I really like the trailer. It still did not make me understand how it should work but if I am to guess, I'd say it should be something like Valkyria Chronicles which is always a good thing!
Yeah. The one thing is that instead of a grid based movement, it seems to be going with a controlled field type movement with the field divvied up into sections which you can freely move around in.
Some things I was able to figure out via the video:
- The Status screen basically reads as Level, (?HP||Exp?), (?HP||MP?), Strength, Constitution, Dexterity, Agility, (?Intelligence||Wisdom||Luck?), (?Wisdom||Intelligence||Luck?), (?Luck||Intelligence||Wisdom?), Melee Attack Power/Range Attack Power, 4x Elemental Defenses, Status Effect Rates.
- Skills seem to be broken down into either combat actions or stat increases (extra Strength or Agility). It seems like you cannot defend or use items without the proper skill.
- Also while it seems like skills are based upon role sets (with up to 9 levels in each), activated skills are universal to the character as far as I can tell (having skills activated in the Defensive line doesn't necessary mean you can only gain their benefit while equipped with a Shield).
- It also looks like the limiting factors will be how many lines a person gets and when they get them, and maybe their particular layout will be different than another's.
- Weapons come in different levels (i.e. Short Sword, Short Sword +1, Short Sword +2, etc.) as well as in different flavors.
- Characters can equip different weapon types (anywhere from your basic Sword and Shield to giant fuck off Cannons).
- Your characters seem to be generally limited to a weapon/shield in either/both hands and two accessories (the Golem could be an exception).
- And the Kite Diagram thingy is pretty much there to make sure you don't have someone or something accidentally blocking your characters' line of sight, especially if you're lining your team up to dogpile an enemy.