Author Topic: Things you can't bear in a JRPG

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Der Jermeister

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Re: Things you can't bear in a JRPG
« Reply #120 on: August 14, 2018, 11:17:17 AM »
Combat in the Legaia games was way too slow for my tastes, another thing I can't really stand in turn-based RPGs.

Frostillicus

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Re: Things you can't bear in a JRPG
« Reply #121 on: August 14, 2018, 11:49:48 AM »
I rented Legaia 1 back in the day, when it was new. Didn't keep it long enough to finish it. Haven't played it since.

I've always wanted to go back to it, and get 'er dun, because I remember enjoying it quite a bit.

However, given the time that's passed...Something tells me I'd be disappointed.
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Limlight

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Re: Things you can't bear in a JRPG
« Reply #122 on: August 14, 2018, 01:05:42 PM »
legaia is definitely not for the impatient, it's slow, high encounter rates etc.

Dincrest

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Re: Things you can't bear in a JRPG
« Reply #123 on: August 14, 2018, 02:40:33 PM »
I think Legaia was one of the few instances where an "anime-thing" visually aged up the characters rather than vice versa.  Normally, characters are drawn to look way younger than they really are.
It's bad in any case! All media needs to stop this shit! I mean for fucks sake, why do they make 30+ year olds play high school girls in movies and tv shows!?!? Just knock it off already!

I think that sentiment rang more true during the 1990s with Beverly Hills 90210 being the scapegoat for that.  But nowadays, it's far more common to see teenage dramatic roles played by teenage actors.  However, when roles call for racy scenes and such, you do get 20-somethings playing teens because of laws that protect minors.  Of course in family sitcoms and such, the age differences between the actors and characters are almost nil, since it's all family friendly content. 

In the case of Moaning Myrtle in the Harry Potter films, they needed an adult to play her because adults don't age as rapidly as tweens/teens do and Myrtle (being a ghost) cannot have aged between 2002's Chamber and 2005's Goblet.  Look how quickly Harry, Ron, and Hermione aged between each film.  That being said, Moaning Myrtle's actress being 37 in Chamber and 40 in Goblet does up the creepy factor a bit. 

EDIT: And I wonder, why do most JRPGs only have ONE standard battle theme?  You spend more time in normal battles than anywhere else, therefore that's the song you hear the most.  The normal battle theme is the piece of music that usually makes or breaks a soundtrack for me, but even the best normal battle themes can get grating after 40-60 hours, especially when you only get to hear the first few bars before making the kill. 

And re: Legaia.  I heard that the sequel, Legaia 2: Duel Saga, was actually quite good. 
« Last Edit: August 14, 2018, 06:03:08 PM by Dincrest »
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Agent D.

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Re: Things you can't bear in a JRPG
« Reply #124 on: August 14, 2018, 05:58:53 PM »
One thing in particular you really had to appreciate about skies of arcadia was that dynamic boss theme, how it changed based on situation. More rpgs should do that.

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Der Jermeister

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Re: Things you can't bear in a JRPG
« Reply #125 on: August 14, 2018, 07:12:38 PM »
I also liked how the Kingdom Hearts games had different battle music in each of their worlds.

Agent D.

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Re: Things you can't bear in a JRPG
« Reply #126 on: August 14, 2018, 08:36:07 PM »
I also liked how the Kingdom Hearts games had different battle music in each of their worlds.
KH2's Pirates of the Carribean world music will always hold a special place in my heart as a strangely awesome beatdown theme.

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Frostillicus

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Re: Things you can't bear in a JRPG
« Reply #127 on: August 15, 2018, 08:33:23 AM »
I think Legaia was one of the few instances where an "anime-thing" visually aged up the characters rather than vice versa.  Normally, characters are drawn to look way younger than they really are.
It's bad in any case! All media needs to stop this shit! I mean for fucks sake, why do they make 30+ year olds play high school girls in movies and tv shows!?!? Just knock it off already!

I think that sentiment rang more true during the 1990s with Beverly Hills 90210 being the scapegoat for that. 



Obvious reference, but I had to do it anyway.
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Dincrest

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Re: Things you can't bear in a JRPG
« Reply #128 on: August 15, 2018, 11:20:03 AM »
That 1980s cartoon Beverly Hills Teens pwns 90210, The Hills, all that.  Seriously, can 90210, The Hills, and today's "spoiled rotten rich kid drama" reality shows compete with this: http://www.forcesofgeek.com/wp-content/uploads/2014/10/Beverly_Hills_Teens_Cast-1024x320.png

And though I griped about "y u no have moar battel theemz?" Phantasy Star III did the "multiple battle themes" bit horribly wrong.  I would hear multiple pieces of terrible music badly spliced together in an illogically nonsensical way throughout the course of one random battle.  It was one of of those instance where I wondered, "Were the programmers on drugs when they thought this would be a good idea?" 

Ugh, the story was Phantasy Star III's only saving grace.  Otherwise the grainy graphics, nails-on-a-chalkboard music, and plodding gameplay were abysmal.  I Gamesharked that game without guilt.  Okay, that's another gripe.  If I have to Gameshark a game in order for it to be even playable, then you know it's bad.  Xenosaga II is another one I Gamesharked with no regrets.  That game's battles were so poorly designed.  I had to find the needle in a haystack in order to get through even the simplest of normal skirmishes.
« Last Edit: August 15, 2018, 11:24:09 AM by Dincrest »
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Aeolus

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Re: Things you can't bear in a JRPG
« Reply #129 on: August 15, 2018, 11:59:28 AM »
Say what you will about the rest of Generations of Doom, but that opening theme was actually pretty good, if in desperate need of better synth sampling.
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Der Jermeister

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Re: Things you can't bear in a JRPG
« Reply #130 on: August 15, 2018, 12:10:00 PM »
The Sega Genesis never really had good audio quality to begin with. And yeah, having to cheat or use a guide is not an indicator of good design in an RPG.

Dincrest

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Re: Things you can't bear in a JRPG
« Reply #131 on: August 15, 2018, 04:16:45 PM »
Say what you will about the rest of Generations of Doom, but that opening theme was actually pretty good, if in desperate need of better synth sampling.

The opening theme, the Dark Force theme, the "airship" theme, and Council of Skyhaven were the only four good pieces of music in that game.  But, yeah, they sounded like nails on a chalkboard through the Genny's soundchip.  Even majestic Phantasy Star IV's soundtrack had those really tinny, peaky, dissonant, harsh-sounding high frequencies.  It was like trying to play a symphony through a cheaply made, worn speaker. 

And I don't know if this was mentioned at all in this thread but it's something worth discussing.  It was most prominent in the game Lost Odyssey.  The "Power Point" cutscenes were fantastically written since they were penned by an author.  On the other hand, the rest of the game was written by Sakaguchi, who's more of a scenario designer than a writer, and it just felt amateurish in comparison.  That contrast in writing skill was so prominent in that game, ya know?

And here's another pet peeve where I don't know if it was brought up before and I'm too lazy to look.  I groan whenever a dungeon makes me hoof it all the way back to the entrance after completing it.  I'm already weak and depleted from the boss battle, give me a break. 
« Last Edit: August 15, 2018, 07:42:59 PM by Dincrest »
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Der Jermeister

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Re: Things you can't bear in a JRPG
« Reply #132 on: August 15, 2018, 09:16:32 PM »
The completely half-assed turn order meters in the Xenosaga trilogy. Seriously, what was the (il)logic of that design?

Limlight

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Re: Things you can't bear in a JRPG
« Reply #133 on: August 16, 2018, 04:54:58 PM »
I have to piggyback on forcing us to retrace our steps to exit a dungeon. The original friggin dragon warrior had a spell to warp you out of a dungeon so any "modern" rpg that did not should be bitch slapped.

Der Jermeister

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Re: Things you can't bear in a JRPG
« Reply #134 on: August 16, 2018, 05:23:37 PM »
Yeah, the original DW also had adjustable text speed and skippable text, so developers of contemporary RPGs that lack them should also be thoroughly disciplined.