Author Topic: Star Trek Online

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Artimicia

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Star Trek Online
« on: April 09, 2016, 04:45:40 AM »
Hey so I just wanted to mention, since I didn't see the topic for the game anywhere, that I've been trying this out and it's been way more interesting and fun than I expected (basically considering I hadn't heard about it)

For those who don't know, Star Trek Online is developed by Cryptic Studios, the makers of STO and also quite a few other Online games such as Neverwinter Online, Champions Online, and a few Korean MMOs which I am somewhat unfamiliar with to be honest...

Anyway! They are (pretty sure) all released through a platform known as "Arc" where you can easily access different games at different times, and the patching and all the processes are pretty smooth and easy to access.

So what's been attracting me to Star Trek Online? Well, a number of different things.


Character Creation


The character creators in all of the Cryptic games I've played have been extremely robust and give you a great degree of control over creation. In Champions Online, for instance, you can pretty much dress up your character like almost any comic hero or villain you have seen, with ample amounts of ways to accessorize your character. I think to illustrate, you can like pretty much turn your character into a werewolf or something wild if you really feel like it, opting out of the "human" dimension entirely.

Anyway, Star Trek Online is not quite as varied, but still pretty diverse, you can pick a wide array of racial/species selection in fact there are up to around 15-20 options or so just for the Federation, and with 12 or so from the other 2 factions you have up to 30+ options, which easily surpasses most online games out there which tend to stick to around 3-4.

As just alluded to, you can also pick one of the 3 factions; Klingon Empire, Romulan Republic, or United Federation of Planets (so basically the Federation Fleet). I went with the Federation and so I'm not really aware of the other options, but I do know they feature some "story specificity" in that you don't get a repeat experience (it's unique to the faction and such).

So, I jumped off starting a Federation officer, thinking, well it's pretty Vanilla but I usually don't go for the exotic things when starting out a game at any rate. You can also tweak a few other things like the uniform and whether you are an "Ensign" or some other designation on your uniform.

So overall, everything went easily and there were a lot of options which made the CC stand out in STO, which for anyone who plays a number of online games, this is definitely one of the things that is pretty important to get right because a lot of players really attach to the look and feel of their primary characters.

So! That's that.

Basic Questing, combat, flying your ship

The first thing I noticed about the game is that it looks pretty nice, I don't have the best computer but even without that I could turn the graphic settings up pretty high and the game itself was pretty polished and nice looking. It was also very easy to manage settings, adjust the bells and whistles so to speak, so that it was sparkling and engaging.

Anyway, questing and managing the missions, inventory, and such are also very easy to get into and make the whole experience go smoothly. The best thing though I've found was the combat was a refreshing change of pace, instead of clearly just auto-attacking and spamming abilities, it's more that you spam attacks while kind of having free range of movement. I feel like it works well because it doesn't feel over-engineered, it was just made simply and effectively so that it works quite effectively.

I'd also have to say, the music in the game that I've experienced so far (I haven't really gotten super far into the game, it's true) has been quite nice and many times I found myself standing around just listening to the music rather than in a rush to move forward.

One of the things I like about Star Trek Online is how it feels like you are being set-up for a kind of mission and commander, where you can possibly succeed. I think a lot of games these days or Online games kind of make it feel like you are heading for disaster, and you have to scratch and claw your way to the top. Instead, your commanding officers are all accomplished and focused in many ways, making it feel like you are part of ship and system that is designed to work and succeed.

Now anything on STO would be remiss without a section on "flying your ship," which I've discovered is a pretty essential part of the game. At first I wasn't sure, starting off on land seemed to make that perhaps the integral portion, but actually getting on a ship and flying combat missions soon became more common.

The deal with flying is that you have your ship, which has a number of different features etc depending on the type of ship (lasers, proton torpedos, etc), and consequently you are compelled to pay attention to a few variables such as reload times, recharge times, etc, whilist flying.

The nature of flying missions and sequences can vary, from just destroying debris to taking out enemy ships in pitched battles, the basics of the flying combat though have been pretty smooth as well making it a pretty enjoyable experience.

Basically, if you are ference is some fierce fighter game like an old Star Wars game or something, this is the wrong tree to bark up, because Star Trek Online is much more stately feeling in many ways. You fly at a steady speed a lot of the time, and just sort of try and navigate, it's akin to more like 19th century era ships firing cannons at each others broadsides or something then super fast darting around dogfighting or stuff like that.

I will say personally I kind of always have a habit of gravitating towards the ground experiences for one reason or another, maybe just because it makes me feel like "grounded" I'm not sure, but I do know that the flying in STO is built to be solid and enjoyable in large chunks so I wasn't really disappointed or anything.


Going forward, the mid-game, and beyond?


So, I must confess, I still have a lot of this game yet to see, I was thinking maybe someone here had already played it, in fact, possibly most certainly had played it, but I didn't notice a topic on it. I'm not sure if the experience is going to change over time, but overall, I've noticed the game seems to develop in ways that keep me interested.

For instance, the inventories and weapons you get in the game seem like they can be very diverse, giving you weapons that can change how you play in important ways.

For instance, the game does seem to make quite a good bit use of "choices" in conversations and quests, like, do you want to do X or Y, do you want to proceed on path A or B? I don't know why but I find these to be very fun and generally just make me a lot more invested to play, even if they don't necessarily always seem to have an impact on the game.

So, I've never really been a part of "Star Wars vs Star Trek" or similarly themed things. I do know that having played the Star Wars MMO (Star Wars the Old Republic), and this, I can't help but think that Star Trek comes out ahead, for a variety of reasons, but yes, at any rate, it's been quite surprisingly fun so I thought I'd mention it here.

It's free to play also so it's pretty easy to get into.

So! That's my shindig on STO, I haven't really gotten all the way through it by a long stretch though so lots of things could change I imagine, but overall, solid!
"I don't live by labels, I can be anything I want, I'd rather die a pauper than live on as someone else's fantasy!" - My best attempt at quoting the protagonist of Vandal Hearts 2.

Artimicia

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Re: Star Trek Online
« Reply #1 on: April 27, 2016, 12:24:32 AM »
I'd also like to add that I've gotten somewhat deep into Arc's other offerings including Neverwinter and Champions online, and some of them feature similar systems on a level but yeah overall they are actually pretty fun. I can't shake the notion that Star Trek Online is sort of the crowning jewel since it has some pretty schmancy additions like the full blown space combat and stuff like that.

Anyway, would recommend to any hardcore RPGers or D&D like fans, perhaps of the tabletop variety, to check any or the above out!
"I don't live by labels, I can be anything I want, I'd rather die a pauper than live on as someone else's fantasy!" - My best attempt at quoting the protagonist of Vandal Hearts 2.