Author Topic: Shovel Knight  (Read 2577 times)

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Eusis

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Shovel Knight
« on: June 25, 2014, 09:28:43 PM »
You guys hadn't made a topic of this yet!?

It's out for those who backed, everyone else gets to wait until tomorrow morning/afternoon. Definitely worth it for fans of 8-bit platformers, especially those that had light RPG elements.

PaleRobbie

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Re: Shovel Knight
« Reply #1 on: June 25, 2014, 10:31:54 PM »
I will be picking this up at some point over the summer. 

Monsoon

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Re: Shovel Knight
« Reply #2 on: June 26, 2014, 01:50:25 AM »
Downloaded it an hour or two ago.  KickStarter backers get it a day early.  Shovel Knight will be my weekend. 

Taelus

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Re: Shovel Knight
« Reply #3 on: June 26, 2014, 03:00:11 PM »
Buying it right when I get home. YEEEE
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Maxximum

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Re: Shovel Knight
« Reply #4 on: July 08, 2014, 06:13:35 AM »
So, is this closer to the original Castlevania, Metroid or Zelda 2?
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Mickeymac92

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Re: Shovel Knight
« Reply #5 on: July 08, 2014, 05:00:49 PM »
So, is this closer to the original Castlevania, Metroid or Zelda 2?

...It's Ducktales combined with Mega Man X with a hint of Super Mario Bros. 3, combined with new elements (or at least elements used is different ways) to create an experience all its own.

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EmeraldSword

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Re: Shovel Knight
« Reply #6 on: July 16, 2014, 01:34:33 PM »
Fun game, but already stuck on Lich Yard "Specter Knight" level due to the constant lightning flashes a la "lights out". Timing the jump just right during the flash is tricky. One false move and you miss a ledge support and plummet to instadeath. Shovel Knight has an astonishing 300 cheat codes here: http://www.ign.com/wikis/shovel-knight/Cheat_Codes. I'm resisting using them until I can't continue without outside help.

Taelus

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Re: Shovel Knight
« Reply #7 on: July 16, 2014, 09:06:07 PM »
Finished this the other day. I really like it, but I think the lack of difficulty really hurts how memorable the game is in comparison to its influences. I can't remember any of the fights with the Order because they're all so easy and don't really require much effort. It's a shame because their designs are great and the level design is really solid, but without the tough challenge to make you learn the levels and patterns, individual moments are a little more forgettable than they should be.

The last couple levels are really great though.
Friends, waffles, work. Or waffles, friends, work. Doesn't matter, but work is third.