I thought FFXII's plot started getting really incoherent when every other word was "deifacted nethicyte" and it veered off into BS political intrique.
I think the phrase "highschool creative writing class" sums up my opinions on FFXII's story very well.
It was one of the first RPGs to seriously attempt for a narrative and none had done as much as it had prior
One of the first console RPGs to seriously attempt a narrative, as there'd been a couple of PC games prior to it that had been very narrative-focused, Ultima 6 probably being the most noteworthy, although saying FFIV was the first JRPG to seriously attempt a narrative still doesn't really sit right with me, because I'm not really willing to say it was THAT much more narrative-driven than something lik Dragon Quest 4, Seiken Densetsu 1 was very narrative-oriented and came out a month before, FFL2 was pretty narrative oriented and came out about half a year earlier, I believe? And even then, that's excluding things like Crystalis and a good portion of the Ys series. The Phantasy Star games also seriously attempted having a strong narrative structure, although it's very debatable if 2 and 3 actually succeeded at that.
And even then I don't know if I'd say FFIV was successful at it because its story wasn't THAT great and more importantly, its focus on narrative precluded any sort of exploration, sidequestry, or decision making on the part of the player.
Fans of FFIV responded to it very well. Fans of FFVII also frequently wrote Sephiroth/Cloud slash. I'm not sure what parallel I'm trying to draw here.
lol i don't know how to use tags on the internet also I can't remember how to spell anymore!!!!!