Media > Game Journals

Frosty plays Final Fantasy XIII blind [INDEFINITE HIATUS]

(1/8) > >>

Frostillicus:
Ah, yes. Final Fantasy XIII. Perhaps the most beloved FF of all time. I myself have never played it. Never even seen it in action. So much love and adoration has been given to this game over the years.... that I've decided I'm going to go in blind, and see what all of the positive hubbub is all about.
*Fellow posters Arvis and Rucks have said they will play along, so that we can bounce takes/insults/thoughts off each other. We gonna be clubbin' this game like baby seals. I encourage all to post their thoughts and opinions, as long as you don't spoil part of the game I haven't gotten to yet.
*Updates may be sparse at times, as I am a busy man most days, but rest assured, I'll get 'er dun.

So dear friends, come with me now, as I discover the wonder and magic... that is-

Final Fantasy XIII
After the uncanny valley video intro that shows me random things that are happening/possibly going to happen, I hit the title screen. I like the orchestral/piano piece. So much better than the trying-too-hard-to-be-inspirational J-pop intros in certain other JRPGs.

Playing on Normal. Let's do this.

Action-packed opening. Very, very nice. Lightning is quick to make it known that she has very few fucks, if any, to give.


Faces of Apathy

Interesting battle system. My initial impression is: "Auto-Battle"? What the hell?
I see we get rated on our battling, akin to Tales games. ...And here comes the self consciousness. The battle music is nice. Kind of subdued, but better than annoying. Gets thumbs up from my son. I assume there will be some sort of crafting or collection system, what with all of the seemingly random items gained after some battles.

The very first area in which you can freely move is a corridor. Good to see that this game certainly lives up to the hype! As we eventually take control of... Snow (I sincerely hope that's a code name), we learn there is something of an an oppressive society/group that is being fought by rebels. You get huge points for originality, XIII. I do like Snow's approach to battle: Punch the SHIT out of it. I don't know about his buddy Gal Gadot, though. Dude shouldn't be fighting if he lost a contact lens.


"Where the hell is it???"

Holy crap is Maqui a douche. He should be sent out a sacrifical decoy. Although, I will give thumbs up for Lebreau for having the foresight to wear hot pants to the battle front. This particular merry band seems to be obsessed with their own visions of what heroes do and don't do. Psh... label-dropping conformists. Things turn bad quickly for this crew. At least the stereotypical timid child known as Hope has a great day.

Not sure what to make of pre-teen woman-child Vanille. Something about her seems.. strange. The uncanniness is strong with her, too. She's not annoying, but definitley off-putting. Even her weapon is weird. Her accent is at least pretty cool.
Hope on the other hand... Wah-wah-wah lack of self confidence.

I've currently saved at a point when Hope and Vanille are trying to hide from Snow, who seems borderline obsessed with being some sort of hero to mystery woman Serah..



My impressions:

* I get the overall feeling that this game wants to be an interactive movie. Everything is so... theatrical. It's done well for what it is, though. Squeenix knows presentation, for sure.
* I like the initial build up of switching through different characters that I presume work together eventually.
* I totally get what people say, in that so far, this really does seem like a corridor simulator with battles and cut scenes in between.
* The battle system definitely has a neutered feel, but I don't hate it. I'm sure it will become more involved as time goes on.
* I've seen this mentioned before, but there definitley are a lot of unique terms being thrown around right off the bat. It's confusing. Gotta hit up that database, for sure.
* Despite the apparent flaws, it does feel like a Final Fantasy game to me overall.
...to be continued.

Starmongoose:
You have one thing going for you, me bitching about this game has probably lowered your expectations and you'll probably get more enjoyment than expected.

Rucks:
Snow is one of the least likable playable characters in the history of Squaresoft.  Most of his screen time is spent waiting for him to just shut the hell up already.  Hope is right up there too (only I don't find myself wanting to punch him in the face repeatedly like I do with snow). 

It would then of course make sense that, outside of Lebreau, every member of the idiotically named NORA (No Rules, Obligations or Authority.  No part of which they ever attempt to adhere to, at all) is almost completely insufferable.   

Thank god for Lightning and Sazh being great (for the mos part).

edit: regarding Vanille; even though I find their accents rather grating, I still think it was a nice touch to include Australian voices in the English release.  That's a very underrepresented group within gaming at large.

Klutz64:
A) To get full enjoyment from the battle system, just ignore "Auto-Battle"

B) Best way to get past the corridor-iness of the game, it's best to not think of it as a traditional RPG, and more a stage-based RPG, like your typical 2D platformer or FPS Campaign. In this sense, every battle is a staged obstacle, rather than just a tool to get stronger--there are no "trash mobs" for the most part. I personally find it to be an interesting and unique take on the traditional formula that almost completely eliminates grinding unless you opt to take on some of the game's more challenging fights and endgame content.

Frostillicus:

--- Quote from: Starmongoose on June 17, 2017, 12:44:14 PM ---You have one thing going for you, me bitching about this game has probably lowered your expectations and you'll probably get more enjoyment than expected.

--- End quote ---

I was actually betting on this. All of the negative hype surrounding the game leading to the bar being lowered enough to appreciate it better.



--- Quote from: Klutz64 on June 17, 2017, 04:18:22 PM ---B) Best way to get past the corridor-iness of the game, it's best to not think of it as a traditional RPG, and more a stage-based RPG, like your typical 2D platformer or FPS Campaign. In this sense, every battle is a staged obstacle, rather than just a tool to get stronger--there are no "trash mobs" for the most part. I personally find it to be an interesting and unique take on the traditional formula that almost completely eliminates grinding unless you opt to take on some of the game's more challenging fights and endgame content.

--- End quote ---

Good call. I can appreciate it in that way.

Navigation

[0] Message Index

[#] Next page

Go to full version