Welcome, Guest. Please login or register.
December 18, 2014, 04:37:43 AM

Login with username, password and session length
Search:     Advanced search
Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
340860 Posts in 13928 Topics by 2222 Members
Latest Member: XanTehMan
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  The Rest
| |-+  General Discussions
| | |-+  The controllers thread
« previous next »
Pages: 1 [2] Print
Author Topic: The controllers thread  (Read 530 times)
Raze
Posts: 850


Member
*


View Profile

Ignore
« Reply #15 on: June 10, 2014, 02:15:33 PM »

360 is perfect as long as you don't need the D-Pad. If you do it becomes godawful. I don't know how much better xbones is. I know they wanted to put in a less shitty pad, but half the problem feels like the positioning. So gotta give it to the dual shock for overall usability.

Although for dpad/analogue positioning I will give special mention to the N64 controller. While not a great controller having seperate handles for for the dpad and analogue was kind of genius.  It was just wasted since N64 didn't really have 2d games or rpgs to make use of it so nobody noticed.
Logged
Pages: 1 [2] Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!