Author Topic: Kantai Collection

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Kevadu

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Kantai Collection
« on: August 02, 2014, 09:57:25 PM »
OK, so I've talked about Kantai Collection (aka KanColle) in other threads, but now that it's officially the biggest thing in Japan I think it's about time to give this game about anthropomorphized WW2-era navel vessels its own thread.

What the heck am I talking about?  The catalog for Comiket 86 is out and they list what franchises people are planning on selling goods for.  Touhou Project has been number 1 for a long time now but they've finally been beaten...by KanColle:



In order they're Kantai Collection, Touhou Project, Kuroke no Basket, Attack on Titan, Idolmaster, Tiger & Bunny, Love Live, Free, Hetalia, Vocaloid, Haikyuu, and Yowamushi Pedal.  The grey bars indicate where they were at C85 in December last year.  So KanColle is experiencing some crazy growth.  It wasn't even notable at C84 (and it didn't even exist yet at C83).

How has this low budget free to play browser game that's mostly about time management and grinding attract such a rabid fanbase?  Even as a KanColle addict myself I have a hard time explaining it.  It's this bizarre combination of cute yet distinctive characters, military hardware (there's definitely something about this game that takes me back to when I was a kid and I used to poor over Jane's guides...), historical trivia, and gameplay that's basically a solo affair yet is constantly evolving and very much encourages discussion (if you're not participating in the wikis and stuff I feel like you're not getting the full experience).

The thing is, nobody really expected it to be such a hit, least of all Kadokawa games (the people who actually made it).  It was launched without much fanfare at all in the hopes that maybe it could at least attract a niche audience.  And in the first few months it really wasn't much of a hit.  But then it grew and grew almost entirely by word of mouth until it got to the point where the servers couldn't even handle the load of all the people trying to sign up so they implemented a lottery system to even be able to register for the game.

Now there are like 6 different manga adaptions, light novels, a bazillion figures, an anime on the way (hopefully for this fall, though it was originally supposed to be summer and that obviously didn't happen...), and a Vita games in the works (that's supposed to be different from the browser game, but details are scarce at this point).  KanColle's growth as a franchise has been so fast I'm still not sure if it has actual staying power or if this is just a fad, but Kadokawa is certainly doing their best to try and capitalize on it.

While the game is still in Japanese, there are actually fan made 'viewer' programs that basically load the game inside of them and overlay a translation.  They don't directly modify the game data or allow macro'ing so they're not considered cheating and a lot of people seem to use them without any trouble.  So it should be possible to play the game without even knowing Japanese (though registration is still a pain).  Note that I don't actually use these programs myself so I'm probably not the best person to ask about them.

Anyway, if you're at all curious about the game then the KanColle Wikia is probably the best place to start.

And remember, the Midway event is less than a week away!  If it's at all like the real thing then it's going to be rough...

Klutz64

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Re: Kantai Collection
« Reply #1 on: August 02, 2014, 10:10:51 PM »
The few things I know from Kadokawa have been great, so to hear they're behind this makes it a little less surprising it's so popular.

I said in the game journal thread that I recently returned to my own anthro-girl CCG addiction with Valkyrie Crusade after a year hiatus. I was surprised to find the company is still changing events every 15 - 30 days. I feel like the difference between successful and unsuccessful mobile games with similar styles is the effort the developer is willing to put into the game after it's released.

Chronix112

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Re: Kantai Collection
« Reply #2 on: August 05, 2014, 08:09:26 AM »
Still recovering a bit from the news devs released about the big August event based operation AI/midway.
Overall panicking and leveling my CVL like mad since I am probably going to have to depend on them for event, or at least AI. The locking of ships to either AI or Midway really hurt since I only have 3 CVs, with no luck crafting, or with drops in getting more. Luckily  I have 4 CVLs in the 40s and plan to to level 2 of them, the Chitose sisters up to their final remodel.My HQ  is lv 56 and will most likely be 60 before I am through power leveling  the CVL and possibly a CL. Hoping my relatively noob HQ will save me. Still have to pray to Rngsus and craft  2-3 more reppu for the event as I have 5 at the moment.
« Last Edit: August 05, 2014, 08:36:31 AM by Chronix112 »

Chronix112

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Re: Kantai Collection
« Reply #3 on: August 05, 2014, 08:32:50 AM »
OK, so I've talked about Kantai Collection (aka KanColle) in other threads, but now that it's officially the biggest thing in Japan I think it's about time to give this game about anthropomorphized WW2-era navel vessels its own thread.

How has this low budget free to play browser game that's mostly about time management and grinding attract such a rabid fanbase?  Even as a KanColle addict myself I have a hard time explaining it.  It's this bizarre combination of cute yet distinctive characters, military hardware (there's definitely something about this game that takes me back to when I was a kid and I used to poor over Jane's guides...), historical trivia, and gameplay that's basically a solo affair yet is constantly evolving and very much encourages discussion (if you're not participating in the wikis and stuff I feel like you're not getting the full experience).
1. The ship girls
2. The fact that it is truly a free to play no traps attached game
3. Anyone can play it as long as you has patience as rng decides everything .
4. Its really addictive! cant't  think of a major reason why, but it will consume all/most of your gaming time very quickly
5. Collecting shipgirls. its got that pokemon thing going
6. ^ All the above caused a megaton explosion of pixiv . Just checking danbooru Kancolle art work has gained over 40k images in 1 year, and that is just what people on danbooru decided to upload.
All the above plus other things I probably missing created a massively popular meme producing juggernaut.

looking at those numbers if it wasn't for Kancolle's music being its weakness it would have blew the doors off Touhou as there is not much music to arrange in Kancolle, and most of that is in game isn't exactly arrange friendly. O_o never thought I'd ever see anything  beat  Touhou and do it with practically no strong music .
« Last Edit: August 05, 2014, 08:35:33 AM by Chronix112 »

Kevadu

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Re: Kantai Collection
« Reply #4 on: August 05, 2014, 06:10:16 PM »
Still recovering a bit from the news devs released about the big August event based operation AI/midway.
Overall panicking and leveling my CVL like mad since I am probably going to have to depend on them for event, or at least AI. The locking of ships to either AI or Midway really hurt since I only have 3 CVs, with no luck crafting, or with drops in getting more. Luckily  I have 4 CVLs in the 40s and plan to to level 2 of them, the Chitose sisters up to their final remodel.My HQ  is lv 56 and will most likely be 60 before I am through power leveling  the CVL and possibly a CL. Hoping my relatively noob HQ will save me. Still have to pray to Rngsus and craft  2-3 more reppu for the event as I have 5 at the moment.

A lot of people seem to be panicking over that.  I'm a high level bastard with a massive collection of shipgirls so I'm not terribly concerned.  I could field several fleets of level 90+ CVs and BBs ;)

The Chitose sisters are probably the best CVLs after their final remodel (Hiyou and Jun'you still beat them in plane capacity but not much else) so go for it.  It's really easy to grind CVLs at 3-2A, they're good at taking MVP.

2. The fact that it is truly a free to play no traps attached game

I wouldn't quite say that.  The place where I (and I think most people who have been playing for a while) have spent the most money is just dock expansions.  When you start the game you can hold up to 100 shipgirls, which is plenty for a while.  But as your collection starts getting more and more complete 100 slots really doesn't feel like enough.  I mean, there are well over 100 shipgirls in the game.  And even if you don't keep common destroyers (though you'll probably want at least some of them for expeditions and the like) a lot of folks will keep duplicate subs, a stockpile of modernization material, ships they're farming for equipment, etc.  You're going to want to buy more space eventually.

Still, at least you're buying a permanent upgrade rather than some consumable item you have to burn just to keep playing like in a lot of free-to-play games...

Quote
looking at those numbers if it wasn't for Kancolle's music being its weakness it would have blew the doors off Touhou as there is not much music to arrange in Kancolle, and most of that is in game isn't exactly arrange friendly. O_o never thought I'd ever see anything  beat  Touhou and do it with practically no strong music .

I've actually seen quite a few KanColle arrangements out there.  Like the KanColle Orchestra stuff (the whole album is really good, check it out).  Though I'll agree there aren't actually a ton of songs to work with yet.

And then there's this classic (make sure subs are on, the lyrics are hilarious).

Mickeymac92

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Re: Kantai Collection
« Reply #5 on: August 05, 2014, 07:09:58 PM »
Okay, yeah, "Farwell, Pride" was hilarious, and I haven't even played this game. ^_^;

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Chronix112

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Re: Kantai Collection
« Reply #6 on: August 05, 2014, 09:07:23 PM »
What i mean by ftp with no traps is the game does not force you to buy something to be competitive or otherwise not be gimp. Sure having only 2 docks and 100 ship suck but they are a not a necessity to progress in the game.  Also I don't mean Kancolle music is bad,  far from it. Kancolle just does  not have the type of music that can be rearranged into almost any style imaginable like Touhou. I mean Touhou themes  can and has been remixed into practically anything Touhou country  and work well.


« Last Edit: August 06, 2014, 03:58:59 AM by Chronix112 »

Kevadu

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Re: Kantai Collection
« Reply #7 on: August 06, 2014, 06:53:53 AM »
Hey, the KanColle scene is still pretty new.  There are still a wide range of rearranges out there.  Ranging from stuff like this to this.  Give them time for the crazy stuff.

Also, I made a countdown clock.

Chronix112

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Re: Kantai Collection
« Reply #8 on: August 06, 2014, 12:09:52 PM »
The issue is the very nature of the compositions.Touhou themes are piano synth based and have very poplike catchiness,with a strong memorable hook, that alone makes them a lot easier to arrange and remix into crazy stuff. I think its like comparing a marathon runner to a sprinter  KanColle due to riding its surging popularity will pull ahead, but I just don't think the KanColle music scene will be very sustainable. The Art scene however, has a chance to leave Touhou in the dust as seemingly more and more popular Pixiv artists are making KanColle artwork now, and all but stopped doing Touhou. Which in way is expected since Touhou has been going on for over 10 years now. There are only so many Reimu, Marisa, SDM/SA cast pics an artist  can do before they just get bored of it. There was just nothing popular enough to make these artist truly migrate before KanColle.
« Last Edit: August 06, 2014, 12:22:14 PM by Chronix112 »

Cyril

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Re: Kantai Collection
« Reply #9 on: August 07, 2014, 04:09:47 AM »
I haven't really been on the KanColle bandwagon, but I absolutely adore the design of the weapon/girl/thing who looks like a mix of a deep sea creature/Eldritch abomination.

Kevadu

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Re: Kantai Collection
« Reply #10 on: August 08, 2014, 03:39:09 AM »
I assume you're talking about Wo-Class, Cyril?  She's actually an enemy but definitely has a fanbase in the KanColle community.

Anyway, the event start has been pushed back another 2.5 hours...I should probably sleep first...

Chronix112

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Re: Kantai Collection
« Reply #11 on: August 08, 2014, 02:05:30 PM »
whelp! DMM site servers are dying . Have not been able to login all morning. Not that I was gonna do the event maps today(let the brave souls  scout it out 1st ) , but I wanted to spam expeditions and 3-2-A.

Kevadu

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Re: Kantai Collection
« Reply #12 on: August 08, 2014, 04:28:45 PM »
I guess you don't play using the API link then?  Even though DMM's servers are completely hammered, the game itself runs fine if you get a direct link.

Anyway, what a twist for the event.  Sure we knew that ships used in AL couldn't be used in MI (and vice versa), but then there's the whole sortie'ing two fleets simultaneously for MI thing.  And then we find out that for the final map you can't use any ships used in AL or MI.  They're really going all out...

Chronix112

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Re: Kantai Collection
« Reply #13 on: August 08, 2014, 04:55:52 PM »
I guess you don't play using the API link then?  Even though DMM's servers are completely hammered, the game itself runs fine if you get a direct link.

Anyway, what a twist for the event.  Sure we knew that ships used in AL couldn't be used in MI (and vice versa), but then there's the whole sortie'ing two fleets simultaneously for MI thing.  And then we find out that for the final map you can't use any ships used in AL or MI.  They're really going all out...
nope, I don't play using api. Also yeah that last map sounds like it is going to be an absolute nightmare.

Kevadu

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Re: Kantai Collection
« Reply #14 on: August 09, 2014, 03:38:20 AM »
Some crazy people have already finished E-6.  There are streams of it and it looks pretty brutal...

This event seems to be a lot harder than the Spring one.  Well, I thought the Spring event was kind of easy to be honest, so I don't mind some extra challenge.  But there is a lot of new stuff to worry about, locked out ships, multiple fleets, LoS rules (well, that was introduced in the Spring but it hasn't gotten any simpler), etc. etc.  Now I'm hearing rumors that using CVLs (instead of CVs) for E-6 gives better branching rules, but I already committed my best CVLs to AL.  Kind of ticks me off because I did this expecting to be able to use CVs for E-6 and I have a lot more high-level CVs.

That's still in the future, though.  I'm one boss kill away from clearing E-2 and getting Ooyodo right now.  But that means I have to start worrying about which ships to use for MI...