Speaking of catch rates in Pokemon, I'd like it if games eased up on elements of randomization. Say you have a 1/10 chance of getting a certain item or catching a Pokemon. Typically, each time you try to catch a Pokemon or kill an enemy for want of an item, your chance each time is still 1/10, and doesn't get any better. RPGs could implement a type of counter system that activates, for instance, on your tenth kill of a specific enemy or attempt to catch a Pokemon if your prior attempts have been unsuccessful, where you're guaranteed a catch or item, in which case the counter resets.