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Author Topic: Infinite Undiscovery  (Read 28544 times)
Lord Dorkus
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« Reply #15 on: April 28, 2008, 07:28:56 AM »

Watch this space.
http://www.infiniteundiscovery.com/
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Akanbe-
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« Reply #16 on: April 28, 2008, 11:10:28 AM »

Tons of new screenshots over at the magicbox if anyone's interested:

http://www.the-magicbox.com/0804/game080427c.shtml

http://www.the-magicbox.com/0804/game080426b.shtml

I only glanced through the first few pages, but some new battle shots in there
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Lord Dorkus
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« Reply #17 on: June 29, 2008, 12:38:42 PM »

http://www.gamersyde.com/news_6668_27047_2_en.html




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calintz
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« Reply #18 on: June 29, 2008, 09:28:38 PM »

i'm not digging the graphics... looks dated

but meh... when was jrpgs all about graphics?
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Eusis
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« Reply #19 on: June 29, 2008, 09:32:07 PM »

I wonder if the cover's that way in Japan or not. If not, this seems like it could be another in what looks to be SE's current trend to go with a predominately black/dark motif on most releases, which in a few cases bugs the hell out of me.
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calintz
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« Reply #20 on: June 29, 2008, 11:26:51 PM »

PAL and JP releases usually are minimalist and white - not too fussed about box art anyway...
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Lord Dorkus
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« Reply #21 on: June 30, 2008, 04:30:31 PM »

http://www.gamersyde.com/news_6718_en.html
This is what a certain European game store is using for box art. I'm not sure if it is official though.
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Dice
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« Reply #22 on: June 30, 2008, 05:15:58 PM »

Quote from: "calintz"
i'm not digging the graphics... looks dated

but meh... when was jrpgs all about graphics?


X360 can boast some pretty good graphics... but its not about that! Its all about the bloom!! =D
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artego
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« Reply #23 on: June 30, 2008, 09:09:59 PM »

I agree some of the graphics look dated. But if you notice, it seems to be progressing nicely. Take for example:



into



You can see how the faces and lighting took a leap between screens. And with 2 months until release, there's a good chance tri-Ace can polish it up to an impressive level.

At least, that's what I hope.
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Ramza
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« Reply #24 on: June 30, 2008, 09:15:47 PM »

Man...I think it all looks good. It doesn't have to be cutting-edge IMO (that's what Final Fantasy is for, right?). Just decent graphics is all I'd ask for. :)

Ramza
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dalucifer0
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« Reply #25 on: June 30, 2008, 09:44:38 PM »

I find it odd that there are no previews for this game even though it'll be out in two months.

It looks like a high-end PS2 game...
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Parn
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« Reply #26 on: June 30, 2008, 10:50:58 PM »

Quote from: "dalucifer0"
It looks like a high-end PS2 game...

I don't know of any PS2 games where the in-game camera can zoom in this close to a character's face:



...and not be a blurry mess like say, Final Fantasy XII:


And that's just the faces.  Objects and articles of clothing on IU's characters are modeled, whereas if you look closely, Penelo's clothing looks painted on and lacks depth since it's just a bunch of textures.  It's remarkable what Square Enix pulled off on the PS2 with Final Fantasy XII, but saying Infinite Undiscovery looks like a high-end PS2 game is a bit of a stretch.
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Dice
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« Reply #27 on: June 30, 2008, 11:37:43 PM »

I always felt odd with FFXII's eye looking kinda...grey.
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calintz
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« Reply #28 on: July 01, 2008, 12:52:02 AM »

well, for a SE game, it doesn't look high end this gen...

but like i said
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when was jrpgs all about graphics?
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Bernhardt
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« Reply #29 on: July 01, 2008, 04:25:56 PM »

Glad that companies are finally starting to come out with original games again; even if they're not really that original, at least they're trying to be, as opposed continuing whatever series up to the fifth game or so.

On the PS2, sequels have become a testament to using some of the same stuff over and over again.

It used to be fun to pick up a game, and now exactly what you were getting into, based on experiences with previous installments of the series, but after awhile, it REALLY gets repetitive.
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