Author Topic: The Legend of Legacy

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Aeolus

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Re: The Legend of Legacy
« Reply #15 on: September 24, 2014, 10:30:35 PM »
So it's basically a SaGa game being written by Kato.

... Why are people that aren't me interested in this >:T

I'm interested in seeing the new and exciting way Lucca will be unceremoniously killed off by. Maybe she'll be the game's super secret supra boss that's tougher than anything else in the game but can get jobbed by that Chainsaw that's been cluttering up your inventory for most of the game in one hit. :v
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Yggdrasil

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Re: The Legend of Legacy
« Reply #16 on: September 24, 2014, 11:05:44 PM »
I bet that this soundtrack will be stellar :D

The soundtrack is what I want to check out the most.

Also SaGa <3. If it has a SaGa Frontier 2 feel, even better, but I'll go for whatever at this point (since S-E has apparently given up on new SaGa titles).

Supposedly there is a brand new SaGa in the works.

I kinda like the title, as it sounds cheesy, lol.

The title is alright. I'm sort of interested to know how it relates to the narrative more than anything.

But man, Masato Kato... just like with Kazushige Nojima. Everytime I see his name in the credits is either good or bad news. I do know many people love his work, but is a wait and see situation for me with him (and Nojima of course).

Aeolus

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Re: The Legend of Legacy
« Reply #17 on: September 25, 2014, 11:33:11 AM »
http://gematsu.com/2014/09/legend-legacy-debut-trailer

A couple of amusing points.
- First, is that desk from Chrono Cross.
- Second, is that gratuitous engrish ("Therefore, we will leave a modest words." lol).
- Third, is that the field graphics/textures remind me of LoM/SF2.
- And finally, is the nice pop up on the terrain features.
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Dice

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Re: The Legend of Legacy
« Reply #18 on: September 25, 2014, 02:59:18 PM »
I don't like/get the popping in and out stuff....  Dislike.

The art looks exactly like a SaGa game and I love it.

CC desk is very CC.

I kinda have a warning bell going off with FuRyu behind this... but...
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Yggdrasil

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Re: The Legend of Legacy
« Reply #19 on: September 25, 2014, 03:17:43 PM »
The popping in and out of the terrain is actually something I've thought about before for a JRPG. Needless to say, I like it.

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Re: The Legend of Legacy
« Reply #20 on: September 26, 2014, 02:28:40 AM »
I hope a physical soundtrack is released, because just after listening to the first song, I'm hooked.
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Re: The Legend of Legacy
« Reply #21 on: September 26, 2014, 02:35:40 AM »
Th-those graphics.... <3


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Aeolus

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Re: The Legend of Legacy
« Reply #22 on: September 26, 2014, 09:07:10 AM »
^That's one of the big advantages of the scenery pop-in. Not only does it give the game a storybook feel, but that it also cuts down on the number of objects needed to be rendered at once. The saved overhead can easily be put to better use in terms of improving other elements of the game's graphics.


http://gematsu.com/2014/09/legend-legacy-world-characters-detailed-first-screenshots

Some more screenies and some setting and character deets.

Thinking about the way your party of three is chosen out of seven characters reminds me a lot of Seiken Densetsu 3.
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Re: The Legend of Legacy
« Reply #23 on: September 26, 2014, 09:19:07 AM »
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Yggdrasil

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Re: The Legend of Legacy
« Reply #24 on: September 26, 2014, 03:31:11 PM »
Wow...

https://www.youtube.com/watch?v=2mNSyjifSpI

Still too soon to say. But I feel this soundtrack is gonna be just as good as the ones from Sigma Harmonics and Unlimited SaGa.

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Re: The Legend of Legacy
« Reply #25 on: September 26, 2014, 07:09:46 PM »
I figure if the pop-up cuts load times and all, then I'm for it.  Plus, it's stylishly done, kinda like a pop-up storybook.  I also like being able to select one of the main characters then meeting others along the way, kinda like in the first SaGa Frontier.  I remember once renting SaGa Frontier just to see how bad it was and ended up enjoying it a lot.  I played for 3 hours straight and only stopped when a friend called saying he wanted to hang out.  

And I'm willing to bet that the majority of players will choose either Filmia (the frog prince) or Eloise (who sticks her booty out like Dragon Crown's sorceress.)

As long as it's not like Lute's quest in SaGa Frontier where you're given no direction and could potentially face the final boss in 10 minutes, my interest is piqued.  

Heh, the game is called LoL.  Legend of Legaia was LoL too. 
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Re: The Legend of Legacy
« Reply #26 on: September 26, 2014, 09:58:29 PM »
I figure if the pop-up cuts load times and all, then I'm for it.  Plus, it's stylishly done, kinda like a pop-up storybook.  I also like being able to select one of the main characters then meeting others along the way, kinda like in the first SaGa Frontier.  I remember once renting SaGa Frontier just to see how bad it was and ended up enjoying it a lot.  I played for 3 hours straight and only stopped when a friend called saying he wanted to hang out.  

And I'm willing to bet that the majority of players will choose either Filmia (the frog prince) or Eloise (who sticks her booty out like Dragon Crown's sorceress.)

As long as it's not like Lute's quest in SaGa Frontier where you're given no direction and could potentially face the final boss in 10 minutes, my interest is piqued.  

Heh, the game is called LoL.  Legend of Legaia was LoL too. 

Man, SaGa Frontier was so damn good (it came out at an interesting time, too).
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Re: The Legend of Legacy
« Reply #27 on: September 26, 2014, 10:06:01 PM »
Is there a rule that all DS/3DS JRPG characters need to be Stumpy McGunderthumps?
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Re: The Legend of Legacy
« Reply #28 on: September 27, 2014, 12:20:25 AM »
Is there a rule that all DS/3DS JRPG characters need to be Stumpy McGunderthumps?

I actually admire Castlevania for their realistically proportioned and faceless people. :P

I guess e'eryone's harking at the olde days where sprites were all chibi-chibi n stuff.
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Re: The Legend of Legacy
« Reply #29 on: September 27, 2014, 08:28:57 AM »
And oddly enough, Pokemon X/Y was a mild exception to the Stumpy McGunderthumps rule.  On the field, your avatar was not super-deformed, though his/her proportions did become more svelte when playing dress-up.  
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