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Number Two's eyes narrowed and became what are known in the Shouting and Killing People trade as cold slits, the idea presumable being to give your opponent the impression that you have lost your glasses or are having difficulty keeping awake. Why this is frightening is an, as yet, unresolved problem.
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Author Topic: question about the DS FF4  (Read 2603 times)
MeshGearFox
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HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

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« Reply #15 on: December 23, 2008, 11:42:03 PM »

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I always thought getting lost and finding your way eventually was one the best elements in RPGs.

I do too, unless you can get really lost. This is why I like old Dragon Quest games and the first Phantasy Star and the Ultima series. You can get a bit lost but there are sort of recognizable landmarks and things to guide you along. Whereas in something like Daggerfall, there's kind of nothing.

Basically i think the goal should be to LURE the player in the right direction but still maintain a sense of tension and dread that they're not heading the right way, even though they are.
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o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`
Hathen
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« Reply #16 on: December 24, 2008, 12:40:03 AM »

The only time I've had fun getting lost on a map is if battles arn't mandatory unless you deliberately walk into an enemy- like Chrono Trigger if it had a large map to get lost in. This tends to be something MMOs have exclusively- I'm not sure if FFXII would have that either, based on how that game was designed.
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