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Author Topic: Shovel Knight  (Read 2163 times)
Eusis
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« on: June 25, 2014, 09:28:43 PM »

You guys hadn't made a topic of this yet!?

It's out for those who backed, everyone else gets to wait until tomorrow morning/afternoon. Definitely worth it for fans of 8-bit platformers, especially those that had light RPG elements.
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PaleRobbie
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Fear the old blood.

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« Reply #1 on: June 25, 2014, 10:31:54 PM »

I will be picking this up at some point over the summer. 
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Monsoon
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« Reply #2 on: June 26, 2014, 01:50:25 AM »

Downloaded it an hour or two ago.  KickStarter backers get it a day early.  Shovel Knight will be my weekend. 
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Taelus
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taelusramza
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« Reply #3 on: June 26, 2014, 03:00:11 PM »

Buying it right when I get home. YEEEE
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Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.

Maxximum
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« Reply #4 on: July 08, 2014, 06:13:35 AM »

So, is this closer to the original Castlevania, Metroid or Zelda 2?
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Mickeymac92
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« Reply #5 on: July 08, 2014, 05:00:49 PM »

So, is this closer to the original Castlevania, Metroid or Zelda 2?

...It's Ducktales combined with Mega Man X with a hint of Super Mario Bros. 3, combined with new elements (or at least elements used is different ways) to create an experience all its own.
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“MY NAME IS POKEY THE PENGUIN I LOVE CHESS!! IT IS LIKE BALLET ONLY WITH MORE EXPLOSIONS!”
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OrsonFury
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« Reply #6 on: July 16, 2014, 01:34:33 PM »

Fun game, but already stuck on Lich Yard "Specter Knight" level due to the constant lightning flashes a la "lights out". Timing the jump just right during the flash is tricky. One false move and you miss a ledge support and plummet to instadeath. Shovel Knight has an astonishing 300 cheat codes here: http://www.ign.com/wikis/shovel-knight/Cheat_Codes. I'm resisting using them until I can't continue without outside help.
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Taelus
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taelusramza
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« Reply #7 on: July 16, 2014, 09:06:07 PM »

Finished this the other day. I really like it, but I think the lack of difficulty really hurts how memorable the game is in comparison to its influences. I can't remember any of the fights with the Order because they're all so easy and don't really require much effort. It's a shame because their designs are great and the level design is really solid, but without the tough challenge to make you learn the levels and patterns, individual moments are a little more forgettable than they should be.

The last couple levels are really great though.
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Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.

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