effects aren't implemented yet. And please note it is intended to be a 15+ game. So please respect the age rating.

Demo (Psst. F4 turns it expands the window)

Please show your support and provide feedback!

Happy Gaming!



« Last Edit: June 30, 2014, 02:24:30 PM by King_Tetiro » Logged
Dincrest
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« Reply #1 on: March 15, 2014, 06:44:04 PM »

I had fun with the demo.  Still a work in progress, but I like where it's going.  Storyline and characters seem solid, I dug the music, battles were engaging, and I liked the creativity in establishing races of unique beings that haven't been seen in fantasy.  It's part of the retro trend, but not getting on the "lol elves" bandwagon.  It looks like an 8-bit RPG but has modern sensibilities. 
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King_Tetiro
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« Reply #2 on: March 17, 2014, 04:15:11 AM »

I had fun with the demo.  Still a work in progress, but I like where it's going.  Storyline and characters seem solid, I dug the music, battles were engaging, and I liked the creativity in establishing races of unique beings that haven't been seen in fantasy.  It's part of the retro trend, but not getting on the "lol elves" bandwagon.  It looks like an 8-bit RPG but has modern sensibilities. 

Soooo glad you said that! When I started developing RPGs, I told myself I would defy the standards in RPGs and come up with new and interesting ideas.

And I was more aiming for 16-Bit. But 8-bit works too! :P
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King_Tetiro
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« Reply #3 on: March 22, 2014, 03:51:47 PM »

Hey guys, it's been a busy week for me! At least on a personal case. I've been working on more areas. I have already tiled the next dungeon! And even started on the third dungeon. Progress is going great!

In other news, I am getting closer to the KickStarter campaign. All but 1 sound effect is done and implemented and I have found a concept artist that matched my expectations! After this, all that remains is to gather the money :P

I hope that we'll see the KickStarter next month!
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King_Tetiro
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« Reply #4 on: April 02, 2014, 05:10:13 AM »

Hey guys!

It's been nearly a month since the last demo update. What have I been doing? Well a lot of things. Personal, Work-Related and Game Development. Getting very close to the KickStarter too. I updated the demo today! Thanks to a helpful member from RPGamer (Rya), I was pointed to potential pitfalls in the game and have rectified them. And as a whole, it has made the experience better!

-Grammer and Textbox fixes
-Better NPC destroying. They now fade away
-NPC interaction requires you to face them
-Save Screen adjustment
-Mass Overhaul of Item Menus
-Debug Items removed
-Choices will now make more sense
-Game Balancing. Now you get a tougher challenge
-And more!

So what's left before the KickStarter? 2 pieces of Concept Art. That's it. After that, a domino effect will occur and by the end of that week, the campaign will be submitted. I hope it goes well. I have a lot of stories to tell.

So this is it. The last stretch before the campaign. Hit me with all you got! As this will be the last time before the campaign.
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King_Tetiro
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« Reply #5 on: June 30, 2014, 02:29:41 PM »

Hey everyone!

I am happy to announce the KickStarter has gone live!

https://www.kickstarter.com/projects/971843557/legena-union-tides

Please show your support! We're trying to raise 5,000 to make the game as awesome as we can!

Spread the word! And help us make this a great game!
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Sagacious-T
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« Reply #6 on: July 03, 2014, 09:53:46 PM »

Can I still play this if I'm 14 or do I need my mom's permission?
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trexrell
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« Reply #7 on: July 15, 2014, 06:00:29 PM »

I took a real quick look at your game. It feels really well made. Everything so far is tight. I understand why you made the character able to walk over npcs. That to me feels a little weird. Overall my first impression is pretty good. I will take another look at it when I have the time. You should definitely send Indiegames.com an email.
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