Welcome, Guest. Please login or register.
October 20, 2014, 09:08:04 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334486 Posts in 13702 Topics by 2200 Members
Latest Member: Rgeneb1
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  Media
| |-+  Single-Player RPGs
| | |-+  A practice in objectivity
« previous next »
Pages: 1 ... 8 9 [10] 11 Print
Author Topic: A practice in objectivity  (Read 18456 times)
GrimReality
Dark Lord of Nostalgia
Posts: 2844


OK, options aren't SO bad

Member
*


View Profile

Ignore
« Reply #135 on: November 15, 2007, 12:27:58 PM »

I finally get to participate. I've actually played both of those, but don't remember enough about Sword besides the great music. So...

Suikoden III

+Cool story system that had you seeing the same events with different characters
+Chris was a great character, especially after she ditched the stuffy armor.
+Long game(for those who like that)

-The battle system was "wonky" and hard to get used to.
-no memorable music at all
-Game was too long(for those don't like that)


Hmmm
How about Soul Blazer from the SNES era
or Sword from losfers post
Logged

Playing: TWD Season 2, Alan Wake
Reading: Mistborn #2 by Brandon Sanderson
RPGRocker
Posts: 33


Member
*


View Profile

Ignore
« Reply #136 on: November 15, 2007, 09:11:51 PM »

Soul Blazer = a Quintet game. I <3 Quintet.

+ An incredibly quaint and charming idea for a game
+ Catchy soundtrack
+ Gameplay is simple, fun, and highly addictive

- Thin story and character development - bah, I don't care
- Sprites and animations are meh
- Gameplay can often appear too linear and get repetitive quickly

I know others could pick out dozens of things wrong with Soul Blazer, so I suppose I'm just a little biased towards my favorite developer. Or maybe it's just nostalgia kicking in again.

Alundra, or if you don't think it's RPG enough, do 7th Saga.
Logged
Dincrest
Spectrum
RPGFan Editor
Posts: 11874


Stumpy McGunderthumps

Member
*


View Profile WWW
« Reply #137 on: November 16, 2007, 03:46:18 PM »

Alundra is plenty RPG.  A decent one at that.  

+ Terrific story

+ One of WD's better (read: less goofy) localizations

+ Some of the boss battles were really epic

- Oversensitive control + platforming = a frustrated Dincrest

- Some of the most fiendish puzzles since Landstalker (the timing ones were particularly maddening.)  

- lackluster visuals, even for their time.  

Alundra is one of those games that should've come with an extra controller.  I can't tell you how many times I've wanted to smash my controller against a wall while playing that game.  

Next up:  Breath of Fire III
Logged

Next bike-a-thon: Diabetes Tour-de-Cure 2015
Dice
Super Happy Fun Super Girl
AMG A GIRL
Posts: 10574


Tawdry Hepburn

Member
*


View Profile WWW

Ignore
« Reply #138 on: November 17, 2007, 01:39:06 AM »

Breath of Fire III
+takes place after the first game, oddly enough; cool interesting story
+gene system
+amazing sprites and graphics for its time

-stupid minigames made of everything
-fairy stuff took waaay too long
-fuck you desert

Next: Tales of Legendia!! x)
Logged

http://society6.com/Dice963
http://www.redbubble.com/people/dice9633

Support your local Dice (and pitch her ideas)!
Kstar
Editor Emeritus
Posts: 1956


I Remember Everything

Member
*


View Profile

Ignore
« Reply #139 on: November 17, 2007, 10:22:30 AM »

Tales of Legendia
Pro
-Great character development, there are some great characters in this game!
-The Character quests are the best part of the game, giving shame to the main story line.  It's great to see each character get their own chance to shine through.  I also love the comedic tone used throughout the game.
-The soundtrack was pretty bad ass.

Con
-The main story was absolutely terrible, especially since it revolved around Shirley one of the most annoying characters in the game.  Also, the love triangle crap really put me off.
-No variety in random enemy ecounters and sometimes there are far too many....same with the dungeons they are rather bland. Even the puzzles...yikes are boring
-The map, it was sometimes hard to find places thus you're lost looking for the next spot for a long time (i hate this in games) and getting random encounters up the ass.  

For the next game, I choose Ar Tonelico!
Logged

"We're all lying in the gutter, but some of us are looking at the stars" -Oscar Wilde

"To be a star, you must shine your own light, follow your own path, and don't worry about the darkness, for that is when the stars shine brightest."
Dincrest
Spectrum
RPGFan Editor
Posts: 11874


Stumpy McGunderthumps

Member
*


View Profile WWW
« Reply #140 on: November 17, 2007, 05:33:30 PM »

Ar Tonelico should be a fun one, especially since one point works as both a positive and a negative.  

+ Exquisite soundtrack (generally)

+ Beautifully cutscenes

+ Therapist sim (if you're into that sort of thing)

- Therapist sim (if you're not into that sort of thing.)

- The songs with hip-hop samples felt really out of place.  

- lackluster dungeons

Next: Septerra Core.
Logged

Next bike-a-thon: Diabetes Tour-de-Cure 2015
MeshGearFox
Posts: 8610


HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

Member
*


View Profile

Ignore
« Reply #141 on: November 18, 2007, 01:17:35 AM »

Next: Septerra Core.

+ Original setting that actually had a lot of thought put into it.
+ Lots of adventure game elements.
+ No random battles.

- Slow battle system that didn't seem well thought out at all.
- Magic system that was neither useful nor... making particularly much sense.
- Did the game even HAVE music?

Next: Legend of the River King (i am a bastard)
Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Jukes Walt
Posts: 4

Member
*


View Profile

Ignore
« Reply #142 on: November 19, 2007, 07:30:39 PM »

Quote from: "MeshGearFox"
Next: Legend of the River King (i am a bastard)


I think you killed the thread:P
Seriously, can you give an alternate choice? Has anyone played Legend of the River King or any of its fishing RPG ilk enough to talk about it objectively?
Logged
MeshGearFox
Posts: 8610


HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

Member
*


View Profile

Ignore
« Reply #143 on: November 19, 2007, 10:40:58 PM »

Survival Kids?
Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Masamune
Posts: 644


Member
*

XzMaSaMuNezX
View Profile

Ignore
« Reply #144 on: November 20, 2007, 11:58:11 AM »

It might help if you named an actual RPG, not these RPG/Action mix games.  It's like me answering and then posting Mario Tennis as the next game, it's technically an RPG but it doesn't really fit in this thread.  But whatever.
Logged

MeshGearFox
Posts: 8610


HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

Member
*


View Profile

Ignore
« Reply #145 on: November 20, 2007, 01:27:34 PM »

I have no idea how the hell Survival Kids ISN'T an RPG (open ended? Puzzle solving? Item creation? Stat based?), but whatever. How about Ys VI?
Logged

o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Losfer
The Pope
Posts: 3860


The friendliest man on the internet

Member
*


View Profile WWW

Ignore
« Reply #146 on: November 20, 2007, 02:10:13 PM »

Ahem.

Ys VI.

+ Excellent action.
+ Fast paced.
+ The original opening rocks.

- Graphics look a bit weird.
- Adol needs to learn how to speak.
- The new opening sucks.

Next: Baldur's Gate, Final Fantasy V, or if you are totally old school for the SNES, Spike McFang's Something or Other Adventures.

(Some choice to hopefully revive the thread.  :P)

[EDIT]

Wow, totally raped by HTML!
Logged

Qliphoth
Posts: 1

Member
*


View Profile

Ignore
« Reply #147 on: November 20, 2007, 04:02:12 PM »

Interesting thread...I'll bite...


Final Fantasy V


+ Freedom with the Job system, gives the game a shade of replay value

+ Respectable ( but not quite "there" ) difficulty, through the Job system.  That is you can make things harder by being "effective, but not optimal."
You don't just get the Ultimate-Angel-Demon-Nation-Slayer, you have to do it yourself if want "the best team."  I prefer a challange ( can anyone say FF I with 4 White Mages? ) so this was great for me.



- Weak story.  Seriously, not up to par with the comp at the time. Or more importantly any time.  Actually a worse story than some even older games.

-Freaking lame characters.  Some might argue that characters + story are   indivisible but I don't think so. ;)  ( Check Lunar SSSC people, lame story, freaking hall of fame characters ).

- Some stuff learned in the Job system is near useless.  This was used by me to add challenge, but still why are Job skills either nearly or exactly too useful or just the opposite?  Is equality in Job skills a pipe dream?  Whatever it is still a weakness in the game.


As per the Old-School  ( no school like the old school! ) I would say,

DQ III

As per the Neu-School I would say,

Persona III or Shin Megami Tensei III
Logged
Lord Scottish
Posts: 1130


Member
*


View Profile

Ignore
« Reply #148 on: November 20, 2007, 06:28:41 PM »

P3:
+Excellent characters and story
+S-Links add to both gameplay and story
+Some pretty good tunes...
-...but also some not so good tunes, 'specially that horrible pseudo-rap
-REALLY cheap insta-deaths
-Once you get to the barriers in Tartarus, there's not an awful lot to do combat-wise till the next full moon.

Jagged Alliance 2, Nethack, or Etrian Odyssey
Logged
Willy Elektrix
Lord of the Sword
Posts: 531


Member
*


View Profile

Ignore
« Reply #149 on: November 20, 2007, 07:37:11 PM »

Quote from: "Lord Scottish"
P3:
+Excellent characters and story
+S-Links add to both gameplay and story
+Some pretty good tunes...
-...but also some not so good tunes, 'specially that horrible pseudo-rap
-REALLY cheap insta-deaths
-Once you get to the barriers in Tartarus, there's not an awful lot to do combat-wise till the next full moon.

Jagged Alliance 2, Nethack, or Etrian Odyssey


Nethack

+Randomly generated dungeons and survival game play are still extremely compelling. The mechanics of the game play have been refined and rerefined and are getting close to perfection.
+Variety of classes provide a number of different approaches to what is basically a simple problem: get to the bottom alive. It's all very streamlined but is still capable of offering lots of variety.
+Open source distribution means that the game is always changing and there are lots of interesting variations to play.

-The setting and style are not very cohesive. Too many people have worked on the game and added so much stuff that it all feels sort of silly at times.
-The classes (although varied and interesting) are very unbalanced and some of them are simply no fun to play and lack a clear identity.
-Random game play means that dungeon design and playability frequently suffer. Luck is a part of many games, but it is an especially large part of Nethack.

Up next, another Rogue-like (sort've) if you feel like it: Fatal Labyrinth on Genesis, or Buck Rogers: Countdown to Doomsday on PC or Genesis, or Magic of Scherezade on NES.
Logged
Pages: 1 ... 8 9 [10] 11 Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!