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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331403 Posts in 13572 Topics by 2191 Members
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Author Topic: The Mario Galaxy Thread...  (Read 6296 times)
Jimmy
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Wakens the Ferine Strain

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« Reply #30 on: December 09, 2007, 09:29:01 PM »

So a quick question for everyone that's played it: How's the camera? My biggest complaint about Mario 64 and Sunshine is I feel like I'm adjusting the camera more than I'm accomplishing anything game wise.
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everluck
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stay positive!

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« Reply #31 on: December 10, 2007, 03:50:58 PM »

Quote from: "Jimmy"
So a quick question for everyone that's played it: How's the camera? My biggest complaint about Mario 64 and Sunshine is I feel like I'm adjusting the camera more than I'm accomplishing anything game wise.

Almost perfect.
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Prime Mover
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Shattre
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« Reply #32 on: December 12, 2007, 09:34:30 PM »

The camera is great, 95% of the time. Funny thing is, the camera is most obnoxious at times when it's not really a huge problem. The worst camera is on the observatory itself (where you can't die, and every thing you need to get to is within 30 feet of you), it partially locks down the camera controls and insists on always looking at the tower straight on (with you running at profile to the camera). Basically, any time the level becomes something circular, the camera insists on orbiting around it. Sometimes it's pretty cool, like the tower in Deep Dark galaxy, which REALLY reminded me of Shadow of the Colossus, btw.

A few times, the controls become a little awkward, when you're upside down, and the camera is profile, it's easy to reverse your "towards/away" motion, which can kill you badly on things like the Dreadnaught Galaxy.

Oh, and Matter Splatter galaxy is FREAKY! Fuckin' awesome!
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