I would rather HUG gear be usable by Mithras obviously.
Suddenly, before the next patch hits, another big post!
Through the magic of Abyssea, I got my BLM to 85 ridiculously fast. On a bored day, I went out and skilled up staff with the Vigil Weapon. I think it's pretty funny I managed to get this before Shell Crusher:
Abyssea's pretty crazy with cleave parties, where you get a ton of exp using about 3 people doing actual work, and with everyone else running around just opening boxes. It managed to get my BLM from 65 to 75 in about 4 hours in one particular run.
Does wonders for trial of the magians too.
Feet farming doing this can give you some hilarious results. Trust me when I say it's not quite as fun trying to sort through that in the 3-minute time limit the boxes have, though.
Anyway. time for some NMs! The prettier pictures are courtesy of my LS leader, heh. I really need to get a computer that isn't crap.
At 75, the nation quests were not at all difficult, but at 85, soloing the while way through is definitely feasible, so I finally got off my ass and decided to just blast my way through Sandy and Windy.
Picking Sandy back up from Rank 6, it starts with an investigation to the Tomb of King Ranperre.
HOLY GOD LOOK AT THOSE EARS WHAT
The king gathers his two sons and his greatest subordinates, and sends us on an epic hunt for the legendary sword, Lightbringer, with throne as the prize!
...at least that's what was happening in theory. Instead of sending me somewhere interesting, or seeing how the two Princes would respond to a challenge, SE decides to go with doing something totally unrelated. This sort of thing should almost certainly lead to conflict between the two, but instead SE decides to send all the way down south to the island of Elshimo...even though the Lightbringer was supposedly wielded by King Ranperre, who has never had a record of travelling to Elshimo, and the only other place it could feasibly be is around Tavnazia, which is to the west.
Gee DURRR I WONDER WHY THAT IS
The two princes tell me to hurry up and find the thing because the King became sickly because I guess he has Pica for holy-enchanted metal or something.
With a bunch of unrelated stuff happening in between, the Lightbringer is found, only to have the Orcs steal it, leading to a contrived final fight!
Things look just a bit stacked against our hero.
Or not, since they do like 2 damage a hit to a Red Mage with all his buffs on.
Prince Trion, the warrior Prince, jumps in help me after I do most of the hard work. This guy's fit for leading the country.
So because the Lightbringer was revealed to be not a bringer of light, but darkness, it's brought to Ranperre (Way to name it something that would discourage people from going to find it guy), who says he had a lot of trouble with it when he was king, and he'll seal it now to stop it from doing it ever again. That's a whole lot of work done from the afterlife there, maybe you shouldn't have been so lazy during your actual running years!
After the lameness of the Sandy missions, I went into Windy with low expectations. Bastok was really nothing special either, because it was all over the place (It couldn't decide whether it was about the Galkan Talekeeper or the Expedition North/Treachery of Ulrich). I was surprised when I saw the story a lot more focused than the other two, and far more interesting to boot.
It starts with several run-ins with some mysterious Cardians, being established that a couple of them have been going apeshit recently nobody quite knows what's going on. A strange book that used to belong to the great hero, Karuha-Baruha, also went blank inexplicably, making people feel really uncomfortable.
I get to meet the Star Sybil after a couple missions in, with her saying I'm one of her most trusted adventurers. I do feel it's worth nothing that my character's model technically has the same hairstyle as Karuha-Baruha, so maybe she just can't get enough of that!
Ajido-Marujido goes against orders from the Star Sybil to investigate the Full Moon Fountain, and I'm caught along with him. Surprisingly enough, the Star Sybil is the only leader of the 3 nations that takes immediate action against this and puts him into jail for life. Not just that, the jail will drain him of all his naturally-born magic abilities! Pretty bad when a spiritual leader is making more decisive actions than a elected President and a Monarch.
I'm pardoned because I go to fight some lame Yagudo. Awesome.
Ajido's not the only one who's not willing to just hide the truth though, so Tosuka-Porika points me in the direction of the ancient study of Karuha-Baruha.
The study itself was a pretty interesting place to see.
Unexpectedly, the Star Sybil shows up, saying that she has a secret entrance to the study. Huh. Never explained why she came down here, but I'd like to think it was to play with herself because given what we learned in WOTG, it's very clear that she often came down here for some bow chika wow wow with Karuha all the time. No wonder she's so irritable in the present- she's lost her screw-buddy.
I really liked this part, personally. It's one of the few times where someone in the storylines isn't acting like a total dumbass. He has an obvious way to get himself out of this, and knowing that I'm either on his side, or at the worst, a neutral party, he gives me an edge to bring the truth out into the light for all the citizens of Windurst so he won't get his ass magic-drained too.
With one last place to look for clues, they send me to another study- that of Iru-Kuiru, one of the 6 people sent on the expedition north about 30 years ago. That's something else I liked- it managed to have elements that were present in the other two nations as well, but it tied together more with the main storyline rather than just being something they decided to tackle on the side along with it. After all, the rank 6 mission is about the expedition north, and to have nothing about at it all afterwards like with Sandy made little sense to me.
Anyway, here we learn the truth- that the first Star Sybil was in led to the lands of Sarutabaruta by the Kuluu, and was infused with magic from the power of the Horutoto Ruins. The blank book is then recharged with its energy.
At the same time though, cardians start being assholes, so it's time to break out Ajido! I conveniently get all the magic rings of the 5 ministers of Windurst (One of them was just plain given to me for safekeeping...seriously) and get to him before his short stick gets even shorter, if you know what I mean har har.
With shit hitting the fan, the Star Sybil is backed into a corner and spills the beans.
After Karuha-Baruha casted Force Lightning on Fenrir, apparently they both died, and the Full Moon Fountain went dry, meaning that any "predictions" the Star Sybil was making was a bunch of crap she's been making up for nearly 20 years.
Needing to learn more about it, I go find the man who designed many of the cardians.
As you can see, the dialogue trees in this game are amazing.
The Star Sybil is trapped in the Full Moon Fountain and the Yagudo are about to attack Windurst. Would've been cool if this story went on when they got better at the cutscene things.
And the final battle comes against a manifestation of the grotesque beast that was spawned when Karuha-Baruha made some unholy pact with Fenrir those many years ago...
It's a wyvern.
Blah blah blah fountain's refilled, so now we can go spam kill Fenrir to break the ancient rules of Windurst's ban on summoning about 5000 times a day. Kinda weird they didn't make completing Windurst required to get Fenrir since he's still supposedly dead before you do that.
Finally, this was meant to be a bit a surprise for Ramza since he acknowledges in his review for these to be impossible! But funny twist of fate made him know early, hah. Well, I'll take that as a challenge, damn it! I am working on Kannagi!
That single helm at the bottom is courtesy of the LS Ramza's in! Let's finish this with a purty picture.
Next episode, the long-awaited finale of WOTG! I'm also working on MKD and ASA so I guess I might have those done too. Maybe I'll have Kannagi (80) by then as well!