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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
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Author Topic: PS3/4/Vita SRPG Natural Doctrine  (Read 1697 times)
Aeolus
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« on: March 17, 2014, 09:14:05 PM »

http://gematsu.com/2014/03/natural-doctrine-game-guide-gameplay-walkthrough

Making a thread for this now that there's an actual video of it featuring gameplay. I feel like this could pass as the love child between Valkyria Chronicles and Vandal Hearts given how much of a PS1 game with PS2 level graphics this looks like.
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Jimmy
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« Reply #1 on: March 19, 2014, 12:08:14 AM »

The movement is definitely reminiscent of Valkyria Chronicles. It's surprising to me that a game that revolutionized the turn-based strategy genre like VC seemingly had so little effect on the genre. It often seems to me that, while new games in longstanding SRPG series are still fun, that they are still so dependent on many of their legacy systems and fearful of branching out. With that in mind I really liked the hodge-podge look to this game with high (if maybe hodge-podge fantasy) and a more contemporary movement mechanic.

Now the question is, will it be released outside of Japan?
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OrsonFury
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« Reply #2 on: March 19, 2014, 01:29:29 PM »

...and Vandal Hearts

THIS! My curiosity and attention are now ready.
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ultra7k
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« Reply #3 on: March 19, 2014, 06:03:52 PM »

I would SO play this!
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Bytor
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« Reply #4 on: March 19, 2014, 06:19:12 PM »

God I would be all over this!!!! Looks incredible to me!
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MeshGearFox
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« Reply #5 on: March 19, 2014, 11:39:36 PM »

CHIRPSQUEAKCHIRPSQUEAKCHIRPSQUEAKCHIRPACHIRPA
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insertnamehere
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« Reply #6 on: March 19, 2014, 11:59:23 PM »

The movement is definitely reminiscent of Valkyria Chronicles. It's surprising to me that a game that revolutionized the turn-based strategy genre like VC seemingly had so little effect on the genre. It often seems to me that, while new games in longstanding SRPG series are still fun, that they are still so dependent on many of their legacy systems and fearful of branching out.

VC mostly built upon Sakura Taisen and added light third person shooter elements.
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Aeolus
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« Reply #7 on: March 20, 2014, 12:45:42 AM »

The movement is definitely reminiscent of Valkyria Chronicles. It's surprising to me that a game that revolutionized the turn-based strategy genre like VC seemingly had so little effect on the genre. It often seems to me that, while new games in longstanding SRPG series are still fun, that they are still so dependent on many of their legacy systems and fearful of branching out.

VC mostly built upon Sakura Taisen and added light third person shooter elements.

IIRC, the VC team was comprised of members of the ST team.


And on that note. The last I heard, the VC team was drafted to make a Shining game or two a few years ago (but I CBFd to look up the specifics).
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Kevadu
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« Reply #8 on: March 20, 2014, 02:13:05 AM »

There were a couple of Shining games built on the PSP Valkyria Chronicles engine.  I don't know if it was actually the Valkyria Chronicles team that made them or if they were just reusing the engine.

And could we pick a thread?  Or have the mods merge them or something.  This is getting confusing...
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Aeolus
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« Reply #9 on: March 31, 2014, 12:40:44 AM »

http://gematsu.com/2014/03/form-your-own-deck-natural-doctrine-online-mode

Apparently, this game's online multiplayer is going to come in the form of a CCG....

At least until you actually start playing and it turns back into SRPG mode, I guess.
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Kevadu
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« Reply #10 on: March 31, 2014, 12:56:47 AM »

Dear Japan,

Stop making everything a fucking card game.

OK, in all seriousness this just sounds like a way of restricting how many units people bring into multiplayer.  The 'card' metaphor is completely irrelevant...I think.  I mean, they talk about a 'deck' but that's just your total unit supply...you aren't randomly drawing cards from it...I think...
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Jimmy
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« Reply #11 on: March 31, 2014, 04:23:56 PM »

Dear Japan,

Stop making everything a fucking card game.

This. I remember the card system in Yggdra Union drove me nuts. I didn't see how it was necessary, and it made the gameplay more complex than it needed to be. I kept wondering why I couldn't just move my units and attack, defend, etc.

Anyway, yeah, this seems like an arbitrary addition. I get the sense that Japanese developers feel they need to have some sort of story, or gimmick to what is otherwise just in-game function.
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Klyde Chroma
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« Reply #12 on: March 31, 2014, 05:37:46 PM »

Dear Japan,

Stop making everything a fucking card game.

OK, in all seriousness this just sounds like a way of restricting how many units people bring into multiplayer.  The 'card' metaphor is completely irrelevant...I think.  I mean, they talk about a 'deck' but that's just your total unit supply...you aren't randomly drawing cards from it...I think...

I couldn't agree more. Card systems are such a major turn-off for me in games.

I mean hell, cards are a gaming necessity where other forms of input and interface are absent. In other words with a screen, character models/sprites, a controller, menus, and et cetera present there is no freakin' need for cards!!!!

That is, unless you are in fact playing cards within your RPG. A certain (highly addictive) FF mini game comes to mind. Now THAT was video game card-work at its best!
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Aeolus
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« Reply #13 on: April 01, 2014, 04:28:00 PM »

http://www.siliconera.com/2014/04/01/nis-america-publish-natural-doctrine-ps3-ps4-vita/

Assuming this isn't just some April Fool's prank, we've now got a publisher and release window for the west.
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Kevadu
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« Reply #14 on: April 01, 2014, 04:47:50 PM »

Honestly, I'm a bit surprised that NISA is the one to pick it up.  But hey, good for them.
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