I enjoyed it, but there were a few problems with it that marred the experience for me. For one, a lot of the puzzles seemed extremely mundane. Okay, I'm a detective, so why am I doing girl's jigsaw puzzles (and 2 times, no less), why am I bowling, or why am I solving stupid bar peg puzzles? Plus, the touch screen bits were often confusing. For instance:
You know that you have to cut the hanger to make a lock pick, but then you have to fuck around over and over to find the right hotspots. Same thing with rubbing flour on the pen. There lots of other examples of this that I can't remember.
Now, I've played lots of adventure games, and know that non-sensical puzzles are often a feature of the genre (Day of the Tentacle is an excellent example) but in Hotel Dusk, they were more frustrating than fun.