Author Topic: The tri-Ace General Discussion (& Star Ocean 5) Thread

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Dincrest

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Re: Star Ocean 5
« Reply #60 on: April 14, 2015, 09:23:12 PM »
Almost makes me wonder what a character would look like if we cobbled together our community's tastes and design aesthetics.  After all, we did have a couple of round robins that turned otherwise cliched JRPG stories into surprisingly good ones.  Too bad we ran out of juice before we could finish them. 
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Annubis

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Re: Star Ocean 5
« Reply #61 on: April 14, 2015, 10:32:17 PM »
Almost makes me wonder what a character would look like if we cobbled together our community's tastes and design aesthetics.


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Re: Star Ocean 5
« Reply #62 on: April 14, 2015, 11:09:15 PM »
^ totally laughed out for that xD

Website is live: http://www.jp.square-enix.com/so5/
(don't bother watching the video, it's a series overview/history thing)



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« Last Edit: April 14, 2015, 11:11:35 PM by Dice »
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Klutz64

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Re: Star Ocean 5
« Reply #63 on: April 14, 2015, 11:20:22 PM »
I really do like Miki's outfit, and I've always liked that style of braid, too. I really hope they decided to announce this game late in it's development.

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Re: Star Ocean 5
« Reply #64 on: April 14, 2015, 11:22:28 PM »
I really do like Miki's outfit, and I've always liked that style of braid, too. I really hope they decided to announce this game late in it's development.

I like it because it reminds me of FF13-2's Serah's White Mage outfit.... it contained a colour scheme I had no idea I wanted to see till I saw it.
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Re: Star Ocean 5
« Reply #65 on: April 15, 2015, 12:39:02 AM »
Speaking of clothes, I really like Fidel's outfit. It's sensible and not too flashy, but not boring either. It suffers a little from the whole "too many straps/belts" thing, but overall I'm quite fond of it.

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Re: Star Ocean 5
« Reply #66 on: April 15, 2015, 11:00:41 AM »
Yes. Slowly but assuredly we're getting more JRPGs on the PS4.

When it comes to Star Ocean I never really liked the characters, music or the story but I always enjoyed their battle systems immensely. Looking forward to this one.

As for Miki's design I think I like how cartoonishly goofy she looks in this one scan

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Re: Star Ocean 5
« Reply #67 on: April 15, 2015, 12:48:41 PM »
I wish I knew where the screenshots were on that teaser site...

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Re: Star Ocean 5
« Reply #68 on: April 15, 2015, 01:40:39 PM »
Can someone please reassure me that those faces are just not the final designs...please...I really don't wanna spend 40-60 hours looking at the personified horror of sun baby from teletubbies everytime I see that pink haired chick while playing. Please let them be place(face?)holders for real designs.

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Klutz64

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Re: Star Ocean 5
« Reply #69 on: April 15, 2015, 02:24:08 PM »
Can someone please reassure me that those faces are just not the final designs...please...I really don't wanna spend 40-60 hours looking at the personified horror of sun baby from teletubbies everytime I see that pink haired chick while playing. Please let them be place(face?)holders for real designs.

Nobody is holding a gun to your head to play the game.

Rucks

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Re: Star Ocean 5
« Reply #70 on: April 15, 2015, 02:29:31 PM »
Can someone please reassure me that those faces are just not the final designs...please...I really don't wanna spend 40-60 hours looking at the personified horror of sun baby from teletubbies everytime I see that pink haired chick while playing. Please let them be place(face?)holders for real designs.

Nobody is holding a gun to your head to play the game.

I won't play this game, because of how much I disliked everything other than the combat in SO4. 

Regardless, that is a ridiculous thing to say to someone.  It's akin to all of those idiot hillbillies yelling "if you don't like it here, than you can get out" (of the country) after 9/11. 

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Re: Star Ocean 5
« Reply #71 on: April 15, 2015, 02:48:32 PM »
Can someone please reassure me that those faces are just not the final designs...please...I really don't wanna spend 40-60 hours looking at the personified horror of sun baby from teletubbies everytime I see that pink haired chick while playing. Please let them be place(face?)holders for real designs.

Nobody is holding a gun to your head to play the game.

I think the only shame is that it doesn't match the artwork better and really got 'cutened up'.  Miki especially looks like an anime PVC figure from another series (and I dunno, whether it resembles anime or not, I find it weird when such otherwise realistic 3D models don't have some sort of nose...and I think that's my only long-lasting beef with the models right now is the little "bumps" they have where noses go instead :P ).

But honestly, this whole thing is so nuanced I feel that it simultaneously matters so much and is like making a big deal out of nothing. I'm actually hard pressed to think of a 3D JRPG that "nailed it" without irking someone.  I remember hating the mud-wiped faces of Xenoblade but was really impressed with how emotive they were in cutscenes... hopefully the same happens here, at the very least, and the environment art has more than impressed so far

I won't play this game, because of how much I disliked everything other than the combat in SO4. 

Regardless, that is a ridiculous thing to say to someone.  It's akin to all of those idiot hillbillies yelling "if you don't like it here, than you can get out" (of the country) after 9/11. 

A bit over-exaggerated example.  I thought environments and music were also pretty top shelf in SO4, and since combat was some of the best for JRPGs at the time, I didn't let the shitty plot and characters hold me back (even better than skipped cutscenes came with a summary --- something I wish ALL games would do).
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EmeraldSword

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Re: Star Ocean 5
« Reply #72 on: April 15, 2015, 03:10:03 PM »
 I remember hating the mud-wiped faces of Xenoblade but was really impressed with how emotive they were in cutscenes... hopefully the same happens here, at the very least, and the environment art has more than impressed so far

Oh those mud-wiped faces. Lol! I hear the 3DS port is worse since the port was handled by a 3rd party dev team. What you said reminds me of an article I read last night on NintendoLife about the upcoming Xenoblade Chronicles X game. Quoted here for context to game character design and development:

"In modern game development, it can sometimes be tough for developers to fulfill their initial promise with a game. Often, this results from too much being shown too soon; as the project continues to grow and change, certain aspects must be scaled back in order to accommodate more."

Source: http://www.nintendolife.com/news/2015/04/video_xenoblade_chronicles_x_may_have_been_subject_to_a_slight_graphics_downgrade

I think the writer was eluding to the reason that developers purposely tactfully make this decision due to the sheer scope and scale of the project in terms of environment, cutscenes, writing/pacing, etc. over close up character design. So perhaps that's the case here with the upcoming SO5. Since I just found out this week with the reveal of the story and some screens, I have no idea how far along they're in development, but maybe that's already been stated elsewhere.


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Re: Star Ocean 5
« Reply #73 on: April 15, 2015, 04:34:12 PM »
Almost makes me wonder what a character would look like if we cobbled together our community's tastes and design aesthetics.



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Re: Star Ocean 5
« Reply #74 on: April 15, 2015, 05:19:23 PM »
While I vastly prefer cell-shading, I dunno I kind of like the pink haired girl. I couldn't stand the character art in SO3 and ended up skipping the game, also couldn't get into SO4. If this game reminds me at all of SO2 I'll be happy. 
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