Author Topic: Dragon Quest VII: Fragments of the Forgotten Past

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Aeolus

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #30 on: September 19, 2016, 07:06:15 PM »
I think once you get to the continent where you get involved in the war of the automatons, it really picks up. That sequence is about 2hrs because it continues into the present, and I really loved it. It was melodramatic as hell but I ate it up because it was the first "meaty" piece of story content. That's the moment where I was like, "Okay, this game is something special to me, especially in the way it's telling its stories." I definitely can understand some frustrations, and though I'm still addicted to the game even at the halfway point, I wouldn't say it's perfect.

For those who have unlocked the vocation system, what do you have in your party? Or, what do you plan to have in your party when you do unlock it? Right now I have a Pirate, an Armamentalist, and a Monster Masher.

Actually, its with whatever they're calling Deathpal that the game finally starts its engines as that boss is the first real boss fight of the game (as you've only fought glorified random trash mobs from higher level regions, a total gimme fight and a pushover up this point). I'm just pissed that Dialic got so badly chopped up as it went from a depressing setup for the Grey Rain arc (spoilers: Dialic isn't the only place that gets affected by Grey Rain) to a depressing speed bump.

As for Vocational Shenanigans:

MC as Summoner then Hero.

Maribel as Priest then something else if I bother reusing her after her extended departure and if I do then I'll probably throw the Hero Heart at her.

Gabo as either Godhand then Hero or designated Monster.

Melvin as the other designated Monster or Tamer/Pirate.

Aira as whatever I have the time for.

Code: [Select]
Kiefer as IDGAF.
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Mickeymac92

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #31 on: September 19, 2016, 10:21:35 PM »
MC as Hero.

Maribel: Mage -> Priest -> Sage

Ruff: Theif -> Sailor -> Monster Masher -> Pirate

Aira: Warrior -> Mage -> Armamentalist



Maribel totally should be a pirate. Will the MC be able to change classes? I haven't gotten that far (I got through an entire early dungeon, and right before I could save, I accidentally popped out the cartridge. D= I had to take break after that, it was pretty tedious and the story at that point was just hokey. Still not looking forward to it, but I'll just power through it).

EDIT: Took me 30 minutes on the dot. Turns out I didn't need to grind...pretty much at all, and finding all the loot was way quicker when I wasn't half-asleep. The boss was a pushover, and I didn't actually need to conserve MP...huh. Guess I had nothing to worry about. Looks like I'm back in the game...starting tomorrow. Now I'm too tired...
« Last Edit: September 19, 2016, 10:56:35 PM by Mickeymac92 »

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Aeolus

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #32 on: September 20, 2016, 10:10:22 AM »
MC as Hero.

Maribel: Mage -> Priest -> Sage

Ruff: Theif -> Sailor -> Monster Masher -> Pirate

Aira: Warrior -> Mage -> Armamentalist



Maribel totally should be a pirate. Will the MC be able to change classes? I haven't gotten that far (I got through an entire early dungeon, and right before I could save, I accidentally popped out the cartridge. D= I had to take break after that, it was pretty tedious and the story at that point was just hokey. Still not looking forward to it, but I'll just power through it).

EDIT: Took me 30 minutes on the dot. Turns out I didn't need to grind...pretty much at all, and finding all the loot was way quicker when I wasn't half-asleep. The boss was a pushover, and I didn't actually need to conserve MP...huh. Guess I had nothing to worry about. Looks like I'm back in the game...starting tomorrow. Now I'm too tired...

Everybody will be able to change Classes once you've accessed the Vocational System. But yeah, getting through the Alltrades region to begin with really sucks.


That said, while I'm still unhappy at how they butchered Regenstein, the reward for completing is crazy good now since you get a revised Immigrant Town and the Monster Park (which is huge as it didn't show up until near the very end of Disk 1 in the PSX version). I haven't played around with Immigrant Town yet beyond the filling out of members since I didn't want to overlevel myself/waste Class raising opportunities until after I get through Alltrades.
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Raze

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #33 on: September 22, 2016, 02:32:28 PM »
MC is a pirate, because nautical themes.

Maribel's a paladin, since it gets multiheal and kazing now so I don't NEED a sage and because thin air lets her nuke without using mp.

Ruff is a healslime. Yup. He's got the gladiator prereqs filled if the whole monster classes don't work out.

It's a bit odd that advanced  classes abilities don't transfer to other classes anymore in what seems like a balance thing...except those classes are stacked. Probably go back to some basic classes for a bit just because Maribel is one shotting everything with thin air and on the off chance she doesn't the mc ALSO has thin air.

Aeolus

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #34 on: September 22, 2016, 07:17:51 PM »
MC is a pirate, because nautical themes.

Maribel's a paladin, since it gets multiheal and kazing now so I don't NEED a sage and because thin air lets her nuke without using mp.

Ruff is a healslime. Yup. He's got the gladiator prereqs filled if the whole monster classes don't work out.

It's a bit odd that advanced  classes abilities don't transfer to other classes anymore in what seems like a balance thing...except those classes are stacked. Probably go back to some basic classes for a bit just because Maribel is one shotting everything with thin air and on the off chance she doesn't the mc ALSO has thin air.

That's a problem with both the original game and the remake. Intermediate and Advanced Classes were originally meant to only be available by the late/endgame in the PSX version due to the sheer length of the grind, though some Classes had some powerful abilities if you knew where to look for them (i.e. Shepard's Stampede which randomly hit multiple times and was more powerful and reliable than Ruff's best personal ability or Sword Dance, and Angel Song which was a free Multiheal and was a hybrid ability between the already useful Cleric and the quick-ish to master Bard).

That said, there are going to be fights where you absolutely need that stackage. Especially in regards to the final boss as that guy has a bunch of forms to marathon through (not as much as DQIV's final boss, but still a lot of them).
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Electricb7

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #35 on: September 25, 2016, 10:15:59 PM »
Had nothing to play so I picked this up with GCU.

Game starts off pretty weak. I wish the characters were a lot more engaging. They just accept the ridiculousness that is happening and go with the flow as if nothing is weird. But after playing D8 and 9 I'm guessing that all of the DQ games are like that.

I also forgot how annoying going to the church was for seeing exp progress.

Monsoon

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #36 on: September 25, 2016, 10:38:43 PM »
I just finished the boss at the end of the Excavation Site, about 50-55 hours in.  I understand that this is the end of Disc 1 in the PS1 version (which I own, but didn't get far in).  My team for that boss:

The Hero: Paladin and Pirate mastered, currently a Gladiator, eventually Champion and Hero

Ruff: Gladiator and Monster Masher mastered, currently a Paladin, eventually Champion and Hero

Mervyn: Sage and Armamentalist mastered, currently a Jester (lol), eventually Luminary, Druid, and Hero

Aishe: Gladiator mastered, currently a Luminary, eventually Paladin, Champion, and Hero

So yeah, my plan is to get everyone to either Champion or Druid, plus one other intermediate class to let them be a Hero as well.  If I max those classes before beating the game (maybe? Not a guarantee.) then I'll mess around with more intermediate classes.  When Maribel left the party she had mastered Luminary and was working on Sage. 

Aeolus

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #37 on: September 26, 2016, 08:57:37 AM »
Had nothing to play so I picked this up with GCU.

Game starts off pretty weak. I wish the characters were a lot more engaging. They just accept the ridiculousness that is happening and go with the flow as if nothing is weird. But after playing D8 and 9 I'm guessing that all of the DQ games are like that.

I also forgot how annoying going to the church was for seeing exp progress.

The trick is to not to bother, an extra level on its own isn't going to change that much in a DQ game unless said level unlocks an ability or spell of some significance. Class Levels are far more important as those stop doing things for you if you let them cap out while in the middle of a dungeon or something (and there's one region where if you time it incorrectly, you'll waste tons of battles without the ability to do anything about it).

But yeah, DQVII's start is among one of the most infamously slow ones.


Also, after 22 hours of game time and 250 battles, I've finally unlocked the ability to Change Classes, went with Martial Artist for MC, Cleric for Maribel, and Thief for Ruff to start with. Now to go back into the present and start accumulating Monster Hearts, starting with the Present's Casino's Lucky Panel.
In my vision, I see that one of us is going to KO the other.

NickRansbottom

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #38 on: September 26, 2016, 10:40:12 AM »
Had nothing to play so I picked this up with GCU.
What on earth is GCU? I keep trying to think of games but I'm drawing a huge blank.

Aeolus, since you already have Thief for Ruff, I REALLY recommend Monster Masher for him! I don't think I'm having him switch classes at all... it's such a handy class.

Mickeymac92

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #39 on: September 26, 2016, 11:27:07 AM »
Had nothing to play so I picked this up with GCU.
What on earth is GCU? I keep trying to think of games but I'm drawing a huge blank.

I thought he meant some kind of store credit, like Gamestop, or maybe one of those UK stores. I'm still curious either way, though.

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Electricb7

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #40 on: September 26, 2016, 12:51:40 PM »
Had nothing to play so I picked this up with GCU.
What on earth is GCU? I keep trying to think of games but I'm drawing a huge blank.

Aeolus, since you already have Thief for Ruff, I REALLY recommend Monster Masher for him! I don't think I'm having him switch classes at all... it's such a handy class.
GCU is Bestbuys program called Gamers Club Unlocked. Basically Bestbuy is the best place to buy videogames in person because they give you 20% off of any new videogame. Even collectors and limited edition stuff.
Really comes in handy with collector edition stuff. FF15 Deluxe edition is regular $90. But with GCU its $72.

eightbitsamurai

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #41 on: September 26, 2016, 01:32:35 PM »
As a comparison, it's very similar to Amazon's Prime system, where if you have Amazon Prime and make a preorder, you get a percentage off (think it's 20% but don't quote me on that)

Klutz64

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #42 on: September 26, 2016, 03:02:38 PM »
Yes, it's 20%. I know this because I wasn't aware of this and was confused and surprised when Project Diva X only cost me $40 instead of $50

Aeolus

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #43 on: September 26, 2016, 03:47:02 PM »
Had nothing to play so I picked this up with GCU.
What on earth is GCU? I keep trying to think of games but I'm drawing a huge blank.

Aeolus, since you already have Thief for Ruff, I REALLY recommend Monster Masher for him! I don't think I'm having him switch classes at all... it's such a handy class.

I've got other plans for Ruff, but I am considering having Maribel or Mervyn run up that way in the long run.

Anyways, the areas formerly known as Dune and Krauge, now I remember why I don't care for this particular part of the game that much, they're both really dull and in the way of the next region and its World Rankings Federation, especially after coming off of the epic level troll that is Deja/Roamers + Alltrades/Dharma. Of course, immediately between WRF and Mervyn is fucking Avon/Hamelia (or whatever they're getting called in this version) and I hate that dump.
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Monsoon

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Re: Dragon Quest VII: Fragments of the Forgotten Past
« Reply #44 on: September 26, 2016, 04:33:39 PM »
My favorite island quests were probably Alltrades (formerly Dharma) and Buccanham (formerly Coastal). I still haven't 100% resolved the Buccanham story in the present-day, but I hope I do soon. Sharkeye is probably my favorite NPC, haha,