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The importance of endings in video games

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Artimicia:
Ok so I'm trying to understand just why I care more about Game of Thrones than like all the other games that come out, or why I can't stand MOBAs and other popular genres, is because they lack what I would consider one of the most important elements in an artistic genre, which is a definitive ending of some kind...

Not necessarily the most happy ending, but definitely, an ending.

Even though Game of Thrones isn't a video game series, as Season 7 finishes I start to get the really strong sense that this is something where you have all the tension and drama and whatever else, but the ending will actually be something that you get to really finish. You walk away satisfied going, oh yeah! So that happened to so and so, and that's how what happened to that person, and so on and so forth...

Of course, most video games have endings, even really bad or old ones, or long and short ones... but some don't, and some are pretty popular.

Like take the World of Warcraft, which I've played for many years, as time went on, for whatever reason, the final boss, for lack of a better description, was removed from most player's possible completion.. unlike WC2 and WC3 which were beaten handily by moi, the MMO takes hours and hours and lots of mini-requirements like networking in order to finally beat the final boss.

That means leveling and busting through mobs, with no real resolution, which I think really sucks and is why I slowly stopped playing the game over the years....

But it's in other aspects now, also, I think about, even games with endings, how important is it to finish the game in order to evaluate it? I definitely have had my opinion changed dramatically over the course of an experience, from "this game sucks" to "WOW, I'm so glad I finished that"

One case in point would be Suikoden 3, which I think has probably the slowest and most unassuming beginning of any JRPG, but ends up in the 2nd half being a completely different experience that really challenged all my conceptions about what the experience was about...

I would say the same for Star Ocean 2, which ended up having a vastly bigger scope than what I had originally envisioned...

So I guess really what do you think about endings? Do you care about them? How do you define them? When is a game, ostensibly about which the goal is to "win" or "complete some objective" over?

I certainly don't subscribe to the idea that it's about completionism... in general I prefer to let the game designers themselves speak about the topic, such as when you would get the class "Fin" or literal "the end."

So in FFXIV, which generously included credits, even though it's an MMO, that was clearly the point at which the game concluded, for me, and it also worked in other ways because Minfilia and Co and all the characters had resolutions of a kind, similar to Game of Thrones.

Arvis:
Endings are super important.  It's one of the biggest reasons I don't play F2P garbage.

Frostillicus:
When I was younger, a good ending was greatly appreciated, because back then I felt a more emotional connection to video games. Now that I'm a family man, my emotions are spent on managing said family, and video games are more of a break/escape. At this point, I'd be OK with the end of a game being a fade to black with a singular fart sound. What matters to me more now is that the game itself is enjoyable.

Mickeymac92:
^That's sort of how I always treated endings in games. Heck, when I was a kid, I never really wanted games to end, so I'd try to avoid getting to the end so I could drag it out...

Arvis:

--- Quote from: Frostillicus on August 30, 2017, 02:32:25 PM ---At this point, I'd be OK with the end of a game being a fade to black with a singular fart sound.

--- End quote ---

You make laugh. Often.

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