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Subject: 999 (Nintendo DS)
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Author Topic: Watershed Games  (Read 2371 times)
Marshmallow
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AuroMarshmallow
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« Reply #15 on: March 30, 2008, 02:52:49 AM »

Parappa the Rapper pretty much started the ball rolling on music games, something that's now one of my favorite genres, so I'm pretty grateful.
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jphussey
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hussman12
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« Reply #16 on: March 30, 2008, 10:32:51 AM »

Guitar Hero
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Tooker
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« Reply #17 on: March 30, 2008, 11:58:14 AM »

Music game fans!  Sweet.  Always a big favorite of mine as well.  Someday I will purchase that elusive second set of Sega brand maracas for Samba de Amigo...

Love 'em or hate 'em, I've got to say Pokémon.  Every entry in the main series is among the biggest selling games ever, even though they release two (or even three) games at a time, it popularized the "gotta catch 'em all" genre like nothing before or since... Like GTA, there have been many imitators since then, but arguably no one has yet done it as well.  Heck, even Pokémon hasn't done it as well - how much innovation is there in each new game?  Not that much, in my mind (and I've played every generation - maxed out the clock in Red at 256 hours of playtime).

And yet, your little monsters STILL can't manage to actually interact with each other in battles!
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Alexander
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« Reply #18 on: March 30, 2008, 02:02:27 PM »

Diablo.  So many games attempt to cash off Blizzard North's success by building themselves as "Diablo clones".

1. Point
2. Click
3. ????
4. Profit!
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everluck
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« Reply #19 on: March 30, 2008, 04:14:37 PM »

Goldeneye was the first playable FPS on consoles, Halo was the perfect refinement of the dual analog control scheme.

I'd have to say Ico and Shadow of the Collosus were both the beginning and end of their particular "genres." They were both totally unique and polished.

Am I doing it right?
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Eusis
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« Reply #20 on: March 30, 2008, 04:30:42 PM »

Quote from: "everluck"
Goldeneye was the first playable FPS on consoles, Halo was the perfect refinement of the dual analog control scheme.

I'd have to say Ico and Shadow of the Collosus were both the beginning and end of their particular "genres." They were both totally unique and polished.

Am I doing it right?

Turok had the option for the same control scheme as Goldeneye as I recall, though Goldeneye did popularize it, and the new Prince of Persia games play a lot like Ico, just with fancy acrobatics instead of escorting. I'd say you're about half way there!
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Prime Mover
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« Reply #21 on: March 30, 2008, 04:33:48 PM »

What did FF4 really bring to the table as far as jRPGs? It looks like a huge jump from FF1 to FF4 from the american perspective. But the thing that most people think of when they think of FF4 is that it actually has a fairly in-depth plotline compared to previous RPGs. HOWEVER, FF2 and FF3 both worked very hard to develop their plots, so that FF4 looks like a mere stepping stone, especially when one looks at the progression of, say, FF3, FF4, and FF6 (I'm skipping FF5 because it didn't attempt to develop the plot much). The ONE thing that FF4 did revolutionize was the time-based battle-system. I think this is important not so much because of it's temporality, but because each character could actually have a different speed, not just what we would think of as "innitiative".

But all in all, FF4 was actually largely developed for the NES, and was only given 16-bit leanings towards the end of its development. In many ways, it really didn't usher in a new era of gaming. It's biggest contribution was that it brought back the Final Fantasy series to the US after two non-translated installments. But I wouldn't call it a watershed game in the way that FF7 or Pong were.

Heck, I'd call FF6 more of a watershed game. That was the first game to really develop dialog on a fairly advanced level. It also brought to the table a greater understanding of 3-dimensionality (even though it was rendered in 2D) that setup the 3D era nicely. It also pushed the 2D RPG to its limits.

Even though it could be argued that CT is the better game (I think they're practically equal in terms of quality, myself), CT had a little less 3D dimensionality to its design, and didn't really develop dialog or cut scenes far past what FF6 did. In fact, it can be argued that dialog and cut scenes, today, haven't been developed much more than FF6 (so CT is not at fault here). It's simply that CT did those things better than almost any other game (except for maybe FF6 itself).
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Eusis
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« Reply #22 on: March 30, 2008, 05:13:54 PM »

What did FFIII do again? Remember that the character development was exclusive to the DS version, the original Famicom game just had a bunch of kids who were only blank slates for you to freely develop. FFII I won't argue with, as much as I hate the game it tried more at a story than either I or III, but IV was leaps and bounds above that and just about everything else in that day. Seems to have been more important than VII to me, albit in the same way something like Wolfenstein 3D is more important than Doom... Or more relevantly to this analogy Quake.

Which reminds me! Doom for popularizing FPSes, then Quake popularizing online play. Quake was far from the first, but it was the first to really get it right and to develop a major mod scene where the game was practically transformed, AND at least one of those mods landed people jobs and became proper games - Team Fortress 2 anyone?
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