Author Topic: Too many cut scenes @_@

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Annubis

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Re: Too many cut scenes @_@
« Reply #15 on: June 18, 2016, 02:50:38 PM »
I've gotten so good at the prologue that I know the NPCs to talk to that trigger the story line to keep going. ....it's kinda sad I guess.  Also sad is it still takes about the better part of an hour to get through.  I also usually pick Claude's side since his Laceur Arms Tournament segment is shorter. :S

Played Claude the first time and then Rena every single time after.
Rena has so many PA where you can shift the relationships that you just go around playing super matchmaker.
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ScottC

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Re: Too many cut scenes @_@
« Reply #16 on: June 18, 2016, 03:03:45 PM »
I still don't understand why but for various reasons, disc 2 of Xenogears never really bothered me!

Same.  I actually enjoy cutscene heavy games.  It's almost like watching a movie at times.

Dincrest

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Re: Too many cut scenes @_@
« Reply #17 on: June 18, 2016, 07:34:24 PM »
But if I want that, I'll just watch anime.  A game, by its definition, has to have some "play" element.  Don't get me wrong, I do love me some meaty cutscenes, but I need interaction time too.  It's like those visual novels akin to Higurashi or Planetarian which had no decisions.  I need some Choose Your Own Adventure type play in my visual novels, otherwise I may as well just read a manga or a novel. 
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MeshGearFox

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Re: Too many cut scenes @_@
« Reply #18 on: June 18, 2016, 08:15:38 PM »
Elaborating:

The chair thing in Xenogears was unusual and I think it fit the mood they were trying to convey. Like, everything's gone to hell and everyone's REALLY distant. The narrative break really gave me the mood that... things had changed in the game world. I almost think continuing normally would've felt abrupt with everything that happened after Solaris fell?

(Also for all intents and purposes I don't remember the cutsceney bits being THAT long. I think it covered like two dungeons, a boss fight, and then went more or less back to normal?)

Also it's not cutscenes really bad how long was Star Ocean 3's intro? And VP and Persona 3's were really long too!
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Aeolus

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Re: Too many cut scenes @_@
« Reply #19 on: June 18, 2016, 08:58:03 PM »
Sometimes it's not the sheer number of cutscenes, but the nature of them that can lead to burnout.  Are they long droning borefests about nothing whose sheer length upsets the crucial cutscene-to-play ratio that keep us engaged? 

I reviewed a lousy PSP game called Monster Kingdom: Jewel Summoner and had this to say:
Quote
There is a lot of exposition and dialogue throughout the game, but despite the often lengthy non-interactive cutscenes, I felt as if the characters talked a lot but ultimately said nothing. Despite the copious amount of text and non-interactive story cutscenes you have to sit through, the tale woven is dry, stale, boring, and unsatisfying.

That description sounds like it'd fit the Golden Sun trilogy to a tee. They can't even keep their own plotlines straight within the same sequence.


Pretty sure I don't have a limit to too many cutscenes. Or if I do, it is do freaking high that it is practically impossible for me to ever reach it.

Remember Xenosaga...

Nevermind Xenosaga. Xenogears burned almost an entire disk on cutscenes (dat Chair). Though, Xenosaga 2 was the worst of the bunch (there's hardly even a game there).
Oh Xenogears disk 2, if only you had been completed so that Esmerelda could have an Omnigear...I mean so that we didn't have to sit through the chair scenes describing what was planned but unfinished.

As for Xenosaga, I recall Episode 1 being the one that was considered extremely cutscene heavy. Admittedly, I barely remember anything about 2 as I have blocked most of those memories away other than the space pope fight happening (because it is funny to say space pope fight). However Episode 1 had fairly long cutscenes even in combat, so that might have worn away at people's tolerances.

Nevermind fighting the Space Pope. The Space Cathedral was the best boss fight in that game in terms of "What the Christ!?"


Elaborating:

The chair thing in Xenogears was unusual and I think it fit the mood they were trying to convey. Like, everything's gone to hell and everyone's REALLY distant. The narrative break really gave me the mood that... things had changed in the game world. I almost think continuing normally would've felt abrupt with everything that happened after Solaris fell?

(Also for all intents and purposes I don't remember the cutsceney bits being THAT long. I think it covered like two dungeons, a boss fight, and then went more or less back to normal?)

Also it's not cutscenes really bad how long was Star Ocean 3's intro? And VP and Persona 3's were really long too!

Ehh. Its really more of the fact that the text moves so slowly in that game that the Chair sequence takes longer than it really feels like it should. Also, the boss fights that interrupt it range from "Why can't we have more of this!?" to 'Ker-Brickwalled' with no middleground, and it makes everything feel even more drawn out than it needed to be.

Star Ocean 3's opening and the whole bit about not-Sophia combined makes up about 45%~50% of the game's cutscenes (there's surprisingly very little to that game beyond getting into random encounters every 2 minutes, rubbing your face into every nook and cranny for bunnies and rerolling for that specific price tag for that item that you want to invent.


Also, Eternal Sonata's dying monologue definitely takes the cake for overly long death sequences in a videogame (bonus points for the entire game being one overly long dying monologue).
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Ranadiel

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Re: Too many cut scenes @_@
« Reply #20 on: June 19, 2016, 06:53:17 AM »
Xenosaga I - The movie
https://www.youtube.com/watch?v=fvbXiOvWFp0

It seriously feels like it should have been a movie when you look at how little you miss by watching just the cutscenes + (shortened) boss fights.

(Yes there are also movies for II and III, but who would want to watch that?)
 
There actually was a DVD released (as a preorder incentive for Episode 2?) that has all of the cut scenes from episode 1 just strung together. I don't think it has anything between cut scenes though, so it jumps around in a few places.

I still don't understand why but for various reasons, disc 2 of Xenogears never really bothered me!
It didn't bother me when I first played the game. I found it to be an interesting design choice and was enjoying the plot so much that I didn't care (plus see my basic immunity to cut scene length). Now that I am aware of the "reason" behind disc 2, I do lament the loss of what could have been there instead though.

Towns Car Marty

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Re: Too many cut scenes @_@
« Reply #21 on: June 19, 2016, 07:14:24 AM »
Did they include the DVD in the US as well? I thought it was exclusive to the European version, because Xenosaga 2 was the only one of those games that was released over here.

The box even says something like "Don't worry! X1's Cutscenes on bonus dvd!" But yeah, it's totally incoherent.


Dincrest

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Re: Too many cut scenes @_@
« Reply #22 on: June 19, 2016, 08:32:35 AM »
I think another thing that bothered people about the "chair sequence" in Xenogears was that whole, "WTF, that is a total rip-off of the Neon Genesis Evangelion anime!" (You know, with the final episode being Shinji sitting in a chair.) 

And I agree that the text speed in Xenogears being painfully slow with no way to adjust it made everything seem far more dragged out than it needed to be.  The point of text speed is relevant to this topic. 
"I think I'm losing it.  I'm pulling out my hair trying to figure out what couch defines me as a person.  This is freaking madness.  This is hopeless.  This... my perfect little habitat here, and I still don't even know who I am."  - from Dow Jones and the Temple of Doom by Burnt By The Sun

Annubis

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Re: Too many cut scenes @_@
« Reply #23 on: June 19, 2016, 09:05:04 AM »
The "my pÍche" cutscene is creepy as fuck.
Not because he murdered tons of little girl in the room, just because the dude acts like a mega creeper.

missRPGirl

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Re: Too many cut scenes @_@
« Reply #24 on: June 19, 2016, 11:45:09 PM »
Remember Xenosaga...

Nevermind Xenosaga. Xenogears burned almost an entire disk on cutscenes (dat Chair). Though, Xenosaga 2 was the worst of the bunch (there's hardly even a game there).

Yeah wasn't that like a 2 disc game? I remember one cut scene was so long it actually ended on the first disc and then continued on disc two lol.

Aeolus

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Re: Too many cut scenes @_@
« Reply #25 on: June 20, 2016, 01:40:09 AM »
Remember Xenosaga...

Nevermind Xenosaga. Xenogears burned almost an entire disk on cutscenes (dat Chair). Though, Xenosaga 2 was the worst of the bunch (there's hardly even a game there).

Yeah wasn't that like a 2 disc game? I remember one cut scene was so long it actually ended on the first disc and then continued on disc two lol.

To be fair, that was an intentional homage to the giant robot anime formula of the midseason featuring a shake up that usually ends with the heroes trounced by a newer and more powerful/sinister evil and their giant robots utterly trashed, but fortunately they were just about to get their midseason upgrade and things kinda go back to the way they were beforehand, just with bigger numbers/fancier machines.

Its just that shortly after getting said upgrade, the game suddenly goes into "Imagine that we went to this dungeon, to do this thing and found some crappy loot and such before events over here drag us apart and we have to go our separate ways for a while as we resolve these issues here, here and here. Of course a major enemy encountered these three characters here, and it just so happens that FFVIII left us with just enough budget to give you an actual boss fight so here you go." mode.
In my vision, I see that one of us is going to KO the other.

Towns Car Marty

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Re: Too many cut scenes @_@
« Reply #26 on: June 20, 2016, 03:08:43 AM »
To be fair, Xenogears is a rip-off of Evangelion for many more reasons than the chair scenes. Eva has a lot more to say, but I still love both.


divingfalcons

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Re: Too many cut scenes @_@
« Reply #27 on: June 20, 2016, 03:41:00 AM »
I don't think long cutscenes bother me. Xenogear's haven't been bothering me at all, and some of them are over an hour long.

What does bug me, however, is when you die and you have to watch the long cutscenes again. And you can't skip them. That goes for any game.

Aeolus

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Re: Too many cut scenes @_@
« Reply #28 on: June 20, 2016, 06:01:01 AM »
And on that note, from what I've been hearing, Star Ocean 5 is going to have slow, unskippable, realtime dialogue cutscenes to go with the 'everything is in real time' gimmick of the game...excepting the regular cutscenes which are not in real time and still not skippable in any way. And this includes a few real-time dialogues, that segway into regular cutscenes, that come before battles you'll probably lose due to bullshit like a shoddy battle camera, poor AI, bullshit escort quest failure conditions (on a character who's utterly prone to ending up in escort quest failure conditions) and a swarm of enemies ready to dogpile your escort quest character in the blink of an eye.

From what I've heard, it sounds like it might be a small mercy that SO5 will be a short game.
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Ranadiel

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Re: Too many cut scenes @_@
« Reply #29 on: June 20, 2016, 06:43:22 AM »
Did they include the DVD in the US as well? I thought it was exclusive to the European version, because Xenosaga 2 was the only one of those games that was released over here.

The box even says something like "Don't worry! X1's Cutscenes on bonus dvd!" But yeah, it's totally incoherent.
I have the DVD on my gaming shelf, and I don't recall importing it. So yes.