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Author Topic: question about the DS FF4  (Read 3704 times)
MeshGearFox
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« Reply #15 on: December 23, 2008, 11:42:03 PM »

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I always thought getting lost and finding your way eventually was one the best elements in RPGs.

I do too, unless you can get really lost. This is why I like old Dragon Quest games and the first Phantasy Star and the Ultima series. You can get a bit lost but there are sort of recognizable landmarks and things to guide you along. Whereas in something like Daggerfall, there's kind of nothing.

Basically i think the goal should be to LURE the player in the right direction but still maintain a sense of tension and dread that they're not heading the right way, even though they are.
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Hathen
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« Reply #16 on: December 24, 2008, 12:40:03 AM »

The only time I've had fun getting lost on a map is if battles arn't mandatory unless you deliberately walk into an enemy- like Chrono Trigger if it had a large map to get lost in. This tends to be something MMOs have exclusively- I'm not sure if FFXII would have that either, based on how that game was designed.
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