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Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
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Author Topic: Final Fantasy XIII release date revealed!!!  (Read 16216 times)
Dincrest
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« Reply #60 on: January 30, 2009, 08:45:40 PM »

Maybe his special attack has him throw people like Umaro the yeti did in FF6.
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Sketch
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« Reply #61 on: January 31, 2009, 09:58:02 AM »

I'm in the same boat as everyone else: What the heck will we be doing in battles? I know, battle points. I get that. I just still can't figure out whether we'll be able to free-roam or not. My original guess was no, but that new trailer makes me think yes. Either that, or the battles are going to be the most cinamatic we've ever seen in any RPG to date, with characters jumping and flying around all over the place.

Too bad we didn't get any Sazh footage.
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Lard
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« Reply #62 on: January 31, 2009, 11:35:16 AM »

1up has an article comparing FF13's battle system to Chrono Cross, which is interesting.

http://www.1up.com/do/blogEntry?bId=8979823&publicUserId=5379721
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Blace
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« Reply #63 on: January 31, 2009, 01:14:21 PM »

1up has an article comparing FF13's battle system to Chrono Cross, which is interesting.

http://www.1up.com/do/blogEntry?bId=8979823&publicUserId=5379721

I loved that battle system. This makes me happy :)

Edit: Actually after reading that article it also kind of reminded me of the battle system in Xenosaga I.
« Last Edit: January 31, 2009, 01:28:55 PM by Blace » Logged

CDFN
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« Reply #64 on: March 02, 2009, 10:50:16 AM »

Interview with FFXIII director:

http://ps3.ign.com/articles/957/957010p1.html
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CDFN
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« Reply #65 on: April 08, 2009, 07:48:36 AM »

New info, Edge and OPM played the demo. In depth explanation of the battle system:

http://www.eurogamer.net/articles/ffxiii-battle-system-revealed


I like this:

Your performance after each battle is ranked from one to five stars, something the developers told OPM would affect gameplay.
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daschrier
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« Reply #66 on: April 08, 2009, 12:12:16 PM »

Most games that rate your battle performance only give you better item drops, more money, skill points etc.

If they go as far as to make battle requirements to view storyline etc, then I think it's going too far.
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CDFN
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« Reply #67 on: April 08, 2009, 12:20:42 PM »

But I think it's cool because it's an extra motivation.
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(Tunnels)
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« Reply #68 on: April 08, 2009, 02:10:25 PM »

The scoring is nice, as long as the battles play out fast. Similar to SO4, I can give a crap about the bonus battle gauge because the battles move quickly, but if they take a minute or more to complete, then my motivation for trying to do better will die fast.
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Lard
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« Reply #69 on: April 08, 2009, 02:39:39 PM »

So they're going to tune it based on whether you suck or not?
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« Reply #70 on: April 09, 2009, 04:39:42 AM »

Toriyama spills the beans regarding the battle system and the demo:

http://ps3.ign.com/articles/970/970920p1.html
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Aeolus
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« Reply #71 on: April 09, 2009, 02:56:12 PM »

.
« Last Edit: October 22, 2010, 06:45:26 PM by KillerArmoire » Logged

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supersonic
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« Reply #72 on: April 09, 2009, 11:09:29 PM »

Quote
At the end of each battle, your character's HP will be totally recovered! The game is being tuned so that individual battles are tough and you won't win unless you think.

Not really sure how that's going to work out...It's probably going to be the first RPG to use this kind of system as far as I know, unless you want to include all those games that restore the characters' HP upon leveling up.
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AJR
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« Reply #73 on: April 10, 2009, 05:30:34 AM »

Wild Arms 4 does that. Iím pretty sure The Last Remnant does it too. Iím racking my brain because Iím sure Iíve played more than a couple of games that have handled health that way.
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« Reply #74 on: April 10, 2009, 07:46:54 AM »

The Saga series and Legend of Mana too.
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