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Author Topic: RPGFan Gaming Journal: The Road to Infinity  (Read 142110 times)
everluck
Posts: 1245


stay positive!

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« Reply #30 on: January 26, 2008, 04:28:49 PM »

Finished Astro Boy: Omega Factor, for real this time.

Fantastic game. I loved the ending, especially the music that played in the last level/credits. I don't know why but it reminded me a lot of Chrono Trigger.
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Superflat
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« Reply #31 on: January 26, 2008, 10:19:13 PM »

I played the Devil May Cry 4 demo and The Club demo, both quite good. At first, I was not digging the DMC4 demo at all. Coming from a Ninja Gaiden background, I couldn't stand not having a block button, especially since there was a cutscene in which the main character Nero was able to block this giant fire Balrog thing's sword without breaking a sweat. But I took a break and then played it again, and I really enjoyed it. The trick is the Devil Arm: it can be a really powerful attack, and when you use it as an evasive maneuver you soon forget that you need to block. Granted, it does come up now and again, but I got over it and proceeded to enjoy myself.

The Club, on the other hand, is pure awesome. I'd recommend listening to the most recent Penny Arcade podcast as they talk extensively about The Club. The basic concept is that instead of being your standard third person shooter, it's more of a racing game with a shooting twist. Which makes sense because it comes from the developers of PGR. It's certainly a nice change of pace to be encouraged to keep moving as opposed to taking cover. HIGHLY recommended, and definitely worth downloading.
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AJR
Totally groovy
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Oh, this burning beard.

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« Reply #32 on: January 27, 2008, 11:13:29 AM »

I just recenty bought myself a 360, and I'm absolutely loving Bioshock.
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Earth-2.net is a website where I occasionally type words about entertaining pieces of media.
Ramza
Enjoying Retirement
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« Reply #33 on: January 27, 2008, 03:45:14 PM »

Quote from: "everluck"
Finished Astro Boy: Omega Factor, for real this time.

Fantastic game. I loved the ending, especially the music that played in the last level/credits. I don't know why but it reminded me a lot of Chrono Trigger.


One of Treasure's greatest games. SO good!

That said, a friend brought out his old N64 and I'm playing Mischief Makers. Totally classic.
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Lord Scottish
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« Reply #34 on: January 27, 2008, 07:02:23 PM »

Anarchy Online. I always thought that I wasn't the kind of person who would like MMOs, but holy shit I can't stop playing or even thinking about this game. I'm playing as an Engineer. I'll probably be neutral.

Also played a bit of Dragon's Curse on the VC. It's basically Zelda II, except it doesn't feel horribly dated and clunky.

P.S. Does every MMO take six hours to patch before you can play it?
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Dade
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D-Rider's Pacific NW Counterpart

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« Reply #35 on: January 27, 2008, 07:32:23 PM »

Quote from: "Lord Scottish"
P.S. Does every MMO take six hours to patch before you can play it?


FFXI took me 9 hours, WoW took me just shy of 12. There's a LOT of content that needs to be brought up to date in an mmo from a fresh install of the game. I mean, the world DOES change pretty frequently.
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Playing: ACIV: Black Flag (surprisingly awesome!), XCOM: Enemy Within, The Last of Us (finally).
"Resident Evil 6 is a Michael Bay movie." ~Jim Sterling
daschrier
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« Reply #36 on: January 28, 2008, 09:08:26 AM »

Finished up WA5 last night with 61 hrs on the clock. I didn't do any of the optional bosses, and only raided a few of the optional dungeons.

This game gets my most overlooked of 2007 award. While I don't think anyone gave this game a bad review, no one seems to be talking about it.
It was a fun, solid RPG that never stopped pleasing.
The ending where
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you find out the history behind Avril and her love for Dean gave the story an expected but nonetheless surprising depth to the game. The fact that the main villain wasn't really bad, and after the final battle felt remorse was refreshing as well.
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GrimReality
Dark Lord of Nostalgia
Posts: 2810


OK, options aren't SO bad

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« Reply #37 on: January 28, 2008, 03:28:50 PM »

Phantom Hourglass -
for the benefit of  people just starting this game, I will put my comments in code. Only minor spoilers:

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Finished up the ghost ship, visited the blacksmith, and now am supposed to go after the "lets make this game as long as we possibly can" items(aka the types of metal for the sword. But first I must go through the shithole known as the Temple of the Ocean King....again. to get another friggin sea chart. I made it to the halfway point and stopped. I tell ya, if this is really only the halfway point for this temple, I am tempted to give up on this game. I DON'T like being timed. Plus, it's just annoying having to go to the same place over and over again(maybe if it had some good tunes...).
Overall, I do like the game. But it is far from flawless. Didn't anyone else have problems with it? I feel like the only one complaining.
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sandiny0ursh0es
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sandiny0ursh0es
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« Reply #38 on: January 28, 2008, 03:58:17 PM »

In response to GrimReality:

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I dunno, being timed in the Temple of the Ocean King was never a problem for me. It certainly felt restrictive, but they usually gave ample time to reach the end. Also, time limits made the dungeon more challenging and developed a sense of urgency/thrill for me which in the end is more fun. Additionally, once you acquire new tools/items, you can find shortcuts on certain floors that will decrease time spent overall.

You're not the only one that didn't like it though. I've seen other boards express massive hatred for that temple, and I can totally see how people can get annoyed by it.


I'm making progress through Jeanne D'Arc, currently in Chapter 3 and about to head into Reims. I'm having a lot of fun binding skill stones and discovering newer and stronger techniques. HP+100 bonuses rock. As for the game, generally it's an above average game, though for some reason I can't shake the feeling that the gameplay feels oversimplified. Like a been-there-done-that feeling. The story is kinda blah too, I'm not engrossed in it whatsoever. It's still an entertaining game, 12 hours in. I feel like I'm somewhere halfway through. Oh and not to mention, the PSP screen, graphically, is pretty sweet to look at after having played the DS for a while. I'm tempted to buy some more PSP RPGs.
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Hidoshi
RPGFan's Open Source Field Agent
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Built This House

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« Reply #39 on: January 28, 2008, 04:11:29 PM »

I'm playing A Tale in the Desert III, and damn it's good. Ordinarily when playing an MMO, my two major complaints have been:

a) Why am I paying for what is essentially just a monster hunt?
b) Why are people such assholes in game?

Beyond that I've found the whole concept of the MMO has gone downhill. What was once the promise of a thriving community that would help build a new game experience has become little more than your regular FPS stint with more numbers and a grinding system to make sure you keep paying.

I came into MMOs with EverQuest, but I quickly went over to UO for two key reasons. One was that UO had sufficiently more of a sandbox for players to muck around in, and two was that the quests were generally more interesting or rewarding, and more frequent. Since then, nothing has held my interest for more than a few months, days if it's really bad.

ATITD is quite different. Lacking a combat system, it replaces all the willy-nilly hack-and-slash gameplay with something I find rather rewarding: A player-based community. When I say that I don't mean what you find in other games, where things are essentially a glorified chatroom with items. ATITD lets you build compounds, gardens, equipment, etc etc. A good 80% of the structures you see in ATITD are player-built, from the works of art to the simple wood-planing tables. And unlike a game like Second Life where it's essentially an even more glorified chatroom with everyone and their mother mating in BDSM clothing, ATITD has a very clear point: You are trying to build a civilisation.

Perhaps because ATITD is a smaller community (only a few thousand players as opposed to hundreds of thousands or even millions), it's more feasible. The players are devoted to the cause of making the Egyptian society as a whole more functional. You undergo tests to become a better architect, artist, leader, etc, and then those who specialise can work with one another to build monuments and other wonders which improve the quality of the society.

It's a real sandbox, not just an ephemeral one, and now in its third telling (soon due for its fourth), the world has come a long, long way. I encourage anyone who wants to to try it out. It's free for 24 hours and you can download it for free as well. Just google the game.
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Losfer
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« Reply #40 on: January 28, 2008, 05:32:41 PM »

Couldn't find a DS, so the new games are collecting dust until I can grab one somewhre.

Since I was fucked out of games last night, I booted up Resident Evil 4 and promptly kicked the shit out of the remaining two chapters.  Fucking great game, I shat bricks constantly the whole time.

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Being able to play as Ada after finishing was pretty fucking cool.  Too bad she's not wearing that kick ass dress from Leon's segment.


Managed to find a used PS2 at a pawn shop today before heading to work, so I'll be able to continue playing FFXII when I get home at least.

FUCK.

NEED MORE ZELDA.
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Masamune
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« Reply #41 on: January 28, 2008, 06:43:40 PM »

Finished up Kabukicho Prison and Ikebukuro Tunnel.  The prison was pretty sweet, with the mirage aspect of it basically turning it into a new dungeon.  Felt kind of Zelda-ish, but it was cool.

Ikebukuro Tunnel on the other hand was rather lame.  Didn't have too much trouble with it, but I get annoyed by enemies that continuously reproduce themselves.  I managed to get Mana Drain on my main character, so I've just been Tornadoing everything I come across and then Mana Drain to get all my MP back.  My main healing demon also replinishes mana everytime I walk around, so it's been fairly easy thus far.

To answer your question Daschrier, I find Nocturne to be easier because it's far more open-ended from the very start of the game.  Whereas in Persona 3 I would be stuck on a boss until I managed to find all the Personae I need to fuse something capable of destroying the boss, I have various options of from the start of the game with Nocturne.  Also, it is true that you exploit weaknesses to make Persona 3 easier, but in Nocturne I can completely void the enemies turns with the right demons.  All Out Attacks were pretty strong, but Voiding enemy turns makes Nocturne easier, imo.  Once again, I'm only about 15 hours into the game so this is not my final opinion.
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Eusis
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« Reply #42 on: January 28, 2008, 06:59:58 PM »

I beat No More Heroes. I don't believe I've ever had such a big, stupid grin on my face from beating a game like I had with NMH. BEST GAME OF 2008 BUY NOW.
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Superflat
Podcast Mom
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« Reply #43 on: January 28, 2008, 08:10:48 PM »

I've been playing a lot of Mythos recently. I never really played Diablo, and now I'm seeing why so many people got addicted. I love the simplicity, and now that I'm getting better amor it's getting easier to kill stuff without dying. I'm not so sure how to describe it. But it's addicting as hell and lots of fun.
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Losfer
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« Reply #44 on: January 28, 2008, 11:14:35 PM »

FUCK.

The new PS2 WON'T PLAY FFXII.

Everything else runs fine, BUT NOT THE GAME I WANT TO PLAY.

Tomorrow I need to get a disc repair kit somewhere and if that doesn't work, I get to order a new copy of the game.

I'm REALLY not doing so well with gaming lately.
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