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Author Topic: A practice in objectivity  (Read 18482 times)
everluck
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« Reply #105 on: November 08, 2007, 11:44:59 PM »

Quote from: "DPB"
Grim Fandango

+ Fantastic voice acting, arguably the best there is
+ Original setting and storyline
+ Memorable characters

- Controls are a little clunky compared to the traditional point and click interface
- One or two annoying puzzles (the pumps spring to mind)
- Um.. (struggling here, it's difficult to find anything negative to say about this game) it's the last truly great LucasArts adventure game, it's a bad thing that they haven't released anything to this standard since

I need to get this game. Never played it, always wanted to.
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Sam I Am
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« Reply #106 on: November 09, 2007, 05:19:09 AM »

I've totally got Ephemeral Fantasia covered.

+ Interesting game setup (I've never seen the whole Groundhog Day thing done before).
+ Cool minigames. The guitar/music minigame was well done, and challenging.
+ The main character's guitar is a fucking sword sheath.

- Flow of the game is totally broken, and requires you to be extremely precise when it comes to your time management, or else you won't really get anywhere plot-wise.
- Uneven difficulty, and uninspired, recycled monster designs.  The battles in general were just...uggh.
- The game world/map was confusing, and infuriatingly difficult to traverse through. It didn't help that you had to find the different parts of the map, and piece them together slowly throughout the game...

Hmm; let's knock out my personal favorite, Final Fantasy IX.
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Crown Clown
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« Reply #107 on: November 09, 2007, 05:53:11 AM »

Quote
+ Fantastic voice acting, arguably the best there is
+ Original setting and storyline
+ Memorable characters

- Controls are a little clunky compared to the traditional point and click interface
- One or two annoying puzzles (the pumps spring to mind)
- Um.. (struggling here, it's difficult to find anything negative to say about this game) it's the last truly great LucasArts adventure game, it's a bad thing that they haven't released anything to this standard since


Well done. I tried doing Grim but I just couldn't think of anything negative to say about it.

Final Fantasy IX

+ An overall beautiful art style.
+ The first FF since VI to really capture the spirit of Final Fantasy.
+ It's simply a lot of fun to play(couldn't find a better way of putting it).

- Way to easy.
- The Trance system was very inconvenient.
-
Code:
Snubbing Kuja as the final boss in favor of the standard evil entity.


Spin the wheel, what shall it be; We'll go with a recent title, namely Soul Nomad.
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Dincrest
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« Reply #108 on: November 09, 2007, 11:23:41 AM »

Heh, that's part of the reason I chose Grim Fandango.  I mean, in my mind the game is darn near perfect.  

As for Phantasy Star 3, I did like the game, but the sound quality on the music was so dissonant and most of the music was not that great (Skyhaven theme and the Wren airship theme were good).  The battle themes were horrid.  The other Phantasy Star games were superior in all areas, save story.  

I'll take Soul Nomad

+English voice acting was excellent (I preferred it over the original Japanese, especially Gig's voice.  Preferring English over Japanese voice acting is a rarity for me.)

+Gig is awesome.  He reminds me of many RPGfan hecklers with his attitude and dialogue ("No, your problem is you're a retard.  Your idiocy makes me want to punch kittens.")

+Fun to play (I'm normally not into SRPGs, but I had fun with Soul Nomad.)

-Some battles could be really cheap

-Some of the micromanagement could be asinine, but that's a common complaint against most, if not all, NIS SRPGs.

-Graphics were nothing special.  NIS really needs to step it up in that regard.  

Next: Vampire the Masquerade: Bloodlines.  I can't remember if that one was done already.  Either way, I'm too lazy to wade through the thread.
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DPB
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« Reply #109 on: November 09, 2007, 12:25:08 PM »

Vampire the Masquerade: Bloodlines

+ Excellent dialogue
+ Wide range of character creation options
+ The mansion was very well designed

- Demanding system requirements, it runs poorly even on the recommended specs
- The last quarter of the game was obviously rushed, devolving into dungeon crawling and hack and slash. You could try to make a diplomat-type character, but eventually you'll be forced to focus on combat skills.
- The endings are rather brief and unsatisfying

Next
TES IV: Oblivion or Broken Sword: The Angel Of Death
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Marshmallow
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« Reply #110 on: November 09, 2007, 12:40:58 PM »

Oblivion

+ Super pretty setting.
+ It's free-roaming, and you really don't have to worry about the main story if you don't want to.
+ It's currently extremely affordable for a next-gen game.

- Being only one guy, there's no real party dynamic
- First person fighting is nauseating.
- Graphics for humans look ridiculously ugly to me

EDIT: For the next one, somebody do Mega Man X: Command Mission
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Sensei Phoenix
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« Reply #111 on: November 09, 2007, 11:15:46 PM »

Mega Man X: Command Mission

+ The character designs were nifty and faithful to the series
+ The battle system was pretty easy to pick up
+ The town had enough nooks and crannies to be interesting

- Many moves were useless when compared to others
- I like collecting stuff, but this game had waaaay too much
- The dialogue and story were classic Capcom translation jobs, e.g. bad

Next up, Planescape: Torment
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« Reply #112 on: November 10, 2007, 10:59:42 PM »

Oh, man - Planescape: Torment is one of the greatest ever.


+ The only RPG I know of where you can get at least as much experience for talking your way out of a fight as actually having the fight.  Wisdom was probably more important than Strength.
+ The biggest question in the game had no answer defined as "correct" by the game.  You got to choose what YOU thought was right.
+ Probably the deepest game I've ever played in terms of philosophy.

- So much hidden/conditional stuff that you really HAVE to use a walkthrough to get the good stuff.
- Hate to admit it, but there were some points where I said "OK, we've been through this already."
- Uh... there aren't more games like it.


Always the hard part for me - picking a next game.   Looks like no one's said Fable yet.  If I'm wrong, just pick whatever you want. I'm feeling generous.  :D
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Sapphire_Fate
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« Reply #113 on: November 11, 2007, 05:17:25 PM »

Fable

+ Nice character models and environments
+ Nice spell effects
+ Easy growth system for either good or evil side

- Dull music and combat
- Uninteresting plot
- Repetitious quests

I choose Shadow Hearts for the next poster.
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Lard
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« Reply #114 on: November 11, 2007, 06:12:39 PM »

Shadow Hearts
+Interesting story

+Great soundtrack

+Unique combat system

- Combat can be frustrating for some people

- Graphics are ok (but not bad)

- The "real" ending? (I guess this is a negative depending on your point of view)

Hmmm for the next one I choose: Wasteland.  

If you haven't played that, then do Chrono Cross. I know how much people hate it on this board, so the positives will be interesting.
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Dincrest
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« Reply #115 on: November 11, 2007, 08:46:38 PM »

Chrono Cross

+ The development of the game's world from Trigger to Cross was cool

+ The soundtrack was generally good

+ The game has some serious replayability with the vast number of choices and New Game Plus

- The character designs were mostly dull and vacant

- The story was a convoluted mess, particularly 3/4 of the way into the game.  This is a common complaint for many modern (read: post-FF7) Square RPGs.  

- The game just didn't have that intangible "mojo," charm, or "soul" that Chrono Trigger did.  It's like with cooking.  All the best ingredients were there and the flavors were wonderful, but I just couldn't taste the love in the cooking like I did with Trigger.  I guess Chrono Cross is like gourmet and Chrono Trigger is like soul food.  I prefer soul food over gourmet any day.  

Next: Castlevania: Symphony of the Night.  If that one was done already, then Panzer Dragoon Saga.  If that one was done already, then Lufia II: Rise of the Sinistrals.  If any of those were done already, just pick one yourself.
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MeshGearFox
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« Reply #116 on: November 12, 2007, 02:12:08 AM »

Quote
The game just didn't have that intangible "mojo," charm, or "soul" that Chrono Trigger did.


Pretty subjective reasoning for a topic based on objectivity. You can't objectively say Cross lacked soul, you can't objectively say Trigger had soul, and you can't objectively say that soul really is essential.

You also can't objectively say that soul isn't entirely based out of nostalgia or how something made you feel when you were ten.

Similarly, you can't objectively say that if you really did try to objectify it, strip away the nostalgia and everything, that the soul would vanish, and you'd see the game for what it really was, and that the magic would be gone.

Likewise, I don't think you can objectively say either that this isn't a case of the game's quality, but a matter of protecting your memories and good feelings against this sort of cold, hard objectivity.

And I don't think you can say objectively, either, that objectivity is really worth it.

I don't know. I'd really like to say this is how I feel but I really don't feel anymore. Even if I've seen the Badlands, I'm never going back, or some shit like that. Goodnight, Mr. Moon.
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Lard
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« Reply #117 on: November 12, 2007, 06:38:59 AM »

Quote from: "MeshGearFox"
Quote
The game just didn't have that intangible "mojo," charm, or "soul" that Chrono Trigger did.


Pretty subjective reasoning for a topic based on objectivity. You can't objectively say Cross lacked soul, you can't objectively say Trigger had soul, and you can't objectively say that soul really is essential.


I felt the same, to be honest, but I didn't feel like bringing it up unless someone else did. I don't want this to turn into Chrono defense/Chrono bash thread.
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« Reply #118 on: November 12, 2007, 11:44:39 AM »

Quote from: "MeshGearFox"
moooooooooo


Symphony of the Night.

+ Looked great, looks great still.
+ Addictive Castlevania gameplay, but with lots of RPG odds and sods tossed in.
+ Super replay value.

- Way too easy.
- Spells were...  Pretty useless.
- "You steal men's souls !!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

Next: Legend of Dragoon.

Or if that's been done, Dark Wizard.
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El Diablo
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« Reply #119 on: November 12, 2007, 12:20:31 PM »

Let's do this...


Legend of the Dragoon:

+Very nice enviroments.
+Art is also cool.
+Diferent battle system is definetly not for everyone, but I find it to be pretty fun.

-The World map sucks.
-Character with the exception of Rose and Lavitz were not very interesting, but that's debatable.
-First Disc is kinda slow.


There are certainly more stuff to talk about in LOD, but I'll keep it like this for now...

:D

Next one is...........Xenogears or.....Anachronox.
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