Author Topic: New 3DS Fire Emblem Fates

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Ranadiel

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Re: New 3DS Fire Emblem If
« Reply #30 on: April 02, 2015, 07:13:27 AM »
So I guess we now know what the if in the title is about. What if your character was in nation A rather than nation B. Interesting idea.....and we better get the combo pack in the U.S.

Blace

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Re: New 3DS Fire Emblem If
« Reply #31 on: April 02, 2015, 09:20:29 AM »
Yeah if we don't get this the exact same way Japan is I'm going to be pissed. It's how it was originally intended so leave it alone Nintendo!

Aeolus

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Re: New 3DS Fire Emblem If
« Reply #32 on: April 02, 2015, 09:44:12 AM »
http://www.siliconera.com/2015/04/02/details-differences-two-version-fire-emblem/

More comprehensive details about the games.

The important take away is that it seems like they're going for more of the Oracles approach to the split version game versus something like Pokemon, as IS is implying that either game is the size of Awakening (which was an already robust game). Though how much of that is going to consist of grinding/regurgitated maps has yet to be seen.

Other details include White Version having a world map, ala Awakening, Gaiden, Sacred Stones for grinding purposes while Black Version does not. Japan will have an option of buying either version separately, the "buy the combined game but then have to pay extra to unlock the other half (but not as much as buying both versions separately)" version or the "collector's edition which contains a combined game that doesn't automatically lock out nearly half of the game's content after Chapter 6 and the extra DLC extras for more than the combined version plus DLC for the other two scenarios, but less than having to buy it all separately" version. From what I've been hearing NA seems to be getting only the second option.

I suppose it means that this all comes down to the question of "Do you want your FE14 to be more like FE5 or FE13?".

I also suppose that the silver lining to all of this is that at least IS seems to be trying to avoid the mistakes of FE10 where they tried this last time but kept it all as one game which led to the Hard Modo newbie team getting completely overshadowed by team Shitwreckers from the previous game.
In my vision, I see that one of us is going to KO the other.

Blace

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Re: New 3DS Fire Emblem If
« Reply #33 on: April 02, 2015, 09:58:27 AM »
I'll take the world map any day. Loved having that in Sacred Stones.

Aeolus

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Re: New 3DS Fire Emblem If
« Reply #34 on: April 03, 2015, 09:25:04 PM »
Oh goddammit! I just realized why IntSys is doing this. It's a goddamn vote.

Much like how FE7's multiple protagonists were sort of a gauge to see whether the classic Lord flavor (Eliwood) was more or less popular with two alternatives (Lyn and Hector), which ended up leading to Ike and Chrom (since Hector pretty much won that one), FEif is a question of whether Japanese players preferred the newer style gameplay of Awakening (infinite grinding, more emphasis on getting bigger numbers) versus the classic style (limited resources, more emphasis on your strategy of resource acquisition and distribution).

Its basically a question of how do you like your Fire Emblems. White Version (Awakening Style), Black Version (Classic Style) or Atlus Version (Persona Style)?
In my vision, I see that one of us is going to KO the other.

Ranadiel

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Re: New 3DS Fire Emblem If
« Reply #35 on: April 04, 2015, 06:29:40 AM »
Its basically a question of how do you like your Fire Emblems. White Version (Awakening Style), Black Version (Classic Style) or Atlus Version (Persona Style)?
I would say why not both, but then again Dot Persona Emblem looks pretty amazing...

timmyFd

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Re: New 3DS Fire Emblem If
« Reply #36 on: April 05, 2015, 01:19:45 AM »
How do you know it's not just a shameless cash-in?

mrchoppy

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Re: New 3DS Fire Emblem If
« Reply #37 on: April 05, 2015, 08:13:32 AM »
I enjoyed Fire Emblem Awakening and am looking forward to another one.   Having said that i was hoping for some changes to the game mechanics and it doesnt look like much is different with this new one.   My main issues with the series are Permadeath and the lack of interesting battle maps.   Too many battles seem to be about wiping out waves upon waves of enemy reinforcements rather than a specific map objective.   Permadeath is no good if it just results in the player turning off and restarting the map.  It also seems counterproductive in a game where one of the great things is the character relationship building.  Would be better off with a different penalty such as being wounded (and unavailable) for a number of battles.   Also 2016 seems a long way off.

Ranadiel

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Re: New 3DS Fire Emblem If
« Reply #38 on: April 05, 2015, 08:14:17 AM »
How do you know it's not just a shameless cash-in?
Well it is impossible for us to know that until the game comes out, but if what the developers are saying is true, then the game does not sound like it at all. We know that the diversion point between the two versions is chapter 6 (although I'm not sure whether that is before or after). They have said that both versions have as much content as Awakening. Awakening had 27 chapters and 23 paralogues. Even assuming they were talking solely about the main story, that would be the neighborhood of 20 unique maps for each game or 75% of the game. If they meant all content, then that would almost be 90% unique content between the two versions. Factor in the fact that the second campaign comes at a 50%+ discount (2000 yen versus 5076 yen), and it hardly seems like a cash grab (assuming that their comments are accurate and that the campaigns don't somehow come back together two chapters after the divergence point).

Aeolus

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Re: New 3DS Fire Emblem If
« Reply #39 on: April 05, 2015, 10:46:42 AM »
I enjoyed Fire Emblem Awakening and am looking forward to another one.   Having said that i was hoping for some changes to the game mechanics and it doesnt look like much is different with this new one.   My main issues with the series are Permadeath and the lack of interesting battle maps.   Too many battles seem to be about wiping out waves upon waves of enemy reinforcements rather than a specific map objective.   Permadeath is no good if it just results in the player turning off and restarting the map.  It also seems counterproductive in a game where one of the great things is the character relationship building.  Would be better off with a different penalty such as being wounded (and unavailable) for a number of battles.   Also 2016 seems a long way off.

They made Perma-death optional in Awakening, they may make it optional here too. As for interesting maps, that's the $64 dollar question. At the very least, we'll be fighting against more named opponents given the premise of picking sides (and team Nohr might be better about this anyways since Awakening's biggest problem map-wise was the fact that they had to be reusable for random encounters/grinding, and the devs specifically stated that there will be no grinding on that path).

My biggest concern is the reuse of maps between sides. Tactics Ogre, Der Langrisser and other such SRPGs that have you choosing sides have a nasty habit of having you run through the exact same maps with only a difference in party composition, starting positions and enemy composition/layout.

As for other new mechanics, its currently unknown if this is truly the case or if there's some kind of hidden information, but it seems like Weapon Durability seems to have been cut (one could say that it 'wore out' its welcome) which eliminates the potential brokenness of skills like Armsthrift (and may also herald the return of the kill count mechanic). Also, the Lord-atar is also a Manakete so that'll be interesting given how that class is usually reserved for late game crutches (additionally Transformation Stones now have Weapon Levels which probably means more Stone diversity than just Stone and Stone+). It seems that s/he can also influence map structure (to what extent though is the question). Enemies have also gained the ability to Pair-Up in between games so that might further help the balance issues Awakening had. There's also probably going to be a bunch of Legendaries given how most of the characters in the trailer were using glowing weapons and such. And in addition to the first Female not-Fighter, there's also the series first Male Pegasus Knight (both of which seem to be on team Glorious Nippon though).
In my vision, I see that one of us is going to KO the other.

Jimmy

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Re: New 3DS Fire Emblem If
« Reply #40 on: April 06, 2015, 11:58:32 AM »
Oh goddammit! I just realized why IntSys is doing this. It's a goddamn vote.

Much like how FE7's multiple protagonists were sort of a gauge to see whether the classic Lord flavor (Eliwood) was more or less popular with two alternatives (Lyn and Hector), which ended up leading to Ike and Chrom (since Hector pretty much won that one), FEif is a question of whether Japanese players preferred the newer style gameplay of Awakening (infinite grinding, more emphasis on getting bigger numbers) versus the classic style (limited resources, more emphasis on your strategy of resource acquisition and distribution).

Its basically a question of how do you like your Fire Emblems. White Version (Awakening Style), Black Version (Classic Style) or Atlus Version (Persona Style)?

I wouldn't be surprised if this is what they're trying to figure out. This and the additional monies they'll make.

I'm excited still! I recently started a new game of Awakening and just found myself grinding in the DLC as soon as it opened up on the map. I'd like to have more of an option to play in the traditional FE sense with more limited grinding options (like the arena), and not infinite EXP like Awakening. Also, I'm interested in seeing what they do with the story between the two games. I think that they could definitely do an Illiad kind of set up where none of the opposing characters are really evil, they just have differing ideals and motivations. Such a story could really push some nuance out of the characters. Because, let's face it, while FE does have plenty of likable characters, they often fall into the category of generic anime tropes.

CoreSignal

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Re: New 3DS Fire Emblem If
« Reply #41 on: April 07, 2015, 02:37:30 AM »
How do you know it's not just a shameless cash-in?
Well it is impossible for us to know that until the game comes out, but if what the developers are saying is true, then the game does not sound like it at all. We know that the diversion point between the two versions is chapter 6 (although I'm not sure whether that is before or after). They have said that both versions have as much content as Awakening. Awakening had 27 chapters and 23 paralogues. Even assuming they were talking solely about the main story, that would be the neighborhood of 20 unique maps for each game or 75% of the game. If they meant all content, then that would almost be 90% unique content between the two versions. Factor in the fact that the second campaign comes at a 50%+ discount (2000 yen versus 5076 yen), and it hardly seems like a cash grab (assuming that their comments are accurate and that the campaigns don't somehow come back together two chapters after the divergence point).

I'm also a little concerned about this being a cash-grab. Although I only played a little of Awakening, I know there was a ton of DLC for it. I'm guessing that the DLC model was successful enough that Intelligent Systems or Nintendo decided to try the Pokémon-style split with this game. Again, I'll reserve final judgment when the game(s) come out. Anyway, I really hope this new FE will have better mission variety than Awakening. I want more stuff like escort missions, capture this area, survive for x turns, get to this part of the map, etc. instead of the boring "eliminate all enemies" on the map stuff.

timmyFd

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Re: New 3DS Fire Emblem If
« Reply #42 on: April 07, 2015, 07:36:55 AM »
I thought the DLC model for Awakening was actually quite good. If you were a newbie on regular difficulty, there was already enough in the main game for you. If you wanted to play hardcore, you needed a few DLC just to help level up your characters.

I agree on the mission variety too.

Aeolus

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Re: New 3DS Fire Emblem If
« Reply #43 on: April 07, 2015, 09:58:40 AM »
I thought the DLC model for Awakening was actually quite good. If you were a newbie on regular difficulty, there was already enough in the main game for you. If you wanted to play hardcore, you needed a few DLC just to help level up your characters.

I agree on the mission variety too.

You didn't really need the DLC, even for Lunatic+ since the Spotpass stuff and Pair Up were generally enough for any of the story missions. The only thing the DLC was truly needed for was Apotheosis which could only be played through DLC.

And Awakening had some stages that were more than Rout, but they were limited to the Gaiden chapters, and even those generally treated the gimmicks as secondary objectives compared to the primary objective of Rout (the Tiki Defense Force one probably being the only real exception to this since you have to protect her)...

So yeah, Awakening needed some actual variety for its chapter objectives.
In my vision, I see that one of us is going to KO the other.

(Tunnels)

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Re: New 3DS Fire Emblem If
« Reply #44 on: April 10, 2015, 01:49:10 AM »
While I imagine the west will get a combo edition rather than the split edition(s), I'll still buy both versions if we get FE: WhiteGood and FE: BlackGoodButMisunderstood. My guess is the western release will be a combo pack regular release and a "collectors" release that comes with the third campaign as a DLC voucher or season pass or whatever.