The Six G-D's are pretty fucked up IMO. They don't really tend to act as a unit, and every so often screw eachother over someway at some point in one way or another. Also, ...
I thought Luke's treatment after the Axzerieuth incident was kinda cruel
Otherwise, I love the game.
Slow start, but the game picks up to a pretty damned good plot line. And what the game lacks in gorgeous visuals (which we knows Namco is capable of doing well, instead we have Lagretta with a near 10 inch waist and blocky hair) it make sup for with great plot, characters and a damned fun battle system.
Personally I find that battle systems and players are looking for something more to be desired, a gameplay issue that can't really be filled with simple turn-based combat. THe Atelier series is "cute" and old-school... but god damn is it tiresome. Abyss covers the battle ground really well, and the multiple difficulties shuts up those who feel games are too easy.
I was a bit sad at first that the game has only six playable characters, 2/3's of which are fighting (so an attack from behind was never really a bad issue), but at least they're six really good characters (a good "suck it" to the Suikoden series, lets face it, only 20% of the characters were worth using).
Character wise, everyone is wicked to me. Except Natalia, she's a fucken wench. Loves Luke, then switches to Asch the next second, and the ending kinda hints at Guy. Surprisingly Ion was a character I really liked for being smart, calm and calculated (and proving appearences are deceptive).
And no matter how cool Luke is, he suffers the Ryudo complex. Cool-guy-gone-Soft. Boo, they're funnier before they try to squeeze in the "my friends are my power" morals.
Ah well, I digress. 9/10, go Abyss.