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You know... I don't think my father would approve of me dating the undead, and you're probably too nice a zombie-pirate for me anyway. Let's just be friends instead.
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Author Topic: Metal Gear: Portable Ops  (Read 801 times)
Ashtrot
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« on: December 07, 2006, 02:17:15 PM »

Not really what I expected. The game has a mission based gameplay style and the base gameplay is the same... but the really limited menu (you can only hold four items at any given time), weird camera, and the crappy AI makes it slightly unplayable. I'm only a bit into it, though, so we'll see.
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"I felt a nameless dread. Well, there probably is a long German name for it, like Geschpooklichkeit or something, but I don't speak German. Anyway, it's a dread that nobody knows the name for, like those little square plastic gizmos that close your bread bags. I don't know the name for those either."
Leo
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« Reply #1 on: December 07, 2006, 11:13:03 PM »

It's different, but at least it's a step up from the Acid games. I actually prefer the comic book style cutscene images, over the 3D cutscenes. I'm not too far either. The sound detector on the top right is kind of confusing.
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Ashtrot
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« Reply #2 on: December 08, 2006, 07:47:16 PM »

I'm played quite a bit, and while I'm still not entirely comfortable with the control setup, I'm getting used to it. I like the game a lot. The graphics and sound are top notch and the gameplay is near perfect transition from PS2 to PSP.
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"I felt a nameless dread. Well, there probably is a long German name for it, like Geschpooklichkeit or something, but I don't speak German. Anyway, it's a dread that nobody knows the name for, like those little square plastic gizmos that close your bread bags. I don't know the name for those either."
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