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Number Two's eyes narrowed and became what are known in the Shouting and Killing People trade as cold slits, the idea presumable being to give your opponent the impression that you have lost your glasses or are having difficulty keeping awake. Why this is frightening is an, as yet, unresolved problem.
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Author Topic: RPG Maker project  (Read 20009 times)
Wild Armor
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« Reply #60 on: March 19, 2009, 01:55:25 AM »

Past composer? Do you have a personal portfolio of your previous works to listen to? What was your choice of style as well? Sorry if it seems intrusive, but I'm always curious in the music aspect of anything, especially video games.
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Dincrest
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« Reply #61 on: March 19, 2009, 09:43:00 AM »

Female protagonist?  Now I'm even more interested than I already was.  Is it safe to assume the non-random, non-regenerating battle encounters will still be in tact?  That, and the puzzles, were my favorite aspects of Eden. 

I warn you, though, since I loved Eternal Eden I have pretty high expectations from Blossomsoft, so if/when I review Eden II I won't be as easy on you. 
« Last Edit: March 19, 2009, 09:49:33 AM by Dincrest » Logged

"They call this the logical result."  -Baofu (Persona 2: Eternal Punishment)
blackthirteen
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« Reply #62 on: March 19, 2009, 12:53:58 PM »

outdated info.
« Last Edit: May 22, 2010, 05:05:13 PM by blackthirteen » Logged
Buddy
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« Reply #63 on: March 19, 2009, 01:29:36 PM »

I played the demo for this game yesterday. I liked the throwback graphic scheme, but it seemed kind of easy. I guess that could just because it was the demo and the beginning of the game. I could find a seemingly endless amount of items, though that could change later in the game. I know I didn't care for the preachy religious overtones of the game. Felt like I was in church at times.
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Dincrest
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« Reply #64 on: March 19, 2009, 02:51:46 PM »

Buddy, the real difficulty in the game comes from the puzzles.  Trust me, they get fiendish later on in the game. 

blackthirteen, I'm a stinker ain't I? :P  But in any case, it all begs the question: does a sequel need to reinvent the wheel to be good?  What if the sequel looks and plays like its predecessor but has a far superior narrative given the writers' improvement in storytelling?  Would we rate that game higher than the sequel that looks more hi-res, has more complex gameplay mechanics BUT has a crummier story? 

Maybe that's why so many of here hail Grandia 2 as such a great sequel.  If you want to boil Grandia 2 down, it's Grandia but with cooler characters and a better narrative.  Then we have Grandia Xtreme and Grandia 3 which improved upon the play mechanics big time, but are regarded as worse because they didn't have as good storylines and narratives as Grandia 2.
« Last Edit: March 19, 2009, 02:53:29 PM by Dincrest » Logged

"They call this the logical result."  -Baofu (Persona 2: Eternal Punishment)
Wild Armor
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« Reply #65 on: March 19, 2009, 03:19:34 PM »

Maybe that's why so many of here hail Grandia 2 as such a great sequel.  If you want to boil Grandia 2 down, it's Grandia but with cooler characters and a better narrative.  Then we have Grandia Xtreme and Grandia 3 which improved upon the play mechanics big time, but are regarded as worse because they didn't have as good storylines and narratives as Grandia 2.

I own all Grandias, and that paragraph couldn't be any more true. I barely got past the beginning with Grandia 2, but I knew it was a winner from the start. :)
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blackthirteen
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« Reply #66 on: June 19, 2009, 12:30:10 AM »

outdated info.
« Last Edit: May 22, 2010, 05:05:30 PM by blackthirteen » Logged
Wild Armor
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« Reply #67 on: November 08, 2009, 04:32:20 PM »

And that I will do.
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Ryos
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« Reply #68 on: November 08, 2009, 09:17:30 PM »

Gotta admit, Christmas as a theme for an RPG is certainly different. o_O
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blackthirteen
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« Reply #69 on: November 27, 2009, 04:57:22 PM »

outdated info.
« Last Edit: May 22, 2010, 05:05:41 PM by blackthirteen » Logged
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