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Author Topic: Final Fantasy Type-0 HD  (Read 2667 times)
Cyril
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« Reply #45 on: September 26, 2014, 11:59:37 AM »

http://www.neogaf.com/forum/showpost.php?p=131605109&postcount=1
Some fancy shiny screenshots.
Excellent-looking (for an updated PSP title)

Oh goodness, look at all of the bloom in that bottom screenshot.
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Dice
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« Reply #46 on: September 26, 2014, 12:53:59 PM »

Looks like a proper update but oh god why is the camera so zoomed in.

Square wants you to appreciate their graphics.... APPRECIATE THEM.
I'd be lying if I said I wasn't just a WEE bit sad their red capes are "drawn on" than allowing PS4 to let that shit flap in the wind.

http://www.neogaf.com/forum/showpost.php?p=131605109&postcount=1
Some fancy shiny screenshots.
Excellent-looking (for an updated PSP title)

Oh goodness, look at all of the bloom in that bottom screenshot.

I am actually an avid supporter of the bloom; especially for games getting the facelift, it helps cover the "old school remnants" of a game with some distracting and atmospheric lighting effects.
I guess.

I'm also gonna assume some Level 5 Flare went off right beside the fancy silver-haired MC or some baloney.
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Yggdrasil
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« Reply #47 on: September 26, 2014, 01:22:16 PM »

The port is in good hands with HexaDrive.

Looks like a proper update but oh god why is the camera so zoomed in.

The camera seems more approaching than in Type-0. Closer to the character's POV.

Tabata: The camera's position is closer to the character's back than it was before. So you could say the presence has increased. When you play the game on the PSP, the screen is about 20-30 centimeters away, but when you play it on the big screen you are separated to a certain extent, so we changed the way it is viewed.

I feel like changing the POV influences the gameplay, how was that regulated?

Tabata: Playing Type-0 on the small screen, the play style becomes limited to what is within the character's field of vision. As a game we basically made it so everything occurred within the character's field of vision. Even though there were enemies who could shoot at you from afar, it didn't really feel like you were being attacked. But in Type-0 HD, we've changed it so that all the elements on the screen are related to the game. However we have regulated it so the gameplay still feels the same as Type-0.

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Yggdrasil
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« Reply #48 on: November 05, 2014, 04:10:33 PM »

"ZERO" will remain as the international theme song for Final Fantasy Type-0 HD.

The summer and formal uniforms will be unlockables and not DLC.

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« Reply #49 on: November 05, 2014, 04:22:14 PM »

"ZERO" will remain as the international theme song for Final Fantasy Type-0 HD.


Awesome.
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Yggdrasil
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« Reply #50 on: November 09, 2014, 02:05:39 PM »

Gamekult: Hajime Tabata Interview (English translations) -- Mognet Central
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Bushidou777
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« Reply #51 on: November 19, 2014, 06:26:33 PM »

The amount of Excitment i have for this game is Criminal.
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