Now just the 6th strata to do. And the 3 supermonsters to take down. And the ultimate equip to collect. And...
Final party builds were something like:
Landsknecht - Full-on Axe. Crush, Hell Cry, don't need a lot else. Might be worth resting them back to elemental swordblows, but eh?
Survivalist - Okay, so the Survivalist did end up being really useful. Max Ambush and Aware, Bows and Multishot. Forget Apollyon it's a peace of crap that's only useful for the pre-emptive effect. Free turns are good.
Protector - Ended up ditched from my party. :( But will probably be going straight back in: pre-emptive elemental resists are very hax against the optional bosses. To be fair, they weren't ditched for being useless, far from it: pushing every boss to only do 2 damage as I stack Immunize and Defender was funny as hell. But not enough damage output.
Dark Hunter - Ended up REALLY REALLY USEFUL. Asides from general high damage they can boost their damage even higher with any of their base bind skills, for incredibly cheap.
Ronin - Midareba. NEXT
Medic - I still can't imagine not having one. Troubadour's Heal is too slow over time, Protector doesn't get the all-important Cure 3 for my 600HP landsknecht.
Troubadour - OKAY. I admit it. Relaxing 10 is pretty damn hax as my medic recovers a grand total of 30 mp a round or something.
Hexer - Who's that again?
Elementalist - Ditched from my party in main game but immediately put in for bonus strata - for level 26, Jolt is a must.