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Number Two's eyes narrowed and became what are known in the Shouting and Killing People trade as cold slits, the idea presumable being to give your opponent the impression that you have lost your glasses or are having difficulty keeping awake. Why this is frightening is an, as yet, unresolved problem.
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Author Topic: Metal Gear Solid 3: Subsistence  (Read 3917 times)
Eusis
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« Reply #15 on: March 17, 2006, 03:41:43 AM »

For those who're bummed by the tiny manual, espicially after what was given with the original game, Konami put a full thing on their site.

That's won big points from me, good way to deal with SCEA's regulations without blowing the money to make this cost more than 30 bucks. :P
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Eusis
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« Reply #16 on: March 21, 2006, 12:19:29 AM »

I take back my compliments. I'm playing MG2, and I encountered a part that told me to look in the manual to figure a code out... And neither the manual supplied with the game or the one provided on their site explain it. Looking at a faq, there's reportedly more scenarios like this. God dammit, to bring out a game like this and not bother to either rewrite it to explain such things or provide proper instructions on the disc somewhere is just piss poor design. I hope they realize how stupid that was and fix it for next time.

And sorry for the double post, but a weekend passed between my last post and this. :P

Edit: Seems someone translated the MSX version's manual some time ago. For anyone that needs it, check it out.

Edit 2: I really hate how this is set up to force close tags at the end... Even if you clicked the button initially but closed it manually. Bleh.
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