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Author Topic: Level 5's new RPG - White Knight story.  (Read 4026 times)
Lard
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« on: September 20, 2007, 09:53:29 AM »

From IGN.com

The latest RPG from the experts at Level 5 has been revealed in Famitsu. The developer of Dragon Quest VIII and Rogue Galaxy is working on Shirokishi Monogatari for the PlayStation 3. The title translates roughly to White Knight Story. Level 5 president Akihiro Hino is serving as producer on the title.

In this fantasy RPG, you take control of a boy who comes into the possession of an ancient artifact. The artifact gives him the ability to transform into the White Knight of the title, a 7-meter warrior from a time when such creatures nearly destroyed all of civilization.

White Knight Story places an emphasis on scale. In addition to the giant White Knight himself, and a similarly sized rival Black Knight, you'll encounter large-scale cities and enemies that extend over 2000 meters in size. One turtle-like enemy carries a full town on its back!

Speaking with Famitsu, Hino revealed that making a game with such a large scale is not an easy task. Texture limitations on previous machines meant that showing small details on large objects was not possible.

Hino also shared some insight into the original plans for the game. Rather than having the main character transform into the White Knight, Level 5 had originally considered having him ride on top of it. However, it was determined that this would require a giant of over 20 meters in size. Such a size discrepancy would have made it difficult to have the knight fight against human characters.

The main character isn't the only standard sized character in the game. Famitsu also introduces a short-haired heroine who appears to wield a knife, and an elderly knight who knows how to use magic. You'll also encounter a small species that uses small-sized aircraft for quick transportation and makes its living by selling the energy that the giant enemy creatures emit.

White Knight Story has all the elements of a Japanese RPG, from giant, freely navigated fields of play to battles. The fields of play let you see far into the distance so that you can identify enemies from afar. Enemies will also spot you, and will combine forces to attack.

Hino revealed to Famitsu that one of the big goals of the battle system in White Knight Story was realism both on the visual and gameplay levels. The game uses some sort of complex animation blending system, which Hino feels could not be achieved on previous systems. Level 5 made its own capture studio in order to create the game.

The developer also shied away from some of the paradigms of RPGs, like turn-based battles and standard "attack/magic/item/flee" menus. Prior to battle, you go into a "Battle Preparation" menu to set up your party of up to three characters. Each character can be equipped with a "function palette," consisting of a string of skills and moves -- everything from kicks to sword slashes. Skills can be added to the palette freely as long as you follow simple rules about what can follow what.

During battle, you can freely switch between the characters in your party, but you only control one character at a time. In addition to moving your character around on the battle field, all you have to do is press circle to execute the currently equipped function palette. The character then executes the moves, which are blended together realistically using the slick animation system mentioned above.

A palette can store up to 7 skills. You can save palettes and switch between them, suggesting that preparing different palettes ahead of time will be a strategic part of the game.

So where does the White Knight fit into the gameplay? You can transform into the White Knight during battle once you've filled up a meter by attacking enemies while in human form. When transformed, you make use of a special function palette which offers up powerful attacks. When facing off against a giant enemy, you'll want to full up your transformation meter and transform as soon as possible.

The Tokyo Game Show will offer our first look at White Knight Story, which despite its recent unveiling, seems to be far along in development. Stay tuned for more details later in the week.


Why the FUCK is there more interesting news about RPGs coming from IGN of all places, instead of TGS?
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Professor Gast
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« Reply #1 on: September 20, 2007, 11:56:53 AM »

Are you aware that most of the info presented in that preview is really old news?

http://www.rpgfan.com/news/2007/1234.html
http://www.rpgfan.com/news/2007/1252.html
http://www.rpgfan.com/previews/shirokishimonogatari/index.html
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Lard
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« Reply #2 on: September 20, 2007, 12:28:58 PM »

Actually, I did do a search under White Knight Story/Level 5 in the search engine before I posted this, and didn't see anything.

I did check first before posting.
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Kishou
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« Reply #3 on: October 14, 2007, 04:06:49 AM »

Sounds interesting , it's not going to be released anytime soon is it?
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Professor Gast
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« Reply #4 on: October 14, 2007, 12:45:35 PM »

Sony Computer Entertainment hasn't announced an official release date yet, but the game is certainly still a couple of months away from its release in Japan.
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Kos-mos
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« Reply #5 on: October 15, 2007, 07:49:46 PM »

I'm very excited by this RPG due to my admiration for Level 5's titles so far.  They've been pretty consistent in trying to improve themselves in various ways in each title and I love the extreme scale they are going for here.  

I was sold a second time the moment I saw how they are following through on the art design of the original images of the game world after seeing some of the ridiculously giant creatures in the latest Japanese trailer like the absolutely massive worm-like thing in the forest/mountain and the fire creature ofcourse, not mention seeing in motion the active town on the back of a HUMONGOUS turtle as seen in the promo art.
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macirex
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« Reply #6 on: October 15, 2007, 09:34:06 PM »

Well It just add another reason to buy a PS3
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« Reply #7 on: October 16, 2007, 07:44:08 AM »

I'm not going to lie and say that I'm not looking forward to it as a PS3 owner, but what I've heard isn't spectacular (especially from the 1UP people, who's opinion I tend to respect the most). This is definitely a "wait-for-reviews" game for me.
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Sennin
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« Reply #8 on: October 16, 2007, 02:38:35 PM »

I'm sorry to say I'm not as big a fan of Level 5 as I thought I might be. Dark Cloud 2 and Rogue Galaxy are 2 of the most boring dungeon crawlers I've made the mistakes of buying. I ended up selling them away. I like DragonQuest VIII by quite a bit though and I'm waiting for my psp slim to voice out a verdict on Jeanne D' Arc.

From the videos of White Knight Story, it expresses Level 5's combat system that is refined in both DC 2 and RG in full HD....and I'm terribly worried about the script. Level 5 is not known for Black Isle (Fallout, Torment) standard of writing. If Jeanne D' Arc changes my mind about Level 5's competence in crafting fantasy stories, I will be willing to give White Knight Story a 2nd chance.
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Lard
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« Reply #9 on: June 27, 2008, 02:18:35 AM »

In Sony's corporate strategy meeting, it was also announced that early anticipated RPG White Knight Chronicles (Shirokishi Monogatari) will be released in the 2008 financial year. The game is being developed by Level-5, the studio behind the Professor Layton games. The third-person game was playable at last year's Tokyo Game Show. It's expected to do brisk business in Japan.

Sony Corporate Strategy [Sony]

http://kotaku.com/5020129/big-exclusive-white-knight-chronicles-coming-financial-year-2008
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calintz
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« Reply #10 on: June 27, 2008, 03:26:26 AM »

I really hope that Level 5 don't do a Rogue Galaxy on us...
looking nice, sounding nice - but overall average...

this is good news for Sony, something other than FF13 to look forward to in big budget JRPGs on the PS3...
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Silverwolf X
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« Reply #11 on: June 27, 2008, 04:29:23 AM »

Rogue Galaxy offered in gameplay and world, but bombed on story and characters. Seriously if i still had the stomach to review that game (when thinking about it still makes me sick), I'd ZERO the story score.
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Blace
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« Reply #12 on: June 27, 2008, 07:31:01 AM »

Quote from: "Silverwolf X"
Rogue Galaxy offered in gameplay and world, but bombed on story and characters. Seriously if i still had the stomach to review that game (when thinking about it still makes me sick), I'd ZERO the story score.


There is NO WAY you could justify giving that game a zero on story because that would mean there was no story... and there was, albeit a poor one.
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Silverwolf X
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« Reply #13 on: June 27, 2008, 08:36:46 AM »

A Zero is justified when the story is as bad as RG's.

No proper development, too many "Huh?" moments, inconsistency and lack of transition and a bad and lame finale.

RG's story suffers from writing so bad and so inconsistent that would make a B Grade movie look good. There are times when playing the game you'd feel the story writer had no idea what is being written or had forgotten what was written earlier.

Some people also say RG's story is cliche, but honestly, that isn't an issue, a story can be cliche but as long as its enjoyable, has consistency and its characters actually contribute to the story at a good pacing even the most cliche stories can be enjoyable. RG's story doesn't do that or give that feeling, after I completed the game I was so fed up with its badly written and paced story I traded the game in.

Honestly, even Grandia Extreme's 'story' was better than RG's.

If I was an editor at a book publisher and someone submitted to me a story as bad as RG's I'd shred it in front of the guy.
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Shiguma
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« Reply #14 on: June 27, 2008, 10:32:45 AM »

Quote from: "Blace"
Quote from: "Silverwolf X"
Rogue Galaxy offered in gameplay and world, but bombed on story and characters. Seriously if i still had the stomach to review that game (when thinking about it still makes me sick), I'd ZERO the story score.


There is NO WAY you could justify giving that game a zero on story because that would mean there was no story... and there was, albeit a poor one.


Fair enough.  Rogue Galaxy gets a "1" in the story department, then.
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