2nd edition D+D was horribly uncustomizable. Base stats, and that was it. So much for Eye of the Beholder.
Meanwhile, would you like your Etrian Odyssey protector to be a Defence Buffer? A Backup Healer? How about a Parry Build? Or an Elemental Defender.
I dunno, you look at kits and the like, and it becomes much more customizable. It's not D20 D&D, but it's more customizable than, say, (not Advanced) D&D.
Yeah, I'll agree with KeeperX on this one. You've got a handful of base classes, a ton of "kits" (basically, subclasses under each base class), and few races to choose from (and if you are utilizing the Complete Book of humanoids, there are many more races). Then, you get to select your weapon and non-weapon proficiencies (much like skills). In the end there is a good bit of customizing to do. Most video games don't have the level of customization that AD&D has.
On a different subject, I made it dungeon level 15 in Etrian Odyssey today. How far is everyone else?
While true - see Baldur's Gate 2 for a prime example - a) the original comment was about Eye of the Beholder, which was very lacking, and b) the act of selecting a kit still locks you into an ability path. Unless you get to really high-up-there levels and start picking epic abilities, you have at level 1 selected what will happen for the next 20 levels. Strictly speaking, this isn't 'customization' - it's 'selection'.
I'm currently pottering around B11F / B12F, having rested my guys twice (yes, twice: I like to play with different builds).
Landsknecht is currently a sword user. Hell Cry and Allslash ahoy. Axes are nice, sure, but I do plenty of damage with swords too and Allslash allows for the clearing of nasty random battles in an instant.
Survivalist currently has 10 Mine, Chop, and Take, and that's it. Lololol quest-only character.
Protector was a tough choice. Until I got Immunize it was easy: Defender, Fortify, Provoke. 10 damage from FOEs, gogogo. With the onset of Immunize to take me past the three-buff limit, I've had to drop Fortify, and am using it only for Smite requirements - Even then, Provoke 10's defence boost and taunt is not inconsequential, so I can relatively easily lock down an FOE. I expect I'll pay for not taking the elemental defenders at some point.
Dark Hunter's easy. Take the three bind moves and Ecstacy. Sorted. Another top-notch way to lock down FOEs.
The Medic is kind of tricky: points scattered all over the place in reqs. 3 points in Cure for Salve, 3 points in Salve for... Immunize, was it? 3 points in Cure 2 for Salve 2. 10 points in Cure 3 is a nobrainer, ditto Salve 2 and Immunize.
The Elementalist has 7 Fire Up, 3 Fire, 10 Flame, 10 Inferno, 10 TP Up. Now that that's done we'll do exactly the same on Ice.
The Ronin has a ton of neat stuff. As it is I'm looking at getting almost entirely the Overhead stance and passive boosts.