Author Topic: Maxx plays FFXIII - based on a true story [SPOILERS!]

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Maxximum

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Maxx plays FFXIII - based on a true story [SPOILERS!]
« on: September 25, 2014, 04:34:47 PM »
My dislike for the game is probably well known by now.
I've brought it up in discussions countless times, and have been down right mean to this poor kitten of a game in the past.
Is it really that cute and innocent though? Am I really the bully here or is there a seedy and rotten core behind those big innocent anime eyes?
That's what I decided to find out, and since I don't have the hardware needed to stream a PS3 game, I'll do the next best thing. I'll write about it.
This is going to be a chronicle of my trip down the corridors of Final Fantasy XIII. I intend to see it through to the end, and keep at it until the credits roll. So, over the next few days, weeks or maybe even months I plan on updating this thread with mostly useless but hopefully mildly amusing commentary about my playthrough.
At the very least it will be something that keeps me playing, if not for the enjoyment of the game itself, then for the opportunity to release some of that pent up creativity and let loose with a rant.

Why am I doing this you ask? Because I feel like it, and I don't want to flood the Game Journal thread with updates that may or may not spark more FF related discussions.

So, here I am. Finally set up my PS3, dug up the game from the dark pits of my backlog and I'm ready to go. Will I still hate it, or have I changed enough as a gamer to give it that opening it needed to win me over? Only one way to find out!
OK ladies and gentlemen, here...we...GO!
« Last Edit: September 26, 2014, 06:49:05 PM by Maxximum »
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Re: Maxx plays FFXIII - based on a true story
« Reply #1 on: September 25, 2014, 04:36:33 PM »
Have fun!
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Rucks

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Re: Maxx plays FFXIII - based on a true story
« Reply #2 on: September 25, 2014, 05:34:34 PM »
I thought this thread was called MARX plays FFXIII.

You can imagine my disappointment

"This goes way beyond pumpkin spice" "Whale oil beef hooked"

Maxximum

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Re: Maxx plays FFXIII - based on a true story
« Reply #3 on: September 25, 2014, 05:50:14 PM »
As I wobble through the first playable section of the game, I can't help but notice how annoying the camera is and that the character controls are actually fairly clunky. Fortunately, the game isn't trying to be a platformer, and hopefully it stays that way, because otherwise this will become a much bigger issue than just a minor annoyance.
The wonderful onslaught of confusing terminology has already started so its hard to make sense of the dialog just yet. I'll have to delve into the pokeydex, or whatever they call it, to read up about the something, something, Crystal something universe. It's rather odd actually,they went to great lengths to streamline the game, and yet felt the need to then shove an encyclopedia in my face if I want to make anything out of the story.
I also can't help but notice that Cocoon (or is it Pulse) citizens have apparently not only been exiled but also forced to wear latex sports underwear and bathrobes. Fortunately, the rebel army of trendy flamboyant hairdressers is there to save the day.
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Holykael1

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Re: Maxx plays FFXIII - based on a true story
« Reply #4 on: September 25, 2014, 05:52:59 PM »
Lcie -> people branded by falcie to complete a misson(focus)
falcie -> godlike entities with some kind of function

It's basically that and they will say it like 20x during the first 3 or 4 chapters.  Do read the datalogs though, a lot of cool info there.

Anyway, this should be a fun thread :P. Enjoy the ride.
« Last Edit: September 25, 2014, 05:56:13 PM by Holykael1 »

Maxximum

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Re: Maxx plays FFXIII - based on a true story
« Reply #5 on: September 25, 2014, 05:58:29 PM »
Lcie -> people branded by falcie to complete a misson(focus)
falcie -> godlike entities with some kind of function

It's basically that and they will say it like 20x during the first 3 or 4 chapters. Not exactly quantum theory.

Anyway, this should be a fun thread :P. Enjoy the ride.

Oh, I'm sure I'll get used to it and make sense of it all eventually, but they do lay it all down early with Pulse, Cocoon, Sanctum, L'cie, Falcie etc. on top of all that's already happening. This game gives a whole new meaning to In medias res :)
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Holykael1

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Re: Maxx plays FFXIII - based on a true story
« Reply #6 on: September 25, 2014, 06:04:58 PM »
Lcie -> people branded by falcie to complete a misson(focus)
falcie -> godlike entities with some kind of function

It's basically that and they will say it like 20x during the first 3 or 4 chapters. Not exactly quantum theory.

Anyway, this should be a fun thread :P. Enjoy the ride.

Oh, I'm sure I'll get used to it and make sense of it all eventually, but they do lay it all down early with Pulse, Cocoon, Sanctum, L'cie, Falcie etc. on top of all that's already happening. This game gives a whole new meaning to In medias res :)

Ignore the "not exactly quantum theory" bit. I realize it can be construed as a passive aggressive remark and it was not my intent. Anyway, hope you find something to enjoy in the game(Oh and a bit of advice, ignore the auto battle I would recommend manually picking stuff up(and disable the auto battle as default command in the menu) because it gives you better control of the ATB bar and later on when stats and animation time come into play you will be able to maximize your damage and it's something else to keep you engaged besides the paradigm shifting).

Maxximum

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Re: Maxx plays FFXIII - based on a true story
« Reply #7 on: September 25, 2014, 06:15:31 PM »
Lcie -> people branded by falcie to complete a misson(focus)
falcie -> godlike entities with some kind of function

It's basically that and they will say it like 20x during the first 3 or 4 chapters. Not exactly quantum theory.

Anyway, this should be a fun thread :P. Enjoy the ride.

Oh, I'm sure I'll get used to it and make sense of it all eventually, but they do lay it all down early with Pulse, Cocoon, Sanctum, L'cie, Falcie etc. on top of all that's already happening. This game gives a whole new meaning to In medias res :)

Ignore the "not exactly quantum theory" bit. I realize it can be construed as a passive aggressive remark and it was not my intent. Anyway, hope you find something to enjoy in the game(Oh and a bit of advice, ignore the auto battle I would recommend manually picking stuff up(and disable the auto battle as default command in the menu) because it gives you better control of the ATB bar and later on when stats and animation time come into play you will be able to maximize your damage and it's something else to keep you engaged besides the paradigm shifting).

No worries, no offense was taken. I'm actually pretty sure that you're quite right and it is fairly simple once it all sets in. So far Autobattle is getting the job done with next to no interference on my part, and I'm 5 staring every fight. I will keep your advice in mind further down the line when things start to get hairy though.

Now its time to hit the sack, I've eased into it with a quick romp and will hopefully have time to play a bit (a lot) more tomorrow.
NOW PLAYING:
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Yggdrasil

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Re: Maxx plays FFXIII - based on a true story
« Reply #8 on: September 25, 2014, 06:17:42 PM »
FF does the weirdest things to people...

Either way, everyone that has played Square's games have to go on some kind of pilgrimage at some point, so better let Maxx alone and get this one out of his system.

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Re: Maxx plays FFXIII - based on a true story
« Reply #9 on: September 25, 2014, 10:11:26 PM »
As I wobble through the first playable section of the game, I can't help but notice how annoying the camera is and that the character controls are actually fairly clunky. Fortunately, the game isn't trying to be a platformer, and hopefully it stays that way, because otherwise this will become a much bigger issue than just a minor annoyance.
The wonderful onslaught of confusing terminology has already started so its hard to make sense of the dialog just yet. I'll have to delve into the pokeydex, or whatever they call it, to read up about the something, something, Crystal something universe. It's rather odd actually,they went to great lengths to streamline the game, and yet felt the need to then shove an encyclopedia in my face if I want to make anything out of the story.
I also can't help but notice that Cocoon (or is it Pulse) citizens have apparently not only been exiled but also forced to wear latex sports underwear and bathrobes. Fortunately, the rebel army of trendy flamboyant hairdressers is there to save the day.

Don't worry, you won't have to worry about platforming until the very end of XIII-2 at the earliest.

Also don't worry about checking the datalog until Chapter 9. The plot moves slowly enough until that point that they'll pretty much beat all the esoteric terms into you via context and subtlety, heavy-handedly.
In my vision, I see that one of us is going to KO the other.

Maxximum

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Re: Maxx plays FFXIII - based on a true story
« Reply #10 on: September 26, 2014, 06:48:46 PM »
As the neighborhood watch leads the spandex and bathrobe clad volunteers to their doom I start reading the big book of wtf is going on. While the cutscenes do little to explain themselves, the datalog hammers it all in with some fairly to the point, if not repetitive narration. Having made it a point of reading every log that pops up, even if I don't have any questions about what just happened, I now have a fairly good grip on the story.

Hope's mother just bit the big one after falling to her doom. Luckily being the snowflake that he is, Snow is just fine and ready for some friendly innuendo with occasional flashes of guilt after having taken the same fall only seconds after "The Mother".
With that the game introduces me to Hope himself and the chirpy Australian. From this point on the datalog speaks of Hopes pursuit of Snow, filled with blind rage and fueled by need of revenge for the death of his mother. Hope exhibits this in the cutscenes by reluctantly doing anything at all and being slapped about by Vanille.

The main cast heads to the Visage which conveniently dropped out of the sky. Some crash land, some just land, and others ask nicely to open the door. Either way, everyone makes it to their destination.

I'm currently romping about said Visage, while the game frantically shifts from one team to the next every few steps or so.
Despite being the size of a small city, this place was apparently considered a minor landmark of the nearby town of Forgotitsname.

Old habits have me fighting everything in sight, but I'm starting to get the feeling that's its actually pointless at the moment.
The game sports a pretty neat map system, every now and then it flashes red with shame when it realizes that most of its time is spent displaying two adjacent straight lines.

While Snow takes a moment to remind the world how awesome he is, I call it a day.
NOW PLAYING:
I can't tell you

Rucks

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Re: Maxx plays FFXIII - based on a true story
« Reply #11 on: September 26, 2014, 08:01:14 PM »
As the neighborhood watch leads the spandex and bathrobe clad volunteers to their doom I start reading the big book of wtf is going on. While the cutscenes do little to explain themselves, the datalog hammers it all in with some fairly to the point, if not repetitive narration. Having made it a point of reading every log that pops up, even if I don't have any questions about what just happened, I now have a fairly good grip on the story.

Hope's mother just bit the big one after falling to her doom. Luckily being the snowflake that he is, Snow is just fine and ready for some friendly innuendo with occasional flashes of guilt after having taken the same fall only seconds after "The Mother".
With that the game introduces me to Hope himself and the chirpy Australian. From this point on the datalog speaks of Hopes pursuit of Snow, filled with blind rage and fueled by need of revenge for the death of his mother. Hope exhibits this in the cutscenes by reluctantly doing anything at all and being slapped about by Vanille.

The main cast heads to the Visage which conveniently dropped out of the sky. Some crash land, some just land, and others ask nicely to open the door. Either way, everyone makes it to their destination.

I'm currently romping about said Visage, while the game frantically shifts from one team to the next every few steps or so.
Despite being the size of a small city, this place was apparently considered a minor landmark of the nearby town of Forgotitsname.

Old habits have me fighting everything in sight, but I'm starting to get the feeling that's its actually pointless at the moment.
The game sports a pretty neat map system, every now and then it flashes red with shame when it realizes that most of its time is spent displaying two adjacent straight lines.

While Snow takes a moment to remind the world how awesome he is, I call it a day.

Interested to see how surly your disposition turns once you have to start dealing with all the bullshit Eidolon fights.  It got to the point that I was just dying on purpose during my first go around because of how entirely useless the preset Paradigms the game saddles you with are.  (and even then, Bahamut still kicked the ever living fuck out of me at least a dozen times before I got it right).  The forced parties during those battles were probably the only part where the game's linearity really frustrated me. 

"This goes way beyond pumpkin spice" "Whale oil beef hooked"

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Re: Maxx plays FFXIII - based on a true story
« Reply #12 on: September 26, 2014, 09:32:41 PM »
Interested to see how surly your disposition turns once you have to start dealing with all the bullshit Eidolon fights.

I'm just talking for me here, but excluding Vanille's Eidolon, all of those fights are quite manageable. There's much more difficult and precise stuff I've had to do in other games in comparison.

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Re: Maxx plays FFXIII - based on a true story
« Reply #13 on: September 26, 2014, 09:44:36 PM »
As the neighborhood watch leads the spandex and bathrobe clad volunteers to their doom I start reading the big book of wtf is going on. While the cutscenes do little to explain themselves, the datalog hammers it all in with some fairly to the point, if not repetitive narration. Having made it a point of reading every log that pops up, even if I don't have any questions about what just happened, I now have a fairly good grip on the story.

Hope's mother just bit the big one after falling to her doom. Luckily being the snowflake that he is, Snow is just fine and ready for some friendly innuendo with occasional flashes of guilt after having taken the same fall only seconds after "The Mother".
With that the game introduces me to Hope himself and the chirpy Australian. From this point on the datalog speaks of Hopes pursuit of Snow, filled with blind rage and fueled by need of revenge for the death of his mother. Hope exhibits this in the cutscenes by reluctantly doing anything at all and being slapped about by Vanille.

The main cast heads to the Visage which conveniently dropped out of the sky. Some crash land, some just land, and others ask nicely to open the door. Either way, everyone makes it to their destination.

I'm currently romping about said Visage, while the game frantically shifts from one team to the next every few steps or so.
Despite being the size of a small city, this place was apparently considered a minor landmark of the nearby town of Forgotitsname.

Old habits have me fighting everything in sight, but I'm starting to get the feeling that's its actually pointless at the moment.
The game sports a pretty neat map system, every now and then it flashes red with shame when it realizes that most of its time is spent displaying two adjacent straight lines.

While Snow takes a moment to remind the world how awesome he is, I call it a day.

Interested to see how surly your disposition turns once you have to start dealing with all the bullshit Eidolon fights.  It got to the point that I was just dying on purpose during my first go around because of how entirely useless the preset Paradigms the game saddles you with are.  (and even then, Bahamut still kicked the ever living fuck out of me at least a dozen times before I got it right).  The forced parties during those battles were probably the only part where the game's linearity really frustrated me. 

Code: [Select]
He hasn't made it to any of them yet.
Hell, he hasn't even started gaining Exp Crystogen Points yet.

Also, the town is called Old Bottom. You will be seeing quite a bit of it in the next couple of chapters (namely because so very little of note occurs between Chapters 3 thru 6 aside from the constant flashbacks to stuff that happened prior to the start of the game).
In my vision, I see that one of us is going to KO the other.

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Re: Maxx plays FFXIII - based on a true story [SPOILERS!]
« Reply #14 on: September 27, 2014, 03:01:24 AM »
Also, the town is called Old Bottom


(sorry, I giggled, it's late and I'm tired)

It needs be said though; I adore FF13's graphics.  I feel like its often glazed over because we've come to expect that from Square.  But lordy, I was watching a let's play and [my eyes] adored every moment.  For as much as the game loves showing its characters talk (and sometimes little else), I actually just ogle it.
« Last Edit: September 27, 2014, 03:07:33 AM by Dice »
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