I also hope in the first Grandia they make the compass more useful (like in Grandia II), since I found it easy to get lost in dungeons at times,
At the risk of sounding like a broken record, you got lost because there is barely enough room to slip a sheet of paper in between the camera and characters. It's undoubtedly annoying to repeatedly lose the sense of where you are in a dungeon, simply because you can't see much around the party.
..but hey, at least the two or three enemy varieties present can see you from further away, which helps them consistently get the much-needed drop on you. That's pretty awesome. Also, the zoom out viewpoints that twist the camera (unless you stick to the default position at all times) while performing their function are extremely helpful.
Nothing quite like trying to disguise tedium as difficulty, Game Arts.
Yes, I have gripes with that game. To be fair, I enjoyed the characters, and the battle system is top notch. Never played the second, although it's waiting in my Steam library, because I like sales.