Well, if you had a computer that could run this game full spec and you don't have internet at all for it, then something's seriously wrong really. -.-;;
That's not the point. DRM is anti-consumer because it punishes paying customers. Pirates always find ways to circumvent copy protection, and cracked versions of the software get distributed across networks to people who had no interest in paying for the product in the first place. In essence, pirates end up with a superior version of the product... they don't have to deal with DRM.
Your argument is not unlike what's used to justify invasion of privacy... "well, if you weren't doing anything wrong, then you shouldn't care."
Oh I wasn't saying anything abouut DRM, I was just pointing out a fact to people who complain about having to connect to the internet to activate the game. I should have elaborated. :p
Besides, this method of drm checking isn't the first time and didn't start in the states. You can blame Taiwan companies for this bs. Alot of their games have to be registered online and can only be installed 10 times exactly no matter which computer you use it on. UserJoy is the biggest prick about this.
That isn't the only problem though. The authentication server for older games tend to die or have alot of downtime, so people who reinstall an old game and still have install count will find they cannot authenticate the game regardless.
UserJoy got a severe whupping by alot of very angry buyers. Even then they just continue and ignored the complaints.
Now recently they complain of recent piracy increase for their games (Fantasia Sango etc). I wonder why? :P